Dungeon Crawl Stone Soup version 0.29-a0-321-gf1c400731a (webtiles) character file. Game seed: 2965674536504260363 11 Murumi the Sneak (level 2, -2/15 HPs) Began as a Vampire Enchanter on Apr 5, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (158 turns). Murumi the Sneak (Vampire Enchanter) Turns: 158, Time: 00:01:21 Health: -2/15 AC: 4 Str: 5 XL: 2 Next: 13% Magic: 5/5 EV: 12 Int: 17 God: Gold: 6 SH: 0 Dex: 14 Spells: 5/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: bloodless, inhibited regen, invisible A: bloodless, fangs 3, see invisible, vampiric 1, iridescent scales 1, (berserk 1), weak 1 a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of invisibility Skills: + Level 1.1 Short Blades - Level 2.1 Dodging - Level 5.0 Stealth - Level 2.0 Spellcasting - Level 5.0 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 8% 3 Tukima's Dance Hex 18% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 11% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. You are partially covered in iridescent scales. (AC +2) ((You tend to lose your temper in combat.)) You are weak. (Str -2) Message History The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! A jackal comes into view. The jackal barks! x2 The jackal bites you. You closely miss the jackal. Your bite misses the jackal. The jackal barely misses you. You closely miss the jackal. You bite the jackal, but do no damage. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal. You kill the jackal! The jackal bites you. The jackal barely misses you. Training target 5.0 for Hexes reached! Your Hexes skill increases to level 5! You need to enable at least one skill for training. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. Your bite misses the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. It was a potion of mutation. You feel extremely strange. You feel a little pissed off. You feel weaker. Iridescent scales grow over part of your body. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You feel woody for a moment. The jackal bites you but does no damage. The jackal barely misses you. x2; The jackal closely misses you. You fade into invisibility! The jackal completely misses you. The jackal bites you. You die... #######...##... #######.......#.##..# ..................... #..........†##.##..# #...........##...... #...........##..##.# #...........##...#†# #####.h†........####.#.. +.....h@........# #.... #####...........####.... ........#+#+##........# #######.# .###..... ..# .. +...>. ?... ###...†. ###.. +..... .... #..... #..... You could see 2 jackals. Vanquished Creatures A ball python (D:1) 2 bats (D:1) 3 endoplasms (D:1) A jackal (D:1) A quokka (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Murumi the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 89 | D:1 | Reached skill level 5 in Stealth 113 | D:1 | Reached XP level 2. HP: 13/15 MP: 5/5 154 | D:1 | Reached skill level 5 in Hexes 156 | D:1 | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 156 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 156 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 158 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 5 | 5.0 Hexes | 5 | 5.0 Short Blades | | 1.1 Dodging | | 2.1 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 27 Bite || 3 Abil: Exsanguinate || 1 Use: Scroll || 1 Potion || 3 Stab: Sleeping || 2 Armor: Robe || 11 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 158 | 158 | 0 | 28 | 44 | 1 | 158.0 | Dungeon | 158 | 158 | 0 | 28 | 44 | 1 | 158.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 158 daAuts