Murmeli Level 1 of the Dungeon (17, -1, D:1) a +0 club (34, -13, D:1) a +2 sling of freezing (37, 11, D:1) a +0 robe (41, 11, D:1) 4 stones (43, -34, D:1) a +0 falchion (58, 11, D:1) a +0 dagger Level 2 of the Dungeon (16, -7, D:2) 6 stones (16, 11, D:2) a +0 dagger (18, 8, D:2) a +0 club (22, -17, D:2) the +0 cloak of Hiantyn {Harm Int+6} Int+6: It affects your intelligence (+6). Harm: It increases damage dealt and taken. (25, -36, D:2) the +1 robe of Sich {-Cast rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. (27, -31, D:2) a +0 robe (28, 7, D:2) a +0 robe (42, -36, D:2) a +0 club (42, 17, D:2) 7 stones (48, 16, D:2) a +0 rapier (56, 15, D:2) a +0 club (59, 5, D:2) a +0 dagger (60, -24, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -1, D:3) a +0 trident (1, 17, D:3) a +0 falchion a +0 leather armour a +0 flail (8, -16, D:3) a +2 barding (10, -1, D:3) a +0 leather armour (12, 20, D:3) a +0 short sword 2 stones (15, 13, D:3) a +0 dagger (19, -5, D:3) a +0 sling (33, -1, D:3) a +0 hand axe (33, 17, D:3) a +0 club (36, 2, D:3) a +0 flail (37, 2, D:3) a +0 whip a boomerang (38, 3, D:3) a +0 morningstar of protection a +0 scale mail (46, 0, D:3) a +0 club (52, -3, D:3) a +0 ring mail (54, -19, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a flux talisman (0, 3, D:4) a +0 club a goblin corpse (6, -16, D:4) a +0 leather armour (22, -2, D:4) 8 stones (37, -13, D:4) a +0 dagger a +2 leather armour of fire resistance (41, -22, D:4) an adder corpse (skeletalised by now) (47, -16, D:4) a +0 giant club an ogre corpse (skeletalised by now)