Musica the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 4, D) a +2 falchion of holy wrath a +0 robe (18, 6, D) a +4 arbalest of freezing (19, 0, D) a +0 dagger (19, 1, D) a +5 long sword of holy wrath (19, 4, D) a +0 dagger a +0 robe (20, 0, D) a +0 dagger (20, 1, D) a +2 buckler of protection (20, 4, D) an uncursed staff of death a +0 robe (21, 0, D) a +4 whip of flaming (21, 4, D) a necrophage corpse (21, 12, D) a +0 robe (22, 0, D) a +4 plate armour of poison resistance (22, 1, D) the +6 flail of Ragnarok {crush, *Noise Str+3 Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It may make noises in combat. It makes you more stealthy. (22, 5, D) a +0 dagger a +0 robe a +0 dagger a +2 robe of positive energy (23, 0, D) a book of the Tempests (23, 1, D) the cursed +0 plate armour "Feapead" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (23, 13, D) a +0 robe (23, 17, D) an uncursed amulet of the gourmand (23, 18, D) a fan of gales (24, 0, D) a +0 mace (24, 1, D) the +6 mace of the Crawling Thing {drain, +Inv MR+ Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. a +0 robe +0 acid dragon scales (24, 17, D) a +1 antimagic long sword (24, 18, D) a +2 arbalest of velocity (25, 0, D) a crystal ball of energy (25, 1, D) an uncursed staff of wizardry (25, 13, D) a +0 broad axe (unseen) (25, 17, D) a manual of Axes (25, 18, D) the +2 robe of the Journeyman {Dex+3} It affects your dexterity (+3). (26, 0, D) a +2 buckler of fire resistance (26, 1, D) a book of Enchantments (26, 17, D) the +0 hunting sling "Demonspawn's Curse" {flame, *Contam +Fly MR++ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. It makes you more stealthy. (27, 0, D) a +1 falchion of holy wrath (27, 1, D) a +2 bardiche of freezing (27, 17, D) a +4 longbow of flaming (28, 0, D) the +1 scale mail of Wisdom {rElec rF- SInv} It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (28, 17, D) a +2 shortbow of flaming (29, 0, D) a lamp of fire (29, 1, D) a +0 robe (29, 17, D) a +2 scythe of protection (34, 4, D) a +4 lajatang of distortion (unseen) (34, 5, D) a +0 chain mail a +0 scimitar a +0 giant spiked club a troll corpse (skeletalised by now) (34, 6, D) 8 needles of frenzy (35, 0, D) an uncursed staff of air (35, 5, D) a +0 giant club an ogre corpse (skeletalised by now) (35, 6, D) a +0 chain mail a +1 antimagic long sword a +0 plate armour a +0 scimitar a +0 giant club (35, 14, D) +2 ice dragon scales (35, 15, D) a book of Necromancy (35, 28, D) a book of Beasts (35, 29, D) a +1 chain mail of poison resistance (35, 38, D) a +4 scythe of venom (36, 0, D) an uncursed staff of death (36, 1, D) a +1 long sword of electrocution (36, 4, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (36, 14, D) a book of Air (36, 15, D) a lamp of fire (36, 28, D) a crystal ball of energy (36, 38, D) 4 needles of sleeping (36, 39, D) a +2 broad axe of freezing (37, 3, D) a +0 plate armour (unseen) (37, 14, D) the +10 rapier "Elot" {pierce, rF+ Str+2 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+7). It protects you from fire. (37, 15, D) a +1 hand axe of chopping (37, 28, D) a +0 shield of reflection (37, 29, D) a +0 dire flail (37, 38, D) a +4 shortbow of freezing (37, 39, D) a +3 antimagic great mace (38, 0, D) a +0 long sword (38, 1, D) a +0 plate armour a +2 flail of holy wrath (38, 3, D) a +0 plate armour a +0 halberd an orc corpse (skeletalised by now) (38, 14, D) the cursed +0 leather armour of Rotation {rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It has a curse placed upon it. (38, 28, D) a +0 long sword of electrocution (38, 32, D) a book of Transfigurations the amulet "Geggoig" {Faith Str-4 Int+3 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+3). the ring of Kycrexao {rPois rN+ MR+ Dex-5} [ring of protection from magic] It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Pyskysh" {Wiz