Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2189315684177369899 475 Murmeli the Conjurer (level 6, -11/43 HPs) Began as a Demonspawn Conjurer on Apr 19, 2024. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant club (22 damage) ... on level 5 of the Dungeon. The game lasted 00:21:53 (4153 turns). Murmeli the Conjurer (Demonspawn Conjurer) Turns: 4153, Time: 00:21:53 Health: -11/43 AC: 7 Str: 7 XL: 6 Next: 84% Magic: 1/11 EV: 13 Int: 20 God: Vehumet [......] Gold: 240 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - ring of poison resistance HPRegen 0.27/turn q - +4 ring of protection MPRegen 0.12/turn %: no passive effects @: no status effects A: foul stench 1, demonic touch 2 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 240 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 cloak (worn) Jewellery l - a ring of poison resistance (left hand) q - a +4 ring of protection (right hand) Scrolls d - 2 scrolls of poison {unknown} g - 2 scrolls of vulnerability {unknown} i - a scroll of fog {unknown} k - 4 scrolls of revelation {unknown} m - a scroll of blinking {unknown} n - 2 scrolls of identify {unknown} p - a scroll of immolation {unknown} s - a scroll of teleportation {unknown} Potions b - a potion of magic c - 2 potions of heal wounds {unknown} e - a potion of mutation {unknown} f - 3 potions of curing {unknown} h - 2 potions of degeneration {unknown} o - a potion of brilliance {unknown} r - a potion of lignification {unknown} Skills: + Level 1.4 Fighting + Level 3.4 Dodging + Level 2.5 Stealth + Level 1.8 Unarmed Combat + Level 3.7 Spellcasting + Level 5.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 13% 1 Sublimation of Blood Necr 3% N/A 21% 2 Confusing Touch Hex 3% N/A 36% 3 Ozocubu's Armour Ice 3% N/A 36% 3 Sigil of Binding Hex 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Irradiate Conj/Alch 7% 3d14 75% 5 Petrify Alch/Erth 3% N/A 78% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Makhleb Ru Sif Muna Uskayaw Vehumet Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Your touch may inflict irresistible damage on your foes. Message History The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club! The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre closely misses you. An orc comes into view. It is wielding a +0 short sword. The orc shouts! The orc barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - two-headed ogre Aim: an orc, wielding a +0 short sword and wearing a ring of see invisible (79% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the orc! The orc is almost dead. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The two-headed ogre barely misses you. The two-headed ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. x2 The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ....# ##.........# ......##..........### ....................# ......##............# (.....#..#.#.#.#.#..# .....#..............# .........#.......#..# .. .......O........## . .......#@..>...#.# ....##...........# ......#.......#.# #.######..#............# # #.........##.#.#.#.#.#... .. #........ #............. ...#.......# #####.####...$ ...........# ###.# #... ...........### #...# ... You could see a two-headed ogre. Vanquished Creatures An ogre (D:4) A hound (D:5) A jelly (D:4) A bombardier beetle (D:5) 2 iguanas (D:4) 2 orc wizards 4 gnolls (D:4) 7 adders A ribbon worm (D:2) A dart slug (D:1) 7 orcs 6 endoplasms 5 giant cockroaches 10 goblins 8 hobgoblins 5 jackals 3 quokkas 8 ball pythons 5 bats 2 frilled lizards 6 kobolds 5 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Murmeli the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 290 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 290 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 293 | D:1 | Learned a level 2 spell: Searing Ray 817 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1840 | D:3 | Found a hazy altar of Hepliaklqana. 1867 | D:3 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1867 | D:3 | Reached XP level 4. HP: 15/31 MP: 1/7 2433 | D:3 | Reached skill level 1 in Unarmed Combat 2591 | D:4 | Reached skill level 5 in Conjurations 2670 | D:4 | Reached XP level 5. HP: 36/36 MP: 5/9 2800 | D:4 | Found a blossoming altar of Fedhas. 3685 | D:5 | Entered Level 5 of the Dungeon 3685 | D:5 | Noticed an ogre 3697 | D:4 | Killed an ogre 3698 | D:4 | Reached skill level 1 in Fighting 3698 | D:4 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 3698 | D:4 | Reached XP level 6. HP: 14/43 MP: 0/11 3818 | D:5 | Found a staircase to the Ecumenical Temple. 3827 | Temple | Entered the Ecumenical Temple 3832 | Temple | Became a worshipper of Vehumet 4077 | D:5 | Found a broken altar of Ashenzari. 4103 | D:5 | Noticed a two-headed ogre 4153 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic D:2: layout_loops_ring D:3: layout_rooms, nzn_hepliaklqana_mist_gate, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_fake, aquarium_window_corner, aquarium_window_corridor_2, aquarium_window_fake, aquarium_view_2d, aquarium_pool_four, minmay_quantized D:4: nicolae_cairo_tiling_large, layout_loops_corners, fedhas_altar_fruit_tree, serial_bayou_pond_a D:5: layout_rooms, cheibrodos_ashenzari_chains, zin_academy, minmay_temple_entry_glass, minmay_misc_feat_doors Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 | 3.4 Stealth | 2 | 2.5 Unarmed Combat | 1 | 1.8 Conjurations | 5 | 5.6 Spellcasting | 3 | 3.7 Fighting | 1 | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 80 | 4 || 84 Touch | | 2 || 2 Cast: Magic Dart | 74 | 56 || 130 Searing Ray | 7 | 17 || 24 Armour: Robe | 77 | 28 || 105 Dodge: Dodged | 97 | 31 || 128