Murmeli Level 1 of the Dungeon (3, 11, D:1) a +0 club (4, 48, D:1) a +0 dagger (5, 49, D:1) a +0 hand axe (15, 49, D:1) a +0 short sword a stone (17, 33, D:1) a +0 club (20, 28, D:1) a +0 short sword (28, 36, D:1) a +0 whip a stone (31, 16, D:1) a +0 whip (35, -4, D:1) 5 stones (44, 8, D:1) a serpent talisman (48, 11, D:1) a +0 short sword (52, -4, D:1) 6 stones (54, 21, D:1) a +0 short sword (59, 41, D:1) a +0 club (64, 28, D:1) 2 stones Level 2 of the Dungeon (1, 35, D:2) 5 stones (4, 20, D:2) a +0 club (7, 5, D:2) 7 stones (15, 31, D:2) a +0 scale mail (16, 3, D:2) a +0 robe (20, 34, D:2) a +0 ring mail (22, 14, D:2) a +0 dagger 5 stones (23, 30, D:2) a +0 short sword (27, 0, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Joim Ifo's Weapon Shop a +0 hand axe (39 gold) a +0 war axe (45 gold) a +1 heavy spear (161 gold) a +0 heavy war axe (107 gold) a +2 quarterstaff of distortion (286 gold) 4 stones (5 gold) the +7 whip of the Wolf {freeze, rElec Int+4} (804 gold) Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. a +0 trident (45 gold) a +0 quarterstaff (52 gold) 4 stones (5 gold) (0, 0, D:3) a +0 scale mail (2, 44, D:3) a +0 tower shield (4, 22, D:3) a +0 ring mail (10, 16, D:3) a +0 halberd (13, 29, D:3) a +0 dagger 2 stones (18, 21, D:3) a +0 dagger (26, -1, D:3) a +0 leather armour (26, 31, D:3) 2 potions of attraction (28, 31, D:3) a +0 ring mail (39, 16, D:3) a +0 whip Level 4 of the Dungeon (2, 0, D:4) a +0 trident (9, -3, D:4) a +0 giant club (25, -15, D:4) a +0 trident (47, -14, D:4) a +0 spear the Ecumenical Temple an ossuary