Musteatbrain the Dungeon (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 long sword a +0 scale mail a +0 shield the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +7 hand crossbow of Distant Shores {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (67, 1, D) a plain deck of changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (73, 2, D) a lamp of fire (75, 2, D) a +2 blowgun (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) an uncursed staff of power (62, 4, D) a +0 mace (63, 4, D) a +3 arbalest of freezing (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a cursed staff of conjuration (70, 9, D) a +1 glaive of venom (72, 9, D) an uncursed staff of wizardry (70, 10, D) a crystal ball of energy (61, 17, D) the cursed -5 plate armour "Moihok" {Contam rPois rC+ rN+ Int-4} It affects your intelligence (-4). It protects you from cold. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (64, 17, D) a fan of gales (72, 17, D) the +10 great mace of Greed {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (73, 17, D) a +1 quarterstaff of draining (64, 18, D) an uncursed staff of death (72, 18, D) a +5 quarterstaff of protection (73, 18, D) a cursed -2 ring of intelligence (63, 19, D) 4 large rocks (64, 19, D) a large rock (62, 20, D) the +5 long sword "Azumimo" {holy, rPois MP+9 Int+3 Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from poison. It affects your magic capacity (+9). (unseen) (63, 20, D) a bolt a +5 halberd of flaming 4 large rocks a +0 longbow 12 arrows (64, 20, D) a +0 arbalest 17 bolts (65, 20, D) a +0 arbalest (unseen) (62, 21, D) a +0 arbalest (unseen) (63, 21, D) 2 large rocks 8 bolts 2 arrows (63, 22, D) 2 arrows (63, 23, D) an arrow (63, 24, D) a bolt (62, 27, D) a +1 robe of resistance (63, 27, D) an uncursed ring of see invisible (64, 27, D) the +11 bardiche of Wewkaherr {elec, Noisy rElec rC+ MR- Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. (65, 27, D) a +0 dagger (72, 27, D) a book of Frost (73, 27, D) an uncursed staff of cold (62, 28, D) a +0 chain mail of magic resistance (63, 28, D) a +2 rod of clouds (12/12) (64, 28, D) a +3 flail of crushing a +0 ring mail an uncursed staff of wizardry (71, 28, D) a +0 trident (73, 28, D) a plain deck of changes (65, 29, D) a +0 robe (still there?) a potion of curing (still there?) (72, 29, D) a throwing net (62, 30, D) an uncursed staff of fire (still there?) a +0 hand axe (still there?) (63, 30, D) a +4 quarterstaff of chaos a +0 cloak a wand of invisibility (2) (71, 30, D) the +5 war axe of Fedhas' Condemnation {venom, *Rage Str+2 Int+4 Dex+7 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+7). It enhances your eyesight. It may make you go berserk in combat. (73, 31, D) a +0 trident (73, 32, D) 3 large rocks (72, 33, D) a large rock (69, 37, D) an uncursed staff of energy (70, 37, D) the Papyrus of Flamy Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 (71, 37, D) a +2 short sword of draining (72, 37, D) an uncursed staff of earth (73, 37, D) a +2 pair of boots of flying (70, 38, D) the +1 trident "Ytitasaa" {pierce, +Blink rN+ Str+3 Int-4 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (-4). It protects you from negative energy. It lets you blink. (71, 38, D) a +2 helmet of intelligence (72, 38, D) an uncursed ring of sustain abilities (73, 38, D) a +0 short sword (69, 40, D) a +0 short sword (70, 41, D) an arrow (70, 42, D) a +0 short sword (unseen)