Murmeli Level 1 of the Dungeon (2, 8, D:1) a flux talisman (6, 8, D:1) a +0 leather armour (18, 29, D:1) 4 stones (21, 16, D:1) a +0 helmet (22, 19, D:1) a +0 mace (23, -5, D:1) a +0 leather armour (26, 12, D:1) a +0 club (27, 11, D:1) a +0 dagger a stone (28, 7, D:1) a +0 chain mail (34, 21, D:1) a +0 club (34, 22, D:1) 8 stones (46, 21, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 12, D:2) the +4 leather armour of Weirdness {rF+ Will- Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will-: It decreases your willpower. (12, 7, D:2) a +0 club (31, 26, D:2) a +0 robe (37, 29, D:2) a +0 scale mail (38, 17, D:2) a +0 dagger (48, 27, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 5, D:3) a +0 dagger a stone (2, -6, D:3) a +0 whip a +0 robe (2, 5, D:3) an adder corpse (4, -13, D:3) a +0 pair of gloves (4, -8, D:3) a +0 falchion an orc corpse (26, -22, D:3) a +0 flail (26, 10, D:3) a +0 morningstar (30, -29, D:3) an adder corpse (36, -23, D:3) a quokka corpse (skeletalised by now) (41, -23, D:3) a +0 spear (44, -3, D:3) a +0 dagger (45, -3, D:3) a +0 dagger (46, -12, D:3) a rat corpse (skeletalised by now) (46, 8, D:3) a bat corpse (skeletalised by now)