MuseOD the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a book of Spatial Translocations (59, 37, D) a +2 chain mail of fire resistance (60, 36, D) a +4 hunting sling of freezing (60, 37, D) an uncursed ring of fire (61, 0, D) a book of Power (61, 8, D) an uncursed staff of energy (61, 16, D) the +1 leather armour "Ricab" {-Cast rPois rC+ rN+} It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents spellcasting. (61, 26, D) the +8 rapier "Xuatoj" {pierce, +Blink Stlth+} It inflicts extra damage upon your enemies. It lets you blink. It makes you more stealthy. (61, 28, D) a +0 club (unseen) (61, 36, D) a +2 morningstar of protection (61, 37, D) a crystal ball of energy (61, 43, D) a large rock (61, 44, D) 2 large rocks (62, 0, D) a +0 trident of flaming (62, 1, D) a book of the Tempests (62, 8, D) the +1 ring mail "Itugoypp" {Stlth+} It makes you more stealthy. (62, 9, D) a +4 plate armour of cold resistance (62, 16, D) a +0 dagger (62, 26, D) a lightning rod (4/4) (62, 27, D) an uncursed ring of resist corrosion (62, 28, D) a +0 dagger (unseen) (62, 29, D) a +0 mace (unseen) (62, 36, D) a +0 cloak of magic resistance (62, 37, D) a +2 short sword of speed (63, 8, D) a +0 plate armour of fire resistance (63, 17, D) an uncursed staff of death (63, 20, D) a +0 battleaxe a +0 chain mail (63, 27, D) a +0 dagger (63, 28, D) the cursed +0 rapier "Xaveomug" {freeze, rPois rN+ MR- Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe an orc corpse (skeletalised by now) (63, 29, D) a +0 dire flail a +0 plate armour (63, 36, D) a Young Poisoner's Handbook (63, 37, D) an uncursed staff of poison (64, 16, D) a phantom mirror (64, 17, D) a +0 longbow of flaming (64, 21, D) the +11 spear "Fufec" {holy, +Fly rElec rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. It lets you fly. a +0 robe (64, 29, D) a +0 club (unseen) (64, 30, D) a +0 mace (65, 21, D) a +1 vampiric trident a +0 plate armour a cursed -1 hand axe a cursed +0 chain mail (65, 26, D) a +3 chain mail of fire resistance (66, 21, D) a +0 glaive a +0 fustibalus of velocity a +0 plate armour a cursed +0 mace (67, 0, D) a +5 broad axe of freezing (68, 0, D) a +0 mace of draining (69, 0, D) a +0 robe of the Archmagi (69, 36, D) a box of beasts (69, 39, D) a +0 hand axe (unseen) (70, 8, D) the +7 hand axe of a wizard's laboratory {elec, Str+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you more stealthy. (70, 9, D) a +2 rapier of venom (70, 36, D) a sack of spiders (70, 37, D) an uncursed staff of cold (70, 39, D) a +0 halberd (unseen) (71, 8, D) the cursed +3 dagger "Keqozot" {freeze, +Inv rElec MP+9 Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (71, 16, D) a +3 rapier of freezing (71, 17, D) a book of Necromancy (71, 26, D) a cursed staff of poison (71, 27, D) a book of Conjurations (71, 29, D) a +0 trident (unseen) (71, 36, D) a +2 robe of magic resistance (71, 37, D) a +3 plate armour of poison resistance (71, 39, D) the +5 glaive of Vulizxej {flame, +Fly MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It lets you fly. an orc corpse (71, 40, D) a +0 short sword a +0 chain mail the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. The Shining One disapproves of the use of such an item. a +0 chain mail a +1 dagger of venom a +0 robe an orc corpse (72, 8, D) an uncursed amulet of guardian spirit (72, 9, D) a book of Alchemy (72, 26, D) a +0 flail (72, 27, D) a +1 scimitar of flaming (72, 30, D) an uncursed staff of power a +0 robe a +0 flail (72, 36, D) a +0 hand axe (72, 37, D) a +2 glaive of chopping (72, 39, D) a +0 dagger (unseen) (72, 40, D) a +0 dagger (73, 1, D) a book of Necromancy (73, 16, D) a +3 quarterstaff of protection (73, 17, D) a crystal ball of energy (73, 27, D) a +0 dagger (73, 30, D) a +2 war axe of electrocution (unseen) (73, 36, D) a Necronomicon (73, 37, D) an uncursed staff of poison (75, 1, D) a phantom mirror