MuseOD the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) +0 ice dragon scales (61, 8, D) a +2 robe of cold resistance (62, 0, D) a +3 falchion of slicing (62, 1, D) a +2 glaive of protection (62, 8, D) an uncursed staff of summoning (62, 11, D) 2 large rocks (62, 12, D) a cursed -2 giant club a large rock an ogre corpse (skeletalised by now) (62, 13, D) a large rock (63, 8, D) a +2 fustibalus of velocity (63, 12, D) a +0 giant club (64, 13, D) 2 large rocks (67, 0, D) a +2 plate armour of fire resistance (67, 3, D) a +0 scythe (unseen) (68, 0, D) a sack of spiders (68, 2, D) a +0 scimitar a +0 robe (68, 3, D) a +0 robe (69, 0, D) a book of Changes (70, 8, D) a +0 great sword of draining (71, 8, D) a +1 long sword of holy wrath (71, 9, D) the cursed +2 scimitar "Fuakh" {slice, *Contam +Blink Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you blink. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. a +0 chain mail of magic resistance (71, 12, D) a hell hound corpse (skeletalised by now) (71, 17, D) a +1 short sword of venom (still there?) a +4 long sword of flaming (still there?) (71, 26, D) a fan of gales (71, 27, D) a lightning rod (4/4) (71, 32, D) a bullfrog corpse (71, 33, D) an iguana corpse (72, 8, D) a +2 plate armour of cold resistance (72, 17, D) Sif Muna's Disquisition on Boosting Feathers Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Summon Lightning Spire Summoning/Air 4 d - Excruciating Wounds Charms/Necromancy 5 e - Lightning Bolt Conjuration/Air 5 (72, 26, D) a scroll of brand weapon (72, 27, D) a phantom mirror (72, 30, D) a crocodile corpse (73, 1, D) a phial of floods (73, 16, D) a box of beasts (73, 17, D) a +2 morningstar of holy wrath (73, 26, D) a scroll of brand weapon (73, 27, D) the ring "Negyuvar" {MR+ Str+2 Dex-5 Stlth+} [ring of stealth] It affects your strength (+2). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It makes you more stealthy. (74, 2, D) a +0 short sword (75, 1, D) a cursed staff of summoning (75, 2, D) a +0 rapier