Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of conjuration (63, 1, D) a +1 scale mail of magic resistance (69, 1, D) a +1 long sword of holy wrath (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 falchion a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the +5 blowgun of Noon {speed, rF+ rC+ Int+6 SInv Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It protects you from fire. It protects you from cold. It enhances your eyesight. It makes you less stealthy. (63, 9, D) a +2 hunting sling of evasion (70, 9, D) an uncursed staff of summoning (71, 9, D) a +0 vampiric trident (72, 9, D) a +1 dagger of venom (62, 10, D) an uncursed staff of cold (70, 10, D) an uncursed staff of poison (72, 10, D) a stone of tremors (62, 17, D) a plain deck of escape (63, 17, D) a +4 vampiric battleaxe (64, 17, D) a cursed staff of fire (71, 17, D) a +0 scimitar (72, 17, D) an uncursed staff of fire (73, 17, D) a +0 dagger (63, 18, D) a +1 arbalest of freezing (64, 18, D) the +5 buckler of Ceih {Str+5 SInv} It affects your strength (+5). It enhances your eyesight. (72, 18, D) an uncursed staff of death (73, 19, D) a +3 trident of piercing (72, 20, D) a +2 short sword of venom a cursed -1 long sword a +0 ring mail (73, 20, D) a +3 shortbow (unseen) (61, 27, D) a +3 great sword of slicing (62, 27, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (71, 27, D) a +6 halberd of freezing (72, 27, D) an uncursed staff of poison (62, 28, D) the +2 quarterstaff "Khupt" {crush, rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. (63, 28, D) a phial of floods (64, 28, D) an uncursed staff of earth (71, 28, D) an uncursed staff of conjuration (73, 28, D) a +0 dagger (70, 30, D) a +0 whip (72, 30, D) a +0 whip an uncursed staff of fire a cursed -1 robe (73, 30, D) a +0 falchion (62, 31, D) a +0 giant spiked club a +0 dire flail a +0 giant club (63, 31, D) a +0 giant club (73, 31, D) a +0 flail (unseen) (62, 32, D) a +0 giant spiked club (unseen) (69, 37, D) the cursed -3 scale mail "Rairouck" {-Tele rN+ MR+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (70, 37, D) a +2 mace of crushing (71, 37, D) a manual of Invocations (72, 37, D) a lantern of shadows (73, 37, D) an uncursed staff of earth (70, 38, D) a plain deck of wonders (71, 38, D) an uncursed staff of energy (72, 38, D) a +0 short sword (73, 38, D) a +5 giant spiked club (70, 41, D) a +0 dagger (still there?) a cursed -3 flail (still there?)