MuseOD the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +1 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) the +7 falchion of Slime {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (61, 9, D) +0 steam dragon scales a steam dragon corpse (62, 0, D) a +3 plate armour of cold resistance (62, 1, D) the +8 trident of Honesty {pierce, rC+ Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. (62, 9, D) a +3 war axe of venom (63, 0, D) a sack of spiders (68, 0, D) a +0 vampiric morningstar (68, 3, D) a +0 club an orc corpse (skeletalised by now) (69, 0, D) a +2 plate armour of magic resistance (70, 8, D) the +1 plate armour of Evolution {+Blink rF+ rN++ Stlth-} It protects you from fire. It greatly protects you from negative energy. It lets you blink. It makes you less stealthy. (70, 9, D) the +6 shortbow of Strategic Superiority {flame, Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). (71, 8, D) the +6 arbalest of Accord {penet, rC+ rN+ SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It protects you from negative energy. It lets you see invisible. (71, 13, D) 2 throwing nets (72, 8, D) a +4 ring mail of magic resistance (72, 9, D) the ring of the Stag {rCorr rF++ rC+ MR-} [ring of resist corrosion] It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) a phial of floods