MuseOD the Dungeon (18, 1, D) a +1 long sword of holy wrath (18, 3, D) a +0 dagger a +0 robe (18, 4, D) a +0 dagger (unseen) (22, 9, D) a spiny frog corpse (22, 15, D) a hydra corpse (23, -6, D) a +0 pair of gloves (23, 11, D) a redback corpse (24, 14, D) a lindwurm corpse (26, -5, D) a +0 dagger (unseen) (28, 14, D) a hydra corpse (28, 19, D) a large rock (29, 15, D) a +4 great sword 4 javelins of penetration a +0 scale mail of cold resistance (29, 17, D) a large rock (30, 4, D) a +0 giant club a +0 dire flail (31, 13, D) an electric eel corpse (32, 2, D) a +0 giant club (unseen) (37, 1, D) a cursed -3 dire flail (unseen) (39, 3, D) a +0 giant spiked club (unseen) (39, 14, D) the cursed +0 hand axe of Animal Spirits {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It has a curse placed upon it. (40, 4, D) a +0 giant spiked club (unseen) (42, 12, D) a +0 war axe of holy wrath a +0 scale mail a +2 shield of reflection (43, 8, D) a throwing net (44, 12, D) a +2 war axe of holy wrath a +0 blowgun 7 curare-tipped needles (45, 7, D) a throwing net (46, 10, D) 6 bolts