Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14865485518331780038 1158 Murmeli the Conjurer (level 8, -3/54 HPs) Began as a Demonspawn Conjurer on May 11, 2024. Was an Initiate of Makhleb. Splashed by a jelly's acid (8 damage) ... on level 5 of the Dungeon. The game lasted 00:14:41 (4648 turns). Murmeli the Conjurer (Demonspawn Conjurer) Turns: 4648, Time: 00:14:42 Health: -3/54 AC: 3 Str: 7 XL: 8 Next: 16% Magic: 14/26 EV: 13 Int: 20 God: Makhleb [......] Gold: 367 SH: 4 Dex: 16 Spells: 16/19 levels left rFire + . . k - +5 whip of Noyte {pain, Dex+3} rCold . . . (no shield) rNeg . . . l - +0 robe "Zockyava" {rElec rF+ MP+9 SInv} rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + d - +0 pair of boots Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.29/turn m - ring of wizardry MPRegen 0.20/turn %: wizardry (x1) @: no status effects A: hooves 1, large bone plates 1, foul stench 2, spiny 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 367 gold pieces. Inventory: Hand Weapons k - the +5 whip of Noyte (weapon) {pain, Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). Missiles a - 9 javelins Armour d - a +0 pair of boots (worn) l - the +0 robe "Zockyava" (worn) {rElec rF+ MP+9 SInv} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Jewellery c - a ring of willpower (left hand) m - a ring of wizardry (right hand) Scrolls h - a scroll of identify i - 3 scrolls of teleportation n - a scroll of torment Potions b - 2 potions of magic e - 2 potions of attraction f - a potion of berserk rage g - a potion of heal wounds j - 2 potions of enlightenment Skills: + Level 1.0 Fighting + Level 0.1 Maces & Flails + Level 3.0 Dodging + Level 3.2 Stealth + Level 0.3 Shields + Level 6.0 Spellcasting + Level 7.2 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 40% 3d9 2% 3 Sandblast Erth 12% 2d6 4% 1 Slow Hex 24% N/A 4% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 6% 2 Brom's Barrelling Bould Conj/Erth 20% 2d4 10% 4 Fulminant Prism Conj/Alch 10% 3d9 10% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 10% 4 Confusing Touch Hex 6% N/A 12% 3 Fugue of the Fallen Necr 6% N/A 12% 3 Gell's Gravitas Tloc 6% N/A 12% 3 Inner Flame Hex/Fire 6% N/A 12% 3 Passwall Erth 6% N/A 12% 3 Sigil of Binding Hex 6% N/A 12% 3 Teleport Other Tloc 6% N/A 12% 3 Vampiric Draining Necr 6% 2d6 12% 3 Irradiate Conj/Alch 10% 3d15 26% 5 Anguish Hex/Necr 3% N/A 38% 4 Dispersal Tloc 3% N/A 99% 6 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Okawaru Wu Jian Xom Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in large bone plates. (SH +4) You sometimes emit foul miasma when damaged in melee. You are partially covered in sharp spines. Message History You finish channelling your searing ray. The wight hits you with a +2 long sword! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 long sword and wearing a +0 robe (foul pestilence, severely damaged, 81% to hit) The searing ray hits the wight. You destroy the wight! Makhleb accepts your kill. (Press . to maintain the ray.) Your life force feels restored. Your Dodging skill increases to level 3! You start resting. A white imp comes into view. You start resting. A white imp is nearby! Things that are here: a +0 mace; an orc corpse You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (100% to hit) The magic dart hits the white imp but does no damage. The white imp gestures at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * A jelly comes into view. The jelly moves out of view. Things that are here: a +0 whip; a +0 leather armour The jelly quivers. The jelly attacks as it pursues you! The jelly is struck by your spines. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... #.......##....##. ##............).. ##................ ######.....5......#..#. ###.#............5.##''## #............##...##.†..# #.......)..###..##...... #.......J...#...#.)..... ##.##.#@#).)....#....... #........#......#....... ###.....#.#########....... ##.#.....### ##...... #.....##.# ##....# ##..###..# #'#### #..##...### .. ####..##...(.# ### #..##........# You could see a jelly and a white imp. Vanquished Creatures Eustachio (D:5) A water moccasin (D:4) A black bear (D:5) An ogre (D:5) 4 scorpions 2 wights (D:5) A howler monkey (D:4) 2 hounds (D:4) A gnoll bouda (D:5) 2 iguanas 7 gnolls (D:5) 5 adders A shadow imp (D:5) A ribbon worm (D:5) A dart slug (D:1) 6 orcs 9 ball pythons 11 endoplasms 3 giant cockroaches 6 goblins 8 hobgoblins 5 jackals 8 kobolds 4 quokkas 4 bats 11 frilled lizards 8 rats 114 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Murmeli the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 207 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 210 | D:1 | Learned a level 2 spell: Searing Ray 847 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1409 | D:2 | Reached skill level 5 in Conjurations 1573 | D:2 | Identified the +0 robe "Zockyava" {rElec rF+ MP+9 SInv} 1581 | D:2 | Identified the +5 whip of Noyte {pain, Dex+3} 2131 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2131 | D:3 | Reached XP level 4. HP: 30/30 MP: 7/7 2133 | D:3 | Found a faded altar of an unknown god. 2278 | D:3 | Found a shadowy altar of Dithmenos. 2283 | D:3 | Found a hazy altar of Hepliaklqana. 2283 | D:3 | Found a shimmering altar of Xom. 2296 | D:3 | Found an ornate altar of the Wu Jian Council. 2299 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2460 | D:3 | Noticed a scorpion 2467 | D:3 | Killed a scorpion 2468 | D:3 | Reached XP level 5. HP: 27/35 MP: 9/9 3606 | D:4 | Found a burning altar of Makhleb. 3614 | D:4 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 3614 | D:4 | Reached XP level 6. HP: 41/41 MP: 11/11 3643 | D:4 | Found an iron altar of Okawaru. 3655 | D:4 | Became a worshipper of Makhleb the Destroyer 3737 | D:4 | Noticed a water moccasin 3746 | D:4 | Killed a water moccasin 3747 | D:4 | Reached skill level 6 in Conjurations 4043 | D:5 | Entered Level 5 of the Dungeon 4070 | D:5 | Gained mutation: You have large cloven feet. [demonic | ancestry] 4070 | D:5 | Reached XP level 7. HP: 38/47 MP: 9/14 4153 | D:5 | Noticed Eustachio 4161 | D:5 | Killed Eustachio 4162 | D:5 | Reached skill level 5 in Spellcasting 4428 | D:5 | Reached skill level 7 in Conjurations 4556 | D:5 | Reached skill level 1 in Fighting 4559 | D:5 | Gained mutation: You sometimes emit foul miasma when | damaged in melee. [demonic ancestry] 4559 | D:5 | Reached XP level 8. HP: 53/54 MP: 16/16 4623 | D:5 | HP: 2/52 [wight/+2 long sword (14)] 4634 | D:5 | HP: 2/54 [white imp/puff of frost (4)] 4648 | D:5 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_rooms, grunt_decor_fettered, amcnicky_mini_pool_small, minmay_lizard_king D:2: layout_basic D:3: layout_basic, minmay_overflow_temple_star_hex, hellmonk_ecumenical_altar_inner_sanctum D:4: layout_basic, chequers_temple_overflow_statue_of_worship, chequers_serial_rivers_micro_b, due_unseen_surprise D:5: minmay_polygon_palace, layout_cave_pools, vehumet_altar_wand_db, yredelemnul_altar_generic, cheibrodos_sewer_entry_bend, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 | 3.2 Conjurations | 5 6 7 | 7.2 Dodging | 2 3 | 3.0 Spellcasting | 3 4 5 6 | 6.0 Fighting | 1 | 1.0 Maces & Flails | | 0.1 Shields | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | | || 9 Whip | | | 6 || 6 Cast: Magic Dart | 88 | 91 | 36 || 215 Searing Ray | | 7 | 10 || 17 Use: Scroll | 5 | | 1 || 6 Armour: Robe | 7 | 13 | 20 || 40 Dodge: Dodged | 7 | 9 | 13 || 29 Block: Other | | 1 | 3 || 4