Murumi Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, 16, D:1) 19 stones (2, 22, D:1) a +0 spear (4, -18, D:1) 27 stones (5, -19, D:1) a +0 whip (12, -18, D:1) a cursed +0 ring mail (16, -23, D:1) a +0 club a +0 club a +0 club (17, -13, D:1) a +0 leather armour (20, -20, D:1) a +0 club (24, -29, D:1) a +0 dagger (24, 20, D:1) a +0 club (39, -13, D:1) a +1 ring mail of fire resistance (43, -6, D:1) a +2 dagger of venom (47, 17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of random uselessness (4, -43, D:2) a +0 ring mail (16, -25, D:2) a scroll of random uselessness (16, -3, D:2) 10 stones (21, 1, D:2) a large rock (22, -3, D:2) 20 stones (24, -15, D:2) a +0 dagger (35, -35, D:2) a +0 club (37, -18, D:2) 23 stones (39, -52, D:2) a +0 hunting sling 7 stones (40, -50, D:2) a stone (40, -49, D:2) a stone (40, -45, D:2) a stone (41, -45, D:2) 2 stones (41, -2, D:2) a +0 dagger (47, 5, D:2) a wand of slowing (42/48) (56, -3, D:2) 14 arrows (58, -31, D:2) a cursed -3 mace (62, -5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a stone (2, -3, D:3) a stone (2, 12, D:3) a cursed -1 dagger a +0 ring mail (3, -4, D:3) a stone (4, -7, D:3) a +0 club (4, -5, D:3) a stone (5, -7, D:3) 19 stones a +4 hunting sling a +0 club (5, 15, D:3) a +0 dagger a +0 robe (17, 33, D:3) a +0 dagger (18, -15, D:3) 24 stones (18, 34, D:3) a +0 club a +0 animal skin a +0 helmet a +0 dagger a +0 hunting sling 13 stones a +0 club a +0 club a +0 club a +0 club (19, 34, D:3) 2 stones (23, -13, D:3) a +0 scale mail (26, -14, D:3) a +0 dagger (30, -6, D:3) a +0 leather armour (32, 14, D:3) a +0 club (33, 32, D:3) a +0 club (34, -8, D:3) a +0 dagger (42, 26, D:3) a +0 club Level 4 of the Dungeon (12, -29, D:4) a +0 flail (17, -37, D:4) a cursed -2 dagger a +0 robe (19, 12, D:4) a +0 whip (22, -4, D:4) the cursed +1 longbow of True Grit {freeze, rN+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (29, -25, D:4) 4 tomahawks (30, -26, D:4) a +0 leather armour (33, 13, D:4) a +0 spear a +0 club (37, -38, D:4) 21 sling bullets (38, -33, D:4) a cursed -1 hand axe a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 17 stones a +0 flail of protection (18, -1, D:5) 20 stones (24, -1, D:5) a book of Minor Magic (44, 31, D:5) a +0 robe 7 stones (46, -4, D:5) a +0 robe a +1 whip of flaming a wand of digging (0/24) (47, 30, D:5) 7 stones Level 6 of the Dungeon (4, 0, D:6) a potion of degeneration (17, 14, D:6) a +0 hand axe a +0 leather armour (18, 13, D:6) a cursed -3 hand axe a +0 chain mail (23, 2, D:6) the +9 trident of the Pyrrhic Victory {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (27, 12, D:6) 29 arrows (28, 21, D:6) 15 arrows of flame (35, 29, D:6) 16 stones (35, 39, D:6) a +0 pair of gloves (38, -7, D:6) 23 arrows (43, 19, D:6) a +0 robe (44, 3, D:6) 15 arrows (48, 21, D:6) a wand of confusion (24/48) (52, 8, D:6) 29 stones (53, 19, D:6) a +0 ring mail (54, 21, D:6) the ring of Archynogg {Fire *Corrode rElec rN++ Int+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It may corrode your equipment when you take damage. (62, 4, D:6) a +0 hand axe a cursed -1 flail a +0 ring mail a +0 hand axe a +0 plate armour Level 7 of the Dungeon (12, -1, D:7) a +0 ring mail (27, -4, D:7) a giant gecko skeleton (36, 0, D:7) a +0 ring mail (39, -13, D:7) a +0 vampiric hand axe (40, -14, D:7) a +0 hand axe (40, -12, D:7) a +0 hand axe (41, -13, D:7) a +0 hand axe (42, -15, D:7) a scroll of teleportation a bailey (0, 0, Bailey) 3 tomahawks of returning (unseen) (1, 0, Bailey) 2 tomahawks of returning