Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) a +0 shield a +0 scale mail the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 trident of protection (63, 1, D) a +1 ring mail of fire resistance (68, 1, D) a manual of Slings a +4 ring of strength (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (68, 2, D) a +0 trident 4 tomahawks (73, 2, D) a +2 arbalest of freezing (75, 2, D) a +5 hand axe of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 trident (62, 3, D) a +0 trident (63, 3, D) the +4 quarterstaff of Peril {flame, *Rage rElec Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It insulates you from electricity. It may make you go berserk in combat. (68, 3, D) a +0 trident (69, 3, D) a +0 trident (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (63, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (68, 6, D) a tomahawk (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a lantern of shadows (70, 9, D) an uncursed ring of flight (71, 9, D) a +4 spear of freezing (62, 10, D) a +0 dagger a +0 robe a +3 chain mail of fire resistance (72, 10, D) a cursed staff of air (63, 12, D) a +0 club (unseen) (61, 13, D) a +0 leather armour (61, 17, D) a +0 quarterstaff (62, 17, D) a plain deck of defence (63, 17, D) an ornate deck of summoning (73, 17, D) an uncursed staff of power (62, 18, D) the +5 triple crossbow of a treasure trove {elec, rF+ Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It protects you from fire. (63, 18, D) a +2 war axe of chopping (64, 18, D) a scroll of recharging (71, 18, D) an uncursed staff of death (72, 18, D) the cursed -2 helmet "Steusch" {rCorr Int+3 Dex-4 SInv} It affects your intelligence (+3). It affects your dexterity (-4). It enhances your eyesight. It protects you from acid and corrosion. It has a curse placed upon it. (71, 27, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of air (71, 28, D) a plain deck of destruction (72, 28, D) a +2 halberd of chopping (72, 31, D) a +1 dagger of venom