Murumi Level 1 of the Dungeon (0, 0, D:1) 25 stones (7, -4, D:1) a +0 dagger (7, 6, D:1) a +0 spear (37, 4, D:1) a +0 dagger (39, 7, D:1) a +0 mace (41, 18, D:1) a +0 mace (47, 14, D:1) 19 bolts (50, 14, D:1) 20 bolts Level 2 of the Dungeon (1, 2, D:2) 26 stones (22, 13, D:2) a +0 club (35, 12, D:2) 19 stones (38, 25, D:2) a +0 hand axe (39, 36, D:2) 20 poisoned needles (45, 27, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 17 stones (7, 3, D:3) 17 stones (16, -28, D:3) a cursed -2 falchion (16, -24, D:3) a +0 hand axe a +0 hand axe a +0 ring mail (16, 5, D:3) a +0 trident (17, 4, D:3) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 war axe a +0 scale mail (31, -10, D:3) a +0 club (33, -7, D:3) a +0 club (34, -7, D:3) a +0 club a cursed +0 dagger (57, 3, D:3) a +0 hunting sling (67, 8, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 15 arrows (0, 35, D:4) 2 scrolls of immolation (1, 4, D:4) a +0 giant club (16, 40, D:4) 19 stones (20, -6, D:4) a +0 whip (44, 16, D:4) a +0 ring mail (51, 36, D:4) a cursed +0 mace Level 5 of the Dungeon (1, 7, D:5) a +1 war axe of chopping (8, 12, D:5) 15 stones (16, -4, D:5) a +0 scimitar (21, -3, D:5) a +0 robe a +0 mace (30, 26, D:5) a cursed -2 hand axe a +0 dagger a +0 robe (31, -9, D:5) a +0 leather armour (31, 8, D:5) a +1 robe a +0 scythe (31, 9, D:5) a +0 leather armour (32, 6, D:5) a +0 giant club a +0 falchion a +0 flail a +0 leather armour (32, 7, D:5) a +0 chain mail a +0 whip (40, -5, D:5) a +0 spear (42, -1, D:5) an uncursed ring of see invisible Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 ring mail of the Harvest {Dex+3} (1730 gold) It affects your dexterity (+3). the amulet of Jiofishe {RegenMP rElec MP+9} (6290 gold) [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. It affects your magic capacity (+9). the +2 pair of gloves of Eberynui {*Contam rF- Str+5 Int+8} (3620 gold) It affects your strength (+5). It affects your intelligence (+8). It makes you vulnerable to fire. It causes magical contamination when unequipped. the +5 dagger of Twilight {flame, rN+ Dex+7 Stlth-} (5310 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from negative energy. It makes you less stealthy. (0, 0, D:6) a +0 scale mail (1, -16, D:6) a +0 dagger (2, 11, D:6) a +0 plate armour (5, -8, D:6) a +0 dagger a +0 robe (8, -12, D:6) a cursed +0 whip (37, -42, D:6) a +0 leather armour (39, -26, D:6) 14 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (0, 1, D:7) a +0 flail (0, 2, D:7) 19 stones (0, 27, D:7) a water moccasin corpse (2, 2, D:7) a stone (6, 29, D:7) an uncursed ring of see invisible (7, -5, D:7) a +0 club (17, 13, D:7) a gnoll corpse (skeletalised by now) (17, 14, D:7) a +0 whip a gnoll corpse (skeletalised by now) (17, 15, D:7) a +0 spear a +0 scale mail (33, -2, D:7) a +0 dagger a +0 robe an orc corpse (35, -8, D:7) a +0 mace (unseen) (35, -6, D:7) a +0 dagger (unseen) (35, -5, D:7) a tomahawk of returning (37, 26, D:7) a +0 cloak (39, 26, D:7) a cursed -1 trident (41, 26, D:7) a +0 falchion a +0 robe a +0 dagger a +0 leather armour a +0 dagger