MuseOD the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (57, 43, D) an arrow (59, 36, D) the Volume of Dislocation Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Passage of Golubria Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 (59, 37, D) an uncursed staff of earth (60, 36, D) a +1 spear of venom (60, 37, D) a lamp of fire (60, 44, D) a throwing net (61, 1, D) a +0 robe a +1 dagger (61, 2, D) a +0 halberd a +0 robe (61, 3, D) a +1 scythe of venom a +0 robe (61, 4, D) a +3 quarterstaff of chaos a +0 cloak (61, 8, D) a +0 trident an uncursed staff of air (61, 16, D) a +1 whip of venom (61, 36, D) the +0 robe of Autotheism {-Cast rPois MR- Regen+} It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. It increases your rate of regeneration. (61, 37, D) 4 potions of haste (61, 42, D) an arrow a throwing net (62, 0, D) a +1 quarterstaff of pain (62, 1, D) an uncursed staff of conjuration (62, 4, D) a +0 robe (62, 8, D) a +0 trident a sack of spiders (62, 9, D) a +0 trident 5 tomahawks a book of the Dragon (62, 16, D) the +7 mace of Irritation {crush, rPois rN+ Int+4 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. (62, 21, D) a +0 morningstar (unseen) (62, 26, D) a book of Unlife (62, 27, D) a +5 great sword of holy wrath (62, 36, D) a +3 longbow of flaming (62, 37, D) a +2 spear of piercing (63, 0, D) a crystal ball of energy (63, 8, D) a +0 trident an uncursed staff of wizardry (63, 16, D) a lamp of fire (63, 17, D) a +4 mace of protection (63, 26, D) a +2 morningstar of protection (63, 27, D) a book of Transfigurations (63, 30, D) the +2 leather armour "Xebyf" {Dex+3} It affects your dexterity (+3). (63, 36, D) a book of Geomancy (63, 37, D) a lamp of fire (64, 16, D) a fan of gales (64, 17, D) a +4 glaive of protection (64, 26, D) a Fen Folio (65, 26, D) an uncursed staff of conjuration (68, 0, D) a lightning rod (4/4) (69, 0, D) a +4 flail of crushing (70, 9, D) the +3 falchion "Foips" {slice, MR++ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your resistance to hostile enchantments. (70, 37, D) an adder corpse (71, 8, D) an uncursed ring of flight (71, 16, D) a +5 fustibalus of flaming (71, 17, D) a book of Alchemy (71, 26, D) a +0 quarterstaff (still there?) a +3 quarterstaff of crushing (still there?) (71, 27, D) a wolf corpse (skeletalised by now) (71, 36, D) a +2 whip of flaming (71, 37, D) a +0 scimitar a +0 robe a Necronomicon (72, 8, D) the +4 scale mail of Yfemoe {rElec MR- Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 9, D) a +0 vampiric halberd (72, 16, D) the +8 quarterstaff "Killer Klown's Bane" {vamp, Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). (72, 17, D) a +0 hand crossbow of flaming (72, 27, D) an uncursed staff of earth (72, 36, D) an uncursed staff of wizardry (72, 37, D) a +3 leather armour of cold resistance an adder corpse (73, 1, D) a +0 short sword a +0 leather armour a lightning rod (4/4) (73, 16, D) a lightning rod (4/4) (73, 17, D) a +4 blowgun (73, 27, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (73, 36, D) a +6 fustibalus of freezing (73, 37, D) a +0 trident (still there?) an uncursed ring of fire (still there?) (74, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) a +5 hunting sling of freezing