Str+6} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). a +0 war axe of flaming a +2 executioner's axe of chopping (38, 36, D) the +9 long sword of Roixug {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). a +5 arbalest of freezing (38, 38, D) a +0 halberd a +3 scythe of freezing (39, 0, D) an uncursed staff of wizardry (39, 1, D) a book of the Sky (39, 2, D) a +0 troll leather armour a troll corpse (skeletalised by now) (39, 11, D) a lightning rod (3/4) a lightning rod (3/4) (39, 15, D) an uncursed ring of stealth (39, 29, D) a +3 halberd of chopping (40, 0, D) an uncursed staff of poison (40, 1, D) a lamp of fire (40, 15, D) the +2 helmet "Yciwn" {MR- Str+9 Dex+2} It affects your strength (+9). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (40, 28, D) the Disquisition on the Floating Volcanoes Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Inner Flame Hexes/Fire 3 e - Tornado Air 9 Trog disapproves of the use of such an item. (41, 0, D) a +1 war axe of venom (41, 1, D) an uncursed staff of summoning (41, 14, D) a book of Cantrips (41, 15, D) a cursed staff of earth (41, 28, D) a +4 mace of protection (41, 29, D) a +2 rapier of electrocution (42, 0, D) a +0 rapier of venom (42, 1, D) a book of Party Tricks (42, 14, D) a +4 spear of flaming (42, 15, D) the +7 battleaxe of the Briny Deep {venom, +Inv MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you turn invisible. (42, 29, D) a book of Enchantments (43, 14, D) a +6 plate armour of ponderousness (43, 15, D) the +4 ring mail of Vehumet's Pride {rC- rCorr Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from acid and corrosion. (43, 28, D) the +9 great sword of the Eleven Beds {speed, *Drain Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It causes draining when unequipped. (44, 28, D) an uncursed staff of conjuration (45, 21, D) a +1 antimagic battleaxe the +6 shillelagh "Devastator" {shatter} a +1 antimagic quarterstaff (49, 1, D) +2 ice dragon scales (49, 5, D) the cursed +3 dagger of Offence {freeze, *Contam rElec MR- Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (49, 24, D) a book of Enchantments (49, 36, D) a crystal ball of energy (49, 37, D) a +1 spear of venom (50, 0, D) a +0 hand crossbow of freezing (50, 1, D) a cursed ring of loudness (50, 7, D) the Tome of Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Bolt of Fire Conjuration/Fire 6 d - Ignition Fire 8 Trog disapproves of the use of such an item. the Volume of the Traveller Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Portal Projectile Translocation 3 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. an uncursed ring of protection from cold +5 gold dragon scales a +5 executioner's axe of venom an uncursed ring of stealth a +6 ring of dexterity a manual of Long Blades (50, 8, D) the +1 arbalest of Symmetry {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (50, 13, D) a +0 leather armour of poison resistance (50, 16, D) a +6 war axe of draining a +3 antimagic battleaxe (50, 18, D) a +0 glaive (50, 25, D) a +5 plate armour of ponderousness (50, 36, D) an uncursed staff of poison (50, 37, D) a lamp of fire (50, 43, D) a +3 antimagic hand axe (51, 0, D) the +10 rapier of Anacwim {venom, rC+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. (51, 12, D) a +3 leather armour of poison resistance (51, 13, D) a +0 robe (51, 19, D) a +4 battleaxe the +2 ring mail of Misanthropy {Str+6} It affects your strength (+6). a +0 dagger a +0 robe (51, 25, D) a +0 dagger (51, 29, D) a +1 scythe of slicing a +0 robe (51, 30, D) 8 needles of confusion (51, 36, D) a crystal ball of energy (51, 42, D) a +0 war axe (52, 0, D) a +2 antimagic battleaxe the ring of Ravion {Str+2 Int+2} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+2). an uncursed ring of protection from cold a +6 ring