Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) an uncursed staff of power (68, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a crystal ball of energy (75, 2, D) a +0 flail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 short sword (unseen) (68, 3, D) a +0 short sword (unseen) (69, 3, D) a +0 rapier (75, 3, D) a +1 mace of crushing a +0 ring mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a cursed ring of loudness (62, 9, D) a +1 scale mail of fire resistance (62, 10, D) an uncursed ring of wizardry (63, 10, D) a cursed -1 trident 5 tomahawks (72, 10, D) a +1 shortbow of freezing (61, 11, D) a +0 trident (62, 13, D) a tomahawk (62, 14, D) 2 throwing nets (61, 17, D) a +2 great sword of slicing (62, 17, D) a +0 scimitar (63, 17, D) a +0 long sword (64, 17, D) a +1 short sword of speed (71, 17, D) the +7 dire flail "Pufatikk" {crush, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. (72, 17, D) an uncursed ring of ice an uncursed ring of fire the +12 shortbow of Acusiam {venom, rF+ rC+ Str+2 Int-4 Stlth+} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (-4). It protects you from fire. It protects you from cold. It makes you more stealthy. (73, 17, D) a +4 chain mail of cold resistance (62, 18, D) a +0 long sword (63, 18, D) a crystal ball of energy (64, 18, D) a book of Alchemy (71, 18, D) a +3 scale mail of cold resistance (71, 21, D) a +0 long sword a +0 shortbow 19 arrows a +0 leather armour (72, 21, D) a +0 long sword a +0 long sword an arrow (62, 22, D) a +0 long sword (63, 22, D) an arrow (72, 22, D) an arrow (73, 22, D) a +0 short sword (62, 23, D) a +1 war axe of electrocution a +0 ring mail (72, 24, D) an arrow (71, 27, D) the +6 great sword of Icralaf {pain, rPois rC- MR+ MP-9 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (73, 27, D) a +2 trident of venom (71, 28, D) a +2 ring mail of cold resistance (72, 30, D) a +0 glaive (72, 32, D) a +0 battleaxe