Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 3104667870482942261 93 Murmeli the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on Sept 14, 2024. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 1 of the Dungeon. The game lasted 00:06:17 (2192 turns). Murmeli the Conjurer (Draconian Conjurer) Turns: 2192, Time: 00:06:17 Health: -2/33 AC: 5 Str: 9 XL: 4 Next: 37% Magic: 1/7 EV: 11 Int: 20 God: Gold: 114 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Scrolls d - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} f - 2 scrolls of enchant weapon {unknown} Potions a - a potion of magic b - a potion of mutation {unknown} c - a potion of berserk rage {unknown} Skills: + Level 2.0 Dodging - Level 1.7 Stealth + Level 0.2 Unarmed Combat + Level 2.4 Spellcasting + Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Starburst Conj/Fire 6% 6d4 100% 6 Fulsome Fusillade Conj/Alch 6% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace! Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; a goblin corpse Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 dagger; a goblin corpse Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace. You die... Terence says, "And stay out!" #......# #.............(.##.# #.. #..†...# #...............##.# ### .......# #...............##.# # ##########...÷...........##[# # .#.......#...............##.##### .......>.'....................... .###.....#########.####.######### #...#......#######.####.######### #...#....#))...@@................ #..###...#########.##......###### ..#...#..## #.##............ ..#...#...# #.##............ .##...#...## #[##............ #..###.###.# #.####.......... #..).......# #.# #.###...... #..###.###.#######.# ### #...... ÷##...#...#........# ############ You could see Terence. Vanquished Creatures Robin (D:2) 2 adders (D:1) 2 dart slugs (D:1) 2 ribbon worms (D:2) 4 ball pythons (D:1) 6 bats 6 endoplasms (D:1) A giant cockroach (D:1) 13 goblins 5 hobgoblins 2 kobolds A quokka (D:1) 3 frilled lizards (D:1) 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Murmeli the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 295 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 931 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 990 | D:1 | Learned a level 2 spell: Searing Ray 1160 | D:1 | Found a faded altar of an unknown god. 1240 | D:1 | Reached skill level 5 in Conjurations 1504 | D:2 | Noticed Robin 1921 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/7 1987 | D:2 | Killed Robin 2151 | D:2 | Noticed Terence 2191 | D:1 | HP: 1/33 [Terence/+0 mace (2)] 2192 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, nicolae_titane D:2: layout_rooms, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.4 Dodging | 2 | 2.0 Stealth | | 1.7 Unarmed Combat | | 0.2 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 5 || 8 Cast: Magic Dart | 73 | 5 || 78 Searing Ray | 5 | 4 || 9 Armour: Skin | 25 | 21 || 46 Dodge: Dodged | 24 | 16 || 40