Musteatbrain the Dungeon (10, 1, D) a +0 long sword a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a +3 ring of intelligence (37, 1, D) a lamp of fire (38, 1, D) a phantom mirror (41, 1, D) an uncursed staff of earth (42, 1, D) a +4 great sword of electrocution (49, 1, D) an uncursed staff of earth (50, 1, D) a scroll of holy word (51, 1, D) the +1 halberd of Contradiction {flame, -Cast +Rage rPois rN+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It lets you go berserk. It prevents spellcasting. (52, 1, D) a +0 pair of gloves of archery an uncursed ring of positive energy (53, 1, D) a cursed ring of ice (54, 1, D) a +2 quarterstaff of draining (55, 1, D) a +2 robe of resistance (62, 1, D) an uncursed staff of fire (63, 1, D) a +0 plate armour of magic resistance (67, 1, D) the cursed +2 shortbow of Vesm {velocity, Contam rF+ SInv} Any arrow fired from it inflicts extra damage. It protects you from fire. It enhances your eyesight. It causes magical contamination when unequipped. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (38, 2, D) an uncursed staff of fire (40, 2, D) the ring "Daeshroi" {+Inv Stlth-} [ring of loudness] It lets you turn invisible. It makes you less stealthy. (41, 2, D) a +5 scimitar of slicing (50, 2, D) an uncursed staff of earth (51, 2, D) an uncursed staff of cold (52, 2, D) a +2 plate armour of fire resistance (54, 2, D) a +6 rod of destruction (12/12) (55, 2, D) a book of Transfigurations (74, 2, D) a +6 ring of intelligence a +6 ring of intelligence (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (49, 3, D) 4 scrolls of amnesia (74, 3, D) a +0 short sword a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a +0 dagger (69, 4, D) a +0 long sword a cursed +0 scale mail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 club (62, 5, D) a +0 short sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (71, 9, D) the cursed +1 demon blade "Hydrabane" {drain, rElec Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (62, 10, D) a cursed staff of air (72, 10, D) a +1 robe of fire resistance (51, 13, D) the amulet "Chil" {Faith rElec rN+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It protects you from negative energy. (53, 13, D) a +0 morningstar of holy wrath (50, 14, D) a +1 halberd of protection (51, 14, D) the ring "Rionoesk" {rElec Str+2 Stlth-} [ring of loudness] It affects your strength (+2). It insulates you from electricity. It makes you less stealthy. (52, 14, D) a +2 mace of holy wrath (53, 14, D) a +2 scale mail of cold resistance (54, 14, D) an uncursed staff of power (37, 16, D) a +3 longbow of velocity (38, 16, D) a +1 great sword of draining (39, 16, D) a scroll of fog (55, 17, D) a +0 trident (unseen) (63, 17, D) the +4 dagger of Betoff {flame, rPois rC+ rN+ Int-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from cold. It protects you from poison. It protects you from negative energy. It enhances your eyesight. (64, 17, D) a +2 great mace of crushing (71, 17, D) the amulet of the Worm {Faith Int+3 Dex-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It affects your dexterity (-5). a +2 ring of slaying (72, 17, D) an uncursed staff of cold (47, 18, D) a +0 trident (52, 18, D) a +0 demon trident a +2 scale mail of poison resistance a +0 trident (54, 18, D) an uncursed ring of invisibility (62, 18, D) a phial of floods (63, 18, D) a +2 leather armour of fire resistance (64, 18, D) the Compendium of the Displaced Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Teleport Other Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Warp Weapon Charms/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (72, 18, D) a +1 leather armour of poison resistance (73, 18, D) a +1 quarterstaff of draining (63, 22, D) a +0 spear (37, 23, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (39, 23, D) a +0 spear (unseen) (39, 24, D) a necrophage corpse (38, 25, D) a +4 arbalest of evasion (49, 25, D) a phial of floods (51, 25, D) an uncursed staff of wizardry (52, 25, D) a +0 ring mail of positive energy (53, 25, D) a lantern of shadows (54, 25, D) the cursed -2 chain mail "Mnabraec" {rElec rC++ Dex+2 Slay-5} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (55, 25, D) a crystal ball of energy (50, 26, D) a +5 hunting sling of freezing (52, 26, D) a book of Cantrips (53, 26, D) a crystal ball of energy (54, 27, D) the ring "Ybeot" {+Fly rPois Str+2 Int+4 Slay-2} [ring of poison resistance] It affects your strength (+2). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It lets you fly. (61, 27, D) a +0 shortbow of flaming (62, 27, D) an uncursed ring of sustain abilities (63, 27, D) a +2 leather armour of magic resistance (64, 27, D) 2 scrolls of fear (71, 27, D) a +1 rapier of speed (72, 27, D) the +3 troll leather armour "Irawn" {+Inv rN+ Regen+} It protects you from negative energy. It lets you turn invisible. It increases your rate of regeneration. (73, 27, D) an uncursed ring of teleport control (62, 28, D) a +1 scale mail of cold resistance (63, 28, D) a +0 mace of draining (71, 28, D) the cursed -4 shield "Ighoyxuh" {rN+} It protects you from negative energy. It has a curse placed upon it. (73, 28, D) a crystal ball of energy (64, 29, D) the ring of Douden {rElec rPois MP+9 Slay+3} [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). an uncursed ring of stealth an uncursed ring of wizardry (53, 30, D) a +0 spear (49, 37, D) a +0 quarterstaff of speed (50, 37, D) a book of Cantrips (51, 37, D) a plain deck of wonders (53, 37, D) a +5 ring of slaying (60, 37, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (62, 37, D) an uncursed staff of conjuration (69, 37, D) an uncursed staff of summoning (70, 37, D) a +1 glaive of freezing (71, 37, D) an uncursed staff of power (73, 37, D) a +2 long sword of holy wrath (49, 38, D) a +0 spear of flaming (50, 38, D) a book of Geomancy (51, 38, D) the +8 mace of Due Proportion {speed, rPois rN+ MR+ Str-4} Attacks with this weapon are significantly faster. It affects your strength (-4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (53, 38, D) a +2 spear of piercing (59, 38, D) an uncursed staff of fire (61, 38, D) a plain deck of defence (62, 38, D) a plain deck of destruction (63, 38, D) Shrisiola's Volume of Conjuration and Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 (70, 38, D) a +1 flail of protection (71, 38, D) a +2 hunting sling of flaming (72, 38, D) a +2 flail of holy wrath (73, 38, D) a +1 greatsling of freezing (62, 41, D) a +0 halberd (unseen) (52, 42, D) a +2 halberd a +0 plate armour a cursed -4 ring of strength (60, 42, D) a +0 great sword a +0 chain mail a +0 broad axe a +5 greatsling of flaming a +0 chain mail a cursed +0 great sword a +0 plate armour a +0 hand axe (61, 42, D) a +0 great sword a +0 chain mail (62, 42, D) a cursed +0 war axe a +0 chain mail a cursed amulet of clarity (63, 42, D) a +0 battleaxe (unseen) (50, 43, D) a cursed +3 flail (unseen) (52, 43, D) a +7 lightning rod (12/12) a +4 ring of strength (60, 43, D) a +0 great sword a +0 plate armour a +0 short sword a +0 leather armour (62, 43, D) a +0 short sword of venom