Murks Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (7, -39, D:1) a +4 dagger of venom (35, -18, D:1) a +0 club (37, -33, D:1) a +0 club (38, -36, D:1) a cursed -1 club (55, 18, D:1) 9 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (1, 21, D:2) a +0 short sword (3, 5, D:2) a +3 dagger of venom (3, 20, D:2) 2 stones (5, -15, D:2) a +0 club (8, -12, D:2) 20 stones (9, 17, D:2) a stone (10, 16, D:2) a stone (16, 1, D:2) a +0 club a +0 club a cursed -3 club (17, 2, D:2) a +0 club a +0 club a +2 dagger of venom (20, -7, D:2) a +0 club (20, -6, D:2) a cursed +0 short sword (24, 27, D:2) a +0 leather armour (27, 21, D:2) 9 sling bullets (31, -6, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 0, D:3) 6 curare-tipped needles (2, -26, D:3) a +0 whip (2, 21, D:3) a +0 dagger (5, -25, D:3) a +0 leather armour (14, -18, D:3) an uncursed staff of cold (14, 6, D:3) a +0 pair of boots (18, 21, D:3) a +0 club a +0 club a +0 chain mail (19, -26, D:3) a +0 blowgun 19 poisoned needles (19, 21, D:3) a +0 flail a +0 scale mail (20, -26, D:3) a +2 dagger of pain (20, -23, D:3) a poisoned needle (21, 10, D:3) a +0 dagger (23, -16, D:3) a +0 leather armour (27, -22, D:3) a +0 short sword (29, 8, D:3) a +0 dagger (42, -13, D:3) a +0 ring mail (44, -27, D:3) a +0 ring mail Level 4 of the Dungeon (3, 13, D:4) 22 bolts (4, -9, D:4) a +0 robe (5, 12, D:4) a cursed ring of teleportation (6, 0, D:4) a +0 hand axe a +0 robe (10, -5, D:4) a +0 dagger a cursed +0 robe (11, -5, D:4) a +2 halberd a +0 robe (12, -5, D:4) a +0 great sword a +0 robe a +4 dire flail a +0 robe (16, 8, D:4) a +0 leather armour (16, 23, D:4) a +0 war axe (21, 28, D:4) a +0 trident (22, -2, D:4) a +0 falchion (22, 9, D:4) a +0 leather armour (23, 28, D:4) a cursed +0 mace a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe (23, 29, D:4) a +0 hand axe 5 tomahawks (24, 29, D:4) a +0 mace a +0 short sword (29, 18, D:4) a +0 whip (39, -16, D:4) a cursed +0 hunting sling Level 5 of the Dungeon [Shop] Unolasin's Distillery a potion of might (52 gold) a potion of brilliance (52 gold) a potion of haste (130 gold) a potion of mutation (104 gold) a potion of agility (52 gold) a potion of invisibility (104 gold) a potion of resistance (130 gold) a potion of degeneration (13 gold) a potion of lignification (39 gold) a potion of resistance (130 gold) a potion of degeneration (13 gold) 2 potions of might (104 gold) (0, 0, D:5) 24 arrows (16, -8, D:5) a +1 pair of gloves (20, -13, D:5) a +0 robe (21, -38, D:5) the +6 hand axe "Zeameabb" {pain, rElec rC++ Str-2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. (27, -38, D:5) 18 stones (29, -1, D:5) 12 sling bullets (32, -37, D:5) a +0 ring mail a +0 dagger a +0 robe a +0 short sword (34, -8, D:5) 9 stones (37, -2, D:5) a cursed -2 dagger a +0 robe (38, -4, D:5) a +0 hand axe (38, -3, D:5) a +0 mace a +0 chain mail a +0 mace a +0 leather armour a +0 dagger a +0 robe (44, -22, D:5) a +0 leather armour (45, -23, D:5) a +0 scale mail (55, -10, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (6, -3, D:6) a +0 scale mail (12, 21, D:6) a +0 ring mail (19, 0, D:6) a +0 cloak (19, 3, D:6) 3 large rocks (27, 16, D:6) 17 poisoned needles (34, -5, D:6) a +0 giant club a +0 giant club (37, -8, D:6) a +0 pair of boots (37, -3, D:6) a +0 long sword a +0 plate armour (39, 2, D:6) a +0 blowgun (43, -29, D:6) a +0 dagger a +0 club a +0 leather armour (43, -28, D:6) a +0 dagger a +0 robe (43, -27, D:6) a +0 dagger (47, -20, D:6) 12 stones (59, 7, D:6) a +0 robe (60, -29, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (60, -28, D:6) a +0 chain mail (60, -27, D:6) a +0 club a +0 leather armour a +0 war axe a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 25 bolts (6, -6, D:7) a +2 mace of crushing (7, 16, D:7) a +0 spear (8, -15, D:7) a book of Conjurations (8, -14, D:7) 20 stones (8, 7, D:7) an uncursed ring of wizardry (12, 5, D:7) 12 sling bullets (12, 6, D:7) a +0 long sword (12, 16, D:7) a +0 dagger a +0 robe (16, 1, D:7) 18 stones (16, 18, D:7) a +0 club a +0 leather armour a +0 dagger a +0 robe (17, -10, D:7) a +0 giant club a +0 giant club (19, -14, D:7) 20 bolts (23, 7, D:7) a +0 leather armour (24, 7, D:7) 2 potions of degeneration (25, 6, D:7) a +0 animal skin (27, 0, D:7) a +0 club (27, 