Murmeli Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 1, D:1) a +0 dagger (6, -20, D:1) a +0 dagger of holy wrath 4 stones (14, -11, D:1) a +0 scale mail a +0 dagger (14, 26, D:1) a +0 club (18, -13, D:1) a +0 dagger (18, 20, D:1) a +0 short sword 2 stones (19, 20, D:1) a +0 club (20, 3, D:1) a +0 leather armour (21, 2, D:1) a +0 hand axe (21, 26, D:1) a +0 whip (22, -12, D:1) a +0 club (23, 27, D:1) a +0 club (40, -5, D:1) a +0 sling (40, 21, D:1) a +0 dagger (48, 6, D:1) a +0 short sword 3 stones (50, 16, D:1) a +0 dagger 4 stones (51, -21, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, -1, D:2) a +0 dagger (7, 10, D:2) a +0 ring mail (9, 0, D:2) 7 stones (16, -7, D:2) a blade talisman (18, -20, D:2) a +0 dagger a goblin corpse (19, -18, D:2) a +0 ring mail (24, 11, D:2) 6 stones (28, 4, D:2) a +0 short sword (34, 7, D:2) a +0 dagger (34, 13, D:2) 9 stones (35, 17, D:2) a +0 club (39, 16, D:2) the +1 trident "Ziunkuib" {holy, ^Contam rC++ rCorr SInv} rC++: It greatly protects you from cold. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (41, -16, D:2) a +0 leather armour (42, -10, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ribbon worm corpse (1, -1, D:3) a quokka corpse (6, 0, D:3) a hobgoblin corpse (16, -8, D:3) a +0 flail a +0 scale mail an orc corpse (17, -5, D:3) a +0 robe (19, -7, D:3) 12 gold pieces (20, -8, D:3) a scroll of identify