Murumi Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (5, -1, D:1) a +0 spear (12, 11, D:1) 19 stones (16, 1, D:1) 28 stones (20, 14, D:1) a +0 trident (36, 13, D:1) a +0 mace (41, 16, D:1) 5 silver javelins (44, 6, D:1) a +0 dagger (54, 28, D:1) a +0 spear (59, 5, D:1) a +0 chain mail (62, 11, D:1) a +0 whip (64, 8, D:1) a +0 club (64, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a book of Geomancy (3, 6, D:2) a book of Displacement (4, -11, D:2) a +0 chain mail (10, -1, D:2) 18 stones (15, -23, D:2) a +0 flail (31, -1, D:2) a +2 trident of venom (32, -2, D:2) a +0 scale mail (42, -4, D:2) 19 stones (45, -25, D:2) a potion of flight 2 stones a +0 club (46, -23, D:2) a +0 dagger (46, -20, D:2) a +0 club a +0 hunting sling (46, -19, D:2) a +0 dagger (47, -25, D:2) a +0 dagger (47, -24, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 20 stones (2, 3, D:3) a +0 dagger (2, 8, D:3) a +0 club (6, -15, D:3) a +0 ring mail (22, -34, D:3) a +0 dagger (26, -17, D:3) a +0 club a +0 hunting sling (27, -25, D:3) 32 stones (29, -28, D:3) a +0 helmet a +0 animal skin a +0 falchion (30, -12, D:3) a +0 ring mail (34, -16, D:3) a +0 club (36, -12, D:3) a staff of cold (36, 2, D:3) a +0 chain mail (39, -13, D:3) a +0 club (40, -12, D:3) a +4 dagger of draining (41, -27, D:3) a +0 dagger (41, -14, D:3) a +0 robe a +0 short sword a +0 robe a +0 dagger (44, -8, D:3) a +0 ring mail a +0 club (44, -7, D:3) a +0 robe a +0 dagger (48, -34, D:3) a +0 dagger (54, -12, D:3) a +0 club a +0 hunting sling (57, -13, D:3) a +0 club (61, -16, D:3) a +1 scale mail of fire resistance a +0 club a +2 chain mail of poison resistance Level 4 of the Dungeon [Shop] Qenet's Armour Shoppe the +5 ring mail of Elyvilon's Displeasure {rElec Str-3 Int-3 Stlth+} (464 gold) Str: It affects your strength (-3). Int: It affects your intelligence (-3). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 leather armour (28 gold) a +2 robe of positive energy (205 gold) a +0 pair of gloves (63 gold) a +1 ring mail of poison resistance (182 gold) a +0 helmet (63 gold) (0, 0, D:4) a +0 dagger (8, 4, D:4) a +0 chain mail (28, -37, D:4) 30 stones a scroll of noise (42, -34, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) 3 stones (9, -17, D:5) 6 poisoned darts (9, 0, D:5) a scroll of torment (19, 4, D:5) a +0 giant spiked club (20, -23, D:5) a +0 whip (20, 21, D:5) a +0 flail (21, -24, D:5) a +0 dagger a +3 dagger (21, -23, D:5) a +0 chain mail a +0 mace (22, -17, D:5) a +0 pair of boots (30, 17, D:5) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe (39, -4, D:5) a +0 quarterstaff (43, -18, D:5) a +2 flail of protection (43, 4, D:5) a staff of earth (49, -17, D:5) 23 stones (52, -16, D:5) a +0 dagger (54, -13, D:5) a +0 giant spiked club (55, -10, D:5) a book of Geomancy Level 6 of the Dungeon (0, 0, D:6) 23 stones 2 javelins (9, 15, D:6) a +0 falchion (12, 24, D:6) the +8 dagger of Light {spect, rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. (16, -3, D:6) a +0 scale mail (19, 21, D:6) a +0 falchion (32, 1, D:6) a +0 club (35, 0, D:6) 2 potions of flight (38, 11, D:6) a +0 leather armour a +0 war axe a +0 club a +0 club a +0 dagger a +0 robe (45, 23, D:6) a +0 hunting sling Level 7 of the Dungeon (0, 0, D:7) 2 gold pieces (1, -18, D:7) 19 stones (11, -29, D:7) a hornet corpse (12, -26, D:7) 26 stones (15, -11, D:7) 22 gold pieces (15, 6, D:7) a +0 hunting sling (19, 13, D:7) a +1 hat (19, 15, D:7) 7 gold pieces the Ecumenical Temple