1, D:7) a +0 flail of holy wrath (28, 1, D:7) a +0 club a +0 whip (28, 2, D:7) a +0 ring mail a +0 spear Level 8 of the Dungeon (0, 0, D:8) 26 sling bullets (2, -7, D:8) a +1 whip of flaming a +0 robe (6, -21, D:8) 5 curare-tipped needles (6, -12, D:8) a +0 animal skin (11, 1, D:8) a +0 robe (19, -18, D:8) a +0 scale mail (23, -28, D:8) a +0 robe (23, -24, D:8) a +0 flail (23, -9, D:8) 29 stones (27, -2, D:8) a +0 rapier (27, 18, D:8) a +0 mace (28, -12, D:8) 28 arrows (28, 18, D:8) a +0 hand axe (29, 18, D:8) a cursed +0 dagger a +0 robe (31, 4, D:8) a +0 scale mail (32, -25, D:8) a +0 whip (33, -25, D:8) a +0 shortbow 16 arrows (33, -1, D:8) a +0 short sword a cursed +0 chain mail (33, 0, D:8) a +0 club a +0 leather armour (34, -24, D:8) a +0 dire flail a +0 scale mail (35, -29, D:8) an arrow (35, -27, D:8) an arrow (35, -20, D:8) a +0 chain mail (37, 6, D:8) a +0 plate armour a +0 flail (39, 5, D:8) a +0 robe a +0 dagger of venom (41, -9, D:8) a +0 animal skin Level 9 of the Dungeon (0, 0, D:9) a +0 short sword a +0 falchion (1, -1, D:9) a +0 ring mail (1, 0, D:9) a +0 hand axe a +0 scale mail a +0 dagger (2, -1, D:9) a +0 scale mail 2 tomahawks a +0 hand axe a +0 scale mail a +0 dagger a +0 short sword a +2 leather armour of cold resistance a +0 whip a +0 chain mail a +0 hand axe (2, 0, D:9) a +5 antimagic demon blade 3 tomahawks a +0 hand axe (3, -1, D:9) a +0 war axe a +0 plate armour a +0 giant spiked club a +0 ring mail a +0 short sword a +0 club (3, 0, D:9) a +0 plate armour a +0 dire flail (4, -1, D:9) a +0 trident (5, 3, D:9) a +0 flail a +0 hand axe (5, 4, D:9) a +0 whip (6, -4, D:9) a +0 dire flail a +0 chain mail (6, 6, D:9) a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 ring mail (8, -17, D:9) a +0 shortbow 10 arrows (9, -17, D:9) an arrow (10, -3, D:9) a +0 mace a +0 leather armour (11, 1, D:9) a +0 club (15, -32, D:9) a +1 cloak a scarf of repulsion (21, 8, D:9) a +0 long sword (22, -32, D:9) 16 stones (30, 8, D:9) a cursed -3 hand axe (34, 6, D:9) a +0 scale mail (34, 8, D:9) a +0 robe (36, -28, D:9) 15 arrows (38, -10, D:9) a +0 dagger (38, -7, D:9) a +0 giant spiked club (39, -6, D:9) a +0 animal skin (40, -17, D:9) a +0 robe (41, -31, D:9) a +0 spear a +0 scale mail (50, -23, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (2, 26, D:10) a +0 short sword a +1 short sword of freezing (2, 38, D:10) a +0 short sword (3, 25, D:10) a +0 club (3, 26, D:10) a stone (4, 40, D:10) a stone a +0 whip a +0 ring mail (5, 41, D:10) a stone (7, 43, D:10) a stone (10, 2, D:10) a +0 ring mail (14, 0, D:10) a +0 giant club (16, 40, D:10) a +0 flail (21, 44, D:10) a cursed -3 whip (23, 32, D:10) 12 stones (24, 45, D:10) a curare-tipped needle (25, 44, D:10) 6 curare-tipped needles (29, 41, D:10) 15 arrows (39, -3, D:10) a +0 scale mail (40, 33, D:10) 18 arrows (41, 47, D:10) a +0 dire flail a +0 chain mail a +0 club a +0 scale mail (41, 48, D:10) a +0 giant spiked club a +0 giant club a +0 leather armour (41, 49, D:10) a +0 leather armour (46, 49, D:10) a +0 morningstar (46, 51, D:10) 5 tomahawks (47, 11, D:10) an arrow (48, 11, D:10) an arrow (49, 11, D:10) an arrow (52, 11, D:10) a +0 shortbow 25 arrows (53, 35, D:10) a +0 giant spiked club a +0 dire flail (57, 2, D:10) the cursed +3 hand axe of Extermination {freeze, MR+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (60, 17, D:10) a cursed -1 giant club a +0 dire flail Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (0, 8, D:11) a +0 dagger a +0 robe an orc skeleton (0, 10, D:11) a +0 flail an orc skeleton (0, 12, D:11) a +0 club (1, 7, D:11) a +0 club an orc skeleton (4, 4, D:11) a howler monkey corpse (skeletalised by now) (7, 4, D:11) a +0 shortbow (unseen) Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 stones (0, 2, Lair:1) a bullfrog corpse (8, -25, Lair:1) a water moccasin corpse (9, -26, Lair:1) a crocodile skeleton (10, -24, Lair:1) a spiny frog corpse (10, -23, Lair:1) a crocodile skeleton (10, -18, Lair:1) the +11 hunting sling of the Heavens {venom, rPois Int+5} It poisons the ammo it fires. It affects your intelligence (+5). It protects you from poison. (11, -7, Lair:1) a potion of degeneration (11, -1, Lair:1) a porcupine corpse (13, -2, Lair:1) a +0 battleaxe (23, -11, Lair:1) a porcupine corpse