Murmeli Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (8, 9, D:1) a +0 robe (12, -1, D:1) a +0 club (20, 0, D:1) a +0 leather armour (21, -13, D:1) 3 stones (35, -12, D:1) 4 stones (37, -14, D:1) a +0 whip (45, 8, D:1) a +0 club 4 stones (46, -19, D:1) 7 stones (48, 10, D:1) a +0 club (55, -10, D:1) a +0 helmet (59, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 8, D:2) a +0 hand axe (20, 5, D:2) a +0 ring mail (22, 19, D:2) a +0 club (25, 29, D:2) a +3 short sword of holy wrath a +0 scale mail (39, 37, D:2) a +0 dagger a +0 sling (40, 34, D:2) a +0 mace of draining a +0 animal skin a +0 helmet (40, 42, D:2) a +2 short sword of flaming a +0 club (41, 42, D:2) a +0 club a +1 vampiric dagger (42, 43, D:2) a +0 dagger (42, 44, D:2) a +0 dagger (45, 54, D:2) the +0 leather armour of Seqirool {SInv} SInv: It lets you see invisible. (48, 20, D:2) a +0 spear (48, 21, D:2) a +0 spear a +0 whip (48, 22, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 whip (9, -4, D:3) a +0 cloak (10, -9, D:3) a +0 dagger a stone (14, -19, D:3) a +0 robe (35, -9, D:3) a +0 great sword (35, -6, D:3) a +0 mace (41, 9, D:3) a +0 scythe a +0 robe (47, -25, D:3) a +0 hand axe (56, 3, D:3) a +0 mace (61, -1, D:3) 6 stones (62, 9, D:3) a +0 scale mail (63, -23, D:3) a +0 hand axe (64, 10, D:3) a +0 dagger (66, 16, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (6, 36, D:4) a +0 club (12, 18, D:4) a +0 dagger 2 stones (13, 35, D:4) a +0 short sword 7 poisoned darts (16, 8, D:4) a +0 club (16, 34, D:4) a +0 sling (21, -7, D:4) a +0 dagger (26, 24, D:4) a +0 club (27, 24, D:4) a +1 dagger of protection a +0 leather armour (30, 30, D:4) a +0 club (31, 0, D:4) a +0 ring mail (32, 16, D:4) a +0 club (38, 21, D:4) a +0 club (41, 1, D:4) an orb of guile (41, 23, D:4) 6 poisoned darts (42, 2, D:4) a +0 club (43, 7, D:4) 3 poisoned darts (43, 12, D:4) a +0 short sword (43, 30, D:4) a +0 short sword (47, 11, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Teom's Assorted Antiques a potion of enlightenment (160 gold) a potion of curing (96 gold) a +0 dagger (64 gold) a scroll of noise (32 gold) a scroll of vulnerability (128 gold) a potion of mutation (256 gold) (0, 0, D:5) a +0 halberd (1, 1, D:5) a +0 whip a +0 leather armour (2, 1, D:5) a +3 whip (4, 3, D:5) a +0 spear (20, 20, D:5) a +0 scale mail (28, -16, D:5) 3 stones (34, 0, D:5) 3 stones (41, 18, D:5) a +0 hand axe a +0 animal skin (57, 14, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (0, 1, D:6) a +0 spear (0, 2, D:6) 4 stones (1, 0, D:6) a +0 falchion (1, 1, D:6) 16 gold pieces (1, 2, D:6) a scarf of shadows (unseen) (1, 5, D:6) a +0 pair of boots (2, -4, D:6) a +0 ring mail (2, 0, D:6) the +12 broad axe of Kismet {venom, Will+ rCorr MP+9} Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (unseen) (2, 1, D:6) a +0 quarterstaff (2, 2, D:6) 11 gold pieces (4, -1, D:6) a +0 giant club (8, -14, D:6) a scorpion corpse (9, -21, D:6) a potion of lignification (10, -21, D:6) a ring of ice (11, -36, D:6) a +0 dagger a +0 short sword a curare-tipped dart (12, -32, D:6) a +0 club 9 stones (14, -36, D:6) a +0 dagger (24, -34, D:6) a +0 giant club (32, -8, D:6) a +0 club a +0 leather armour a +0 giant spiked club a +2 heavy hand axe a +0 short sword a +0 ring mail (38, 3, D:6) a +0 hand axe a +0 robe (40, 6, D:6) a +0 dagger a +0 robe (43, 9, D:6) a +0 club a +0 leather armour the Ecumenical Temple (6, 0, Temple) a +1 flail