Murks Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, 5, D:1) a +0 dagger (8, 7, D:1) a +0 club (9, -33, D:1) a +0 leather armour (26, 11, D:1) a +0 robe (33, 7, D:1) a +0 short sword (47, -17, D:1) a +0 robe (55, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, -22, D:2) a +0 dagger (7, -20, D:2) a +0 club a +0 dagger a +0 dagger a +0 club a +0 whip a +0 animal skin a +0 helmet a +0 club (7, -19, D:2) a +0 club (13, -30, D:2) a +0 robe (15, 6, D:2) 15 bolts (24, -25, D:2) a +0 falchion (24, -24, D:2) 20 bolts (39, -2, D:2) a cursed -2 flail (46, -10, D:2) a +0 club (56, -25, D:2) a +0 dagger (56, -17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 17 sling bullets (7, 20, D:3) a +0 dagger (9, -6, D:3) 13 poisoned needles (10, -16, D:3) a +0 hand axe (13, -25, D:3) a +0 club a +0 chain mail (14, -14, D:3) a potion of haste (16, 4, D:3) a +0 dagger (29, -17, D:3) a +0 short sword (34, -7, D:3) a +0 dagger (34, -5, D:3) a +0 mace a +1 dagger of flaming (35, -6, D:3) a +0 dagger a +0 ring mail (35, 18, D:3) a +0 dagger (36, -9, D:3) a +0 robe (37, 18, D:3) 31 stones (38, -15, D:3) a +0 ring mail (42, 20, D:3) a wand of iceblast (8) (47, 19, D:3) a +1 flail of holy wrath (47, 20, D:3) 17 gold pieces (47, 22, D:3) a potion of lignification (47, 24, D:3) the +0 cloak "Caock" {+Inv MP+9 Dex+4} It affects your dexterity (+4). It affects your magic capacity (+9). It lets you turn invisible. (47, 26, D:3) 9 gold pieces (47, 27, D:3) a scroll of identify (62, 0, D:3) a +0 dagger (64, -13, D:3) 9 poisoned needles (69, -24, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Heazuc's Antique Weapon Shop a +0 club (33 gold) a +0 mace (99 gold) a +0 trident (115 gold) a cursed -2 halberd (3 gold) the +8 dagger of Might {distort, +Rage rPois Dex+3} (2178 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It protects you from poison. It lets you go berserk. a +2 vampiric war axe (742 gold) a +0 falchion (99 gold) a +0 rapier (132 gold) a +0 quarterstaff (132 gold) the +8 arbalest of Precise Incision {penet, rN++ Str-2 Int+2} (2267 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-2). It affects your intelligence (+2). It greatly protects you from negative energy. a +0 war axe (115 gold) (0, 0, D:4) a +3 hand axe (6, 4, D:4) a +0 dagger a +0 robe (8, -21, D:4) a +0 hand axe (8, -20, D:4) a cursed -1 dagger a +0 robe (8, 3, D:4) a +0 short sword (18, 4, D:4) a +0 dagger (26, 2, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) an orc corpse (skeletalised by now) (3, 0, D:5) a quokka corpse (skeletalised by now) (11, 15, D:5) 2 sling bullets (16, 14, D:5) a +0 robe (16, 23, D:5) 12 sling bullets (19, 0, D:5) a +0 robe (22, 29, D:5) a +0 dagger (25, -4, D:5) 16 arrows (29, -3, D:5) a +0 hand crossbow (39, 21, D:5) a +0 short sword (41, 1, D:5) a +2 dagger of pain a +0 robe (42, 0, D:5) a +0 club a +0 leather armour a +0 club a +0 ring mail a +0 whip (44, -2, D:5) a +0 flail a +0 dagger (44, -1, D:5) a +0 dagger a +0 robe (44, 0, D:5) a +0 dagger a +0 robe a +0 dagger a cursed -2 robe a +0 hand axe (47, -2, D:5) 17 bolts (47, 2, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) 19 sling bullets (5, -2, D:6) a +6 great sword of freezing (unseen) (6, -11, D:6) a leopard gecko corpse (12, -8, D:6) a +0 leather armour (14, -14, D:6) a jackal skeleton a jackal skeleton (21, -10, D:6) a +0 dire flail a +0 robe 12 gold pieces (22, -10, D:6) a +0 spear (unseen)