Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14519799200876122227 89 Murmeli the Shield-Bearer (level 4, -1/35 HPs) Began as a Demonspawn Fighter on May 12, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:56 (1639 turns). Murmeli the Shield-Bearer (Demonspawn Fighter) Turns: 1639, Time: 00:02:57 Health: -1/35 AC: 9 Str: 15 (18) XL: 4 Next: 31% Magic: 4/4 EV: 9 Int: 6 (9) God: Gold: 80 SH: 8 Dex: 9 (12) Spells: 3/3 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . s - +4 ring mail of Gallantry {+Inv} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -15) A: large bone plates 1, spiny 1 a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour c - a +0 buckler (worn) s - the +4 ring mail of Gallantry (worn) {+Inv} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. Jewellery k - the ring "Damnable Contraption" {rC- rN++ Str+3 Dex+3 SInv} (You found it on level 2 of the Dungeon) [ring of see invisible] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. o - an amulet of the acrobat Scrolls f - a scroll of fear {unknown} g - a scroll of teleportation {unknown} i - a scroll of vulnerability {unknown} j - 2 scrolls of immolation {unknown} m - a scroll of revelation {unknown} n - a scroll of summoning {unknown} r - a scroll of identify {unknown} Potions d - a potion of might e - a potion of degeneration h - a potion of lignification {unknown} l - a potion of haste {unknown} p - 2 potions of enlightenment {unknown} q - 2 potions of curing {unknown} Skills: + Level 3.2 Fighting + Level 2.4 Axes + Level 3.4 Armour + Level 0.2 Dodging + Level 3.5 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 77% 1 Call Canine Familiar Summ 0% N/A 98% 3 Confusing Touch Hex 0% N/A 98% 3 Sigil of Binding Hex 0% N/A 98% 3 Vampiric Draining Necr 0% 2d6 98% 3 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) You are partially covered in sharp spines. Message History The ribbon worm bites you but does no damage. You block the water moccasin's attack. The water moccasin attacks as it pursues you! The water moccasin is struck by your spines. The water moccasin bites you. You miss the water moccasin. The water moccasin is moderately wounded. You block the water moccasin's attack. x2 You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin is struck by your spines. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin is struck by your spines. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel very sick. You block the water moccasin's attack. x2 You miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin is struck by your spines. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin is struck by your spines. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. x2 It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You die... #<....... #.###.#.. #.# #.# #.# ###.# ##...# # ##..### #<..######@#.....# ........SS###.##.# ........w## #.. ..........# .#. ......####.# .# # ...... ..# # ...... ... ..... ##.# ..... .# You could see a water moccasin, a ribbon worm and an adder. Vanquished Creatures 4 adders (D:2) A dart slug (D:2) 5 bats 4 endoplasms 2 giant cockroaches 7 hobgoblins 3 jackals (D:2) 4 kobolds 5 quokkas 7 ball pythons 2 frilled lizards 2 goblins (D:1) 2 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Murmeli the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 201 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 201 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 959 | D:2 | Reached XP level 3. HP: 20/29 MP: 3/3 1020 | D:2 | Identified the ring "Damnable Contraption" {rC- rN++ Str+3 | Dex+3 SInv} 1207 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1207 | D:2 | Reached XP level 4. HP: 33/35 MP: 4/4 1445 | D:2 | Identified the +4 ring mail of Gallantry {+Inv} 1628 | D:3 | Noticed a water moccasin 1639 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring, chequers_serial_rivers_micro_c, nrook_uturn D:2: minmay_diamond_boxcup, layout_loops_cross D:3: layout_loops_cross, cheibrodos_sewer_entry_drain, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Armour | 3 | 3.4 Shields | 3 | 3.5 Axes | 2 | 2.4 Fighting | | 3.2 Dodging | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 103 | 26 || 129 Use: Potion | | 1 || 1 Armour: Scale mail | 81 | 7 || 88 Ring mail | | 9 || 9 Dodge: Dodged | 62 | 12 || 74 Block: Buckler | 59 | 17 || 76