Murks Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -15, D:1) a +0 dagger (4, 7, D:1) a +0 dagger (18, -33, D:1) a +0 club 5 poisoned needles (19, -32, D:1) a +0 dagger (30, -14, D:1) a +0 club (35, 8, D:1) 9 poisoned needles (37, 6, D:1) a cursed +0 leather armour (47, -23, D:1) a +0 club (50, -23, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (3, 8, D:2) a +0 short sword (7, -8, D:2) a +0 pair of gloves (10, 11, D:2) a +0 hand axe (11, 0, D:2) a +0 club (13, 11, D:2) a +0 buckler (20, 0, D:2) a +0 ring mail (31, 18, D:2) a +0 club (35, 20, D:2) a +0 hand axe a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a cursed +0 dagger (4, -4, D:3) a +0 leather armour (5, 4, D:3) a +0 halberd (8, 9, D:3) 19 poisoned needles (10, 8, D:3) a +0 whip (13, 24, D:3) a +0 quarterstaff (19, -22, D:3) a +0 trident (19, 5, D:3) 19 arrows (25, -37, D:3) a +0 club (26, 15, D:3) a +0 scale mail (33, 2, D:3) a +0 hand axe (40, -4, D:3) a +0 cloak Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, 25, D:4) 17 bolts (6, 0, D:4) a cursed -1 club (25, -5, D:4) 29 sling bullets (26, 21, D:4) a +0 dagger (31, 0, D:4) a +0 dagger (42, 17, D:4) a +0 mace (44, -6, D:4) a +0 club (44, 12, D:4) a +3 falchion (46, 2, D:4) a +0 robe a +0 dagger (47, -10, D:4) a +0 quarterstaff (47, 1, D:4) a +1 whip of venom a +2 mace of crushing (48, 1, D:4) a +0 leather armour a +0 club a +0 flail (50, 39, D:4) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (51, 37, D:4) a +0 dagger of venom a +0 robe (51, 39, D:4) a +2 dagger of venom a +0 robe a +0 dagger a +0 robe a cursed +0 dagger a +0 robe Level 5 of the Dungeon [Shop] Sorif's Weapon Emporium 5 silver javelins (156 gold) a +0 club (13 gold) a +0 falchion (39 gold) a cursed +0 morningstar (39 gold) a +0 short sword (39 gold) the +0 quarterstaff of Disarray {drain, rF+ Int+4} (384 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from fire. a +0 whip (32 gold) a +0 long sword (45 gold) the cursed +1 dagger of Gorotot {flame, rPois} (218 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (0, 0, D:5) 2 tomahawks (5, 11, D:5) a +0 chain mail (6, 18, D:5) a +0 ring mail (11, 24, D:5) a +0 mace (13, 24, D:5) 3 tomahawks (14, 27, D:5) a stone (14, 28, D:5) 3 stones (14, 29, D:5) a stone (16, 9, D:5) 21 arrows a +0 shortbow (18, 9, D:5) an arrow (20, 9, D:5) an arrow (21, 8, D:5) a +0 flail a +0 giant club a +3 trident of protection a +0 scale mail (34, 33, D:5) a +0 club (42, 7, D:5) 19 arrows (50, 17, D:5) a +0 rapier the Ecumenical Temple