Murmeli Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (16, 21, D:1) a +0 dagger (24, -11, D:1) a +0 club (24, 22, D:1) a +0 short sword (26, -28, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Vymaryf's Jewellery Shop a ring of resist corrosion (220 gold) a +5 ring of evasion (396 gold) a +4 ring of slaying (858 gold) a +6 ring of dexterity (396 gold) a ring of protection from fire (275 gold) a +6 ring of intelligence (396 gold) [Shop] Beih's Weapon Emporium a +1 demon whip of draining (374 gold) a +7 trident of freezing (476 gold) a +0 rapier (44 gold) a +0 club (11 gold) a +0 dagger (22 gold) a +0 trident (38 gold) a +0 short sword (33 gold) a +0 dagger (22 gold) 4 stones (4 gold) [Shop] Decva's Antique Armour Shoppe a +0 scale mail (92 gold) a +2 plate armour of fire resistance (920 gold) a +0 kite shield (103 gold) a +0 robe (16 gold) a +2 plate armour of poison resistance (851 gold) a +0 robe (16 gold) a +1 pair of gloves of infusion (379 gold) the +1 plate armour "Waxeun" {Dex+3} (949 gold) Dex+3: It affects your dexterity (+3). [Shop] Xaot's Assorted Antiques the +4 spear of Tomorrow {elec, rPois Int+4 Stlth+} (898 gold) Int+4: It affects your intelligence (+4). rPois: It protects you from poison Stlth+: It makes you more stealthy. a ring of see invisible (270 gold) a potion of berserk rage (90 gold) a +0 ring mail (72 gold) the +3 quarterstaff "Jellyslayer" {distort, rElec rF++ Dex+3} (1130 gold) Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. a scroll of identify (36 gold) a +0 short sword (54 gold) a scroll of identify (36 gold) [Shop] Wousm's Jewellery Shoppe an amulet of reflection (330 gold) a ring of wizardry (330 gold) a ring of ice (275 gold) a ring of magical power (220 gold) an amulet of guardian spirit (330 gold) an amulet of the acrobat (330 gold) a maw talisman (330 gold) an amulet of regeneration (330 gold) (0, 0, D:2) a +0 flail (1, 12, D:2) a +0 robe (6, 6, D:2) a +0 dagger a +0 sling (10, 7, D:2) a +0 whip (12, 10, D:2) a +0 sling (21, 7, D:2) a +0 hand axe (25, -7, D:2) a +0 whip (26, -14, D:2) a +0 leather armour (28, -8, D:2) a +0 scale mail (32, -1, D:2) a +0 ring mail (33, 17, D:2) a +0 club a +0 sling (33, 18, D:2) a +0 dagger a +0 robe (34, 17, D:2) a +0 robe (35, -11, D:2) a +0 falchion (40, 9, D:2) a +0 spear (44, 8, D:2) a +0 short sword of electrocution a +0 dagger (46, 7, D:2) a +0 chain mail (46, 14, D:2) 7 stones (46, 16, D:2) a +0 robe (49, -22, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (28, -10, D:3) a +0 club a +0 short sword a +0 mace a +0 leather armour a +0 club (29, -10, D:3) a +0 short sword (30, 4, D:3) a +0 dagger (31, -23, D:3) a +2 dagger of venom (31, -9, D:3) a +0 club (32, -22, D:3) a +0 dagger (42, -1, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 giant club a +0 leather armour an ogre corpse (12, 14, D:4) a +0 chain mail