of strength an uncursed ring of magical power a +2 vampiric executioner's axe (52, 1, D) an uncursed staff of summoning (52, 19, D) a +0 war axe a +0 chain mail an uncursed amulet of regeneration (52, 24, D) an uncursed staff of power (52, 25, D) a cursed staff of power (52, 29, D) a +0 falchion a cursed +0 robe (52, 30, D) a +0 spear a +0 robe (52, 32, D) a +3 antimagic battleaxe the +7 flail of Eternity {pain, *Contam rElec Int+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. (52, 36, D) a lamp of fire (53, 1, D) a +2 ring mail of cold resistance (53, 12, D) a lamp of fire (53, 24, D) a manual of Fire Magic (53, 25, D) a +0 vampiric whip (54, 0, D) a +0 helmet of see invisible (54, 12, D) a crystal ball of energy (54, 36, D) a +1 chain mail of magic resistance (55, 0, D) an uncursed staff of cold (55, 1, D) a book of the Earth (55, 12, D) a crystal ball of energy (55, 13, D) an uncursed amulet of rage (55, 24, D) a +3 ring mail of magic resistance (59, 36, D) a +2 hand crossbow of velocity (59, 37, D) the +2 longbow "Torhecwe" {flame, rC+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. (60, 36, D) a +2 ring mail of cold resistance (60, 37, D) a +1 plate armour of fire resistance (61, 0, D) a +1 arbalest of freezing (61, 16, D) a +0 mace of holy wrath (61, 26, D) an uncursed staff of wizardry (61, 36, D) a book of Maledictions an uncursed staff of death (62, 17, D) a +5 hand axe of draining (62, 21, D) a +0 arbalest a +0 arbalest 44 bolts (62, 26, D) a +2 hunting sling of freezing (62, 27, D) a +2 falchion of holy wrath (62, 31, D) a +4 antimagic battleaxe (62, 36, D) a manual of Short Blades (62, 37, D) a +0 ring mail of cold resistance (62, 43, D) a +2 antimagic short sword (63, 0, D) an uncursed staff of power (63, 8, D) a +4 hand crossbow of freezing (63, 16, D) an uncursed staff of poison (63, 17, D) the +3 chain mail "Keyt" {-Cast Str+9} It affects your strength (+9). It prevents spellcasting. (63, 21, D) a +1 battleaxe of electrocution a +3 antimagic quarterstaff a +0 dire flail a +0 ring mail a +0 war axe a +0 plate armour a +0 shield a cursed -1 plate armour (63, 22, D) a bolt (63, 23, D) a bolt (63, 26, D) a +5 long sword of slicing (63, 27, D) a +1 mace of venom (63, 36, D) a crystal ball of energy (63, 37, D) the +6 mace "Gethiosch" {freeze, *Rage *Corrode rPois Dex+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It protects you from poison. It lets you see invisible. It may make you go berserk in combat. It may corrode you when you take damage. (64, 16, D) a +2 troll leather armour (64, 17, D) a +2 scale mail of cold resistance (64, 20, D) a +0 arbalest a +0 falchion 31 bolts a +0 scale mail (64, 27, D) the +8 plate armour of Munar {Str+4} It affects your strength (+4). (67, 0, D) a crystal ball of energy (68, 0, D) a +3 scale mail of cold resistance (69, 0, D) a book of Flames (69, 36, D) a +2 flail of protection (70, 8, D) a +3 hand crossbow of flaming (71, 8, D) a +2 rapier of distortion (71, 17, D) an uncursed staff of wizardry (71, 31, D) a +1 hand axe of flaming (71, 37, D) a crystal ball of energy (71, 42, D) a +4 morningstar of draining (72, 8, D) a +2 rapier of protection (72, 9, D) the +3 ring mail "Pemir" {Str+3} It affects your strength (+3). (72, 16, D) an uncursed staff of fire (72, 22, D) a +3 mace of protection (72, 26, D) a +0 trident of freezing (72, 27, D) an uncursed staff of power (72, 31, D) a +0 halberd (72, 32, D) a +4 hand axe of chopping (72, 36, D) a +0 mace of crushing (72, 37, D) an uncursed staff of cold (72, 41, D) a +0 long sword (73, 10, D) a Young Poisoner's Handbook (73, 17, D) a +0 hunting sling of flaming (73, 26, D) a +0 whip (73, 27, D) a +1 helmet of see invisible (73, 31, D) a +1 battleaxe of holy wrath a +0 robe (73, 37, D) a +0 arbalest of freezing (74, 3, D) an uncursed staff of wizardry