Musteatbrain Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (25, 0, D:1) a +0 hunting sling (26, 0, D:1) a +0 club (0, 1, D:1) a cursed -1 club a +0 ring mail (7, 5, D:1) 26 arrows (37, 7, D:1) 24 sling bullets (34, 8, D:1) a +0 robe (-10, 9, D:1) a +0 short sword (7, 9, D:1) a +0 club (8, 22, D:1) 19 bolts (14, 25, D:1) a +0 club (22, 27, D:1) a +0 club (37, 30, D:1) a +0 club (33, 34, D:1) a +0 dagger (5, 37, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) 20 arrows (0, 9, D:2) a +0 robe (11, 12, D:2) 2 stones (10, 14, D:2) 3 stones (18, 26, D:2) a +0 robe (-26, 27, D:2) a +0 club (12, 27, D:2) 33 stones (-12, 35, D:2) a +0 club (4, 35, D:2) a +0 club (-11, 36, D:2) a +0 dagger (12, 37, D:2) a +0 scythe (-9, 41, D:2) a +0 dagger (9, 41, D:2) a +0 hand axe (-18, 44, D:2) 22 sling bullets (-9, 45, D:2) a +0 club (19, 47, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (38, 7, D:3) a +0 ring mail (28, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, 9, D:3) 18 stones (21, 12, D:3) 15 sling bullets (14, 14, D:3) a +0 ring mail (16, 15, D:3) a cursed -1 club 2 stones (18, 15, D:3) a stone (-15, 18, D:3) a +3 quarterstaff of chaos (23, 18, D:3) 13 poisoned needles (21, 20, D:3) 29 bolts (-17, 23, D:3) a +0 hammer (6, 23, D:3) a stone (7, 23, D:3) a stone (-7, 24, D:3) a +0 ring mail (6, 25, D:3) 16 stones (10, 25, D:3) a stone (21, 28, D:3) 18 stones (28, 28, D:3) 2 stones (28, 34, D:3) a stone (28, 35, D:3) a stone (6, 37, D:3) a cursed +0 spear (6, 39, D:3) a +0 club 2 throwing nets Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (-7, 6, D:4) a +0 hand axe an orc corpse (skeletalised by now) (19, 6, D:4) a +0 hunting sling (-19, 7, D:4) a +0 dagger a +0 robe an orc corpse (-16, 7, D:4) a +0 dagger a +0 robe (-22, 8, D:4) a +0 leather armour (-10, 10, D:4) a +0 flail an orc corpse (-11, 12, D:4) a bat corpse (11, 13, D:4) a +0 leather armour (-9, 15, D:4) a +0 pair of boots (5, 27, D:4) the +2 trident "Tomigg" {pain, +Fly rElec MR- Str-4 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly.