Murumi Level 1 of the Dungeon (0, 0, D:1) 20 arrows (14, -9, D:1) a +0 short sword (18, 1, D:1) a +0 dagger 5 stones (20, -10, D:1) 25 bolts (20, -1, D:1) a +0 short sword 18 stones (23, -37, D:1) a +0 club (27, 0, D:1) a +0 dagger (40, -18, D:1) a +0 club (52, -16, D:1) a +0 dagger (55, -46, D:1) 4 sling bullets (55, -44, D:1) 17 stones (55, -41, D:1) a cursed +0 club (60, -20, D:1) a +0 club (62, -5, D:1) 22 stones (66, -6, D:1) a +0 whip of electrocution Level 2 of the Dungeon (3, -13, D:2) a +0 club (5, -23, D:2) a +0 leather armour (7, -2, D:2) 11 stones (7, 14, D:2) a cursed -1 mace (10, 7, D:2) a +0 mace (17, 0, D:2) a +0 dagger (18, -15, D:2) a +0 dagger (18, -12, D:2) 24 sling bullets (20, -24, D:2) a +0 club (31, 15, D:2) a +0 club (35, -4, D:2) 9 bolts (36, 2, D:2) a +0 club (38, -22, D:2) a +1 robe a +0 club Level 3 of the Dungeon (0, 0, D:3) a stone (3, -19, D:3) 9 poisoned needles (3, -18, D:3) a +0 hand axe of venom (4, 0, D:3) a stone (5, -9, D:3) a +1 mace of protection a +0 leather armour a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 club (5, -8, D:3) a stone (6, 0, D:3) a stone (7, -35, D:3) 29 stones (9, 2, D:3) 2 stones (10, 12, D:3) 29 arrows (12, 4, D:3) a +0 short sword (14, -29, D:3) a +0 whip (16, -31, D:3) a +0 leather armour (17, -28, D:3) a +0 short sword a +0 scale mail (18, -13, D:3) a +0 hand axe (39, -15, D:3) a +0 mace a +0 club a +0 club Level 4 of the Dungeon (0, 0, D:4) 24 stones (7, -15, D:4) 10 poisoned needles (13, 26, D:4) a hound corpse (16, 22, D:4) a +0 ring mail (19, -4, D:4) a +2 robe of cold resistance (20, -4, D:4) a +1 dagger of speed a +0 robe (21, -3, D:4) a +0 long sword a cursed +0 robe a +0 war axe 3 tomahawks (21, -2, D:4) a tomahawk (21, -1, D:4) a +0 dagger a +0 trident a +0 ring mail a tomahawk Level 5 of the Dungeon [Shop] Ymasoll's General Store a +1 hand crossbow of flaming (159 gold) a +0 trident (42 gold) the +6 dagger "Killer Bee's Foe" {protect, rElec MP+9 Str+2 Int+2} (884 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It affects your magic capacity (+9). 7 javelins (67 gold) a wand of random effects (10/48) (72 gold) a potion of invisibility (96 gold) (0, 0, D:5) a +0 giant club an ogre corpse (9, -5, D:5) a +0 short sword a +0 ring mail a +0 flail a +0 dagger a +0 robe (19, -12, D:5) 14 sling bullets Level 6 of the Dungeon (0, 0, D:6) 5 tomahawks