Musteatbrain the Dungeon (7, 1, D) a scroll of holy word a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield a +0 scale mail the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +2 arbalest of evasion (50, 1, D) a +1 ring of evasion (51, 1, D) a +1 short sword of venom (52, 1, D) a +2 hunting sling of flaming (53, 1, D) a fan of gales (54, 1, D) a +3 vampiric glaive (55, 1, D) a +1 morningstar of protection (62, 1, D) an uncursed staff of wizardry (63, 1, D) a +2 falchion of flaming (67, 1, D) a +4 ring mail of fire resistance (68, 1, D) a +3 plate armour of fire resistance (69, 1, D) a +0 dagger (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (7, 2, D) a +6 ring of intelligence (49, 2, D) a cursed ring of loudness (50, 2, D) a cursed staff of summoning (51, 2, D) the +4 shield of Koinutu {rElec rC+ Int-5} It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. (52, 2, D) a book of the Warp (53, 2, D) a disc of storms (54, 2, D) a lamp of fire (55, 2, D) a +2 executioner's axe of freezing (62, 2, D) a +1 robe of fire resistance (73, 2, D) a +0 dagger (75, 2, D) a +0 long sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (63, 3, D) a +0 scimitar a +0 shortbow 7 arrows (67, 3, D) a +0 dagger a +0 robe (69, 3, D) a +2 quarterstaff of pain a +0 robe (73, 3, D) a +2 dagger of venom a +0 leather armour (74, 3, D) a +4 war axe of freezing a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (8, 4, D) a +0 long sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (53, 6, D) a +0 robe (62, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 short sword (62, 9, D) the +2 robe of the Present {+Blink rN+ MR- Str+2} It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (63, 9, D) the ring of Smiutuuv {+Inv +Fly rPois rF+ rC- Str+3 Dex-4} [ring of flight] It affects your strength (+3). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. It lets you fly. (70, 9, D) the ring of Qunuf {SustAb +Blink MR+ Str-2} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (-2). It affects your resistance to hostile enchantments. It lets you blink. (71, 9, D) a +4 dagger of holy wrath (72, 9, D) a +2 troll leather armour (62, 10, D) a +2 leather armour of fire resistance (70, 10, D) a +3 falchion of holy wrath (72, 10, D) a +1 hand axe of venom (49, 13, D) a phial of floods (50, 13, D) a +0 robe (51, 13, D) a +0 antimagic trident (53, 13, D) a +2 chain mail of fire resistance (54, 13, D) a +2 vampiric falchion (55, 13, D) a +0 quarterstaff (61, 13, D) a +0 rapier (unseen) (52, 14, D) a phantom mirror (53, 14, D) a +0 shield of cold resistance (54, 14, D) a +4 giant club (55, 14, D) the cursed -1 scale mail of Gehenna {-Cast rCorr Str+3 Int+2 SInv} It affects your strength (+3). It affects your intelligence (+2). It enhances your eyesight. It prevents spellcasting. It protects you from acid and corrosion. It has a curse placed upon it. (63, 17, D) an uncursed ring of sustain abilities (64, 17, D) a +3 falchion of freezing (72, 17, D) a +1 vampiric battleaxe (73, 17, D) an uncursed staff of poison (47, 18, D) a +0 longbow 25 arrows (62, 18, D) a +0 hunting sling of velocity (64, 18, D) a crystal ball of energy (71, 18, D) a manual of Maces & Flails (72, 18, D) the +5 arbalest of Xyfokkynn {elec, +Blink rF+ Dex-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-4). It protects you from fire. It lets you blink. (73, 18, D) the cursed +1 broad axe of Robly {speed, MP-9 Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your magic capacity (-9). It has a curse placed upon it. (47, 19, D) an arrow (52, 19, D) a +0 robe (47, 20, D) an arrow a +0 war axe of flaming a +0 robe (72, 20, D) a +0 halberd (63, 21, D) a cursed +2 halberd a +0 robe (47, 22, D) a +1 rapier of freezing a +2 robe of cold resistance a cursed +0 buckler (49, 25, D) a +2 shortbow of velocity (51, 25, D) a +2 flail of venom (52, 25, D) a +3 ring of strength an uncursed ring of magical power (53, 25, D) a +0 trident of protection (54, 25, D) the ring of Serendipity {rC+ Str+4 Slay+2} [ring of protection from cold] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (50, 26, D) a +0 spear (51, 26, D) the +7 plate armour "Plaoso" {rPois rC+ Dex+4 Slay-4} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from poison. (53, 26, D) an uncursed staff of death (62, 27, D) a +2 ring mail of fire resistance (63, 27, D) an uncursed staff of energy (64, 27, D) a cursed -2 ring of dexterity (65, 27, D) an uncursed staff of summoning (71, 27, D) a +1 scimitar of holy wrath (72, 27, D) a +3 glaive of venom (73, 27, D) a +6 ring of strength (51, 28, D) a steel javelin (unseen) (62, 28, D) a +0 spear (64, 28, D) a +0 buckler a +0 short sword (71, 28, D) a plain deck of defence (72, 28, D) the +2 dagger of Terra Nullius {drain, rPois MP+9} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your magic capacity (+9). (73, 28, D) a +2 robe of the Archmagi (50, 29, D) 9 steel javelins (49, 30, D) a +0 trident (unseen) (50, 30, D) a +2 short sword of venom a +0 robe (51, 30, D) a +0 trident (still there?) a +0 short sword (still there?) (53, 30, D) a +0 rapier (unseen) (50, 31, D) a +0 spear of piercing a cursed +0 leather armour the +5 short sword "Mnosm" {drain, rN+ MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 leather armour (51, 31, D) a +1 vampiric rapier a +0 robe a throwing net (52, 31, D) 2 steel javelins (53, 31, D) a +0 flail (unseen) (51, 32, D) a steel javelin (52, 32, D) a steel javelin (63, 32, D) a +0 spear (64, 32, D) a +2 trident of venom a +0 robe (61, 33, D) a +3 dagger of holy wrath a +2 buckler (62, 33, D) a +0 rapier a cursed +0 robe (52, 34, D) 2 steel javelins (50, 37, D) a book of Envenomations (51, 37, D) the +9 short sword of Drought {drain, rC+ Str+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from cold. It makes you less stealthy. (52, 37, D) an uncursed ring of sustain abilities (53, 37, D) the cursed -2 chain mail "Paeroar" {Contam rElec Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (54, 37, D) a phantom mirror (61, 37, D) a +3 rod of ignition (10/10) the +3 ring mail of Baldness {rPois rN+ Str+2} It affects your strength (+2). It protects you from poison. It protects you from negative energy. (62, 37, D) a book of Annihilations (63, 37, D) the ring "Giodgh" {-Cast rPois rF- rC+ Str+6 Int+9} [ring of strength] It affects your strength (+6). It affects your intelligence (+9). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It prevents spellcasting. the ring "Qielun" {rElec rPois rF+ Int+5 Dex-2} [ring of protection from fire] It affects your intelligence (+5). It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. (69, 37, D) an uncursed staff of conjuration (70, 37, D) the cursed -2 leather armour of Boiling Hail {Str+2} It affects your strength (+2). It has a curse placed upon it. (73, 37, D) a +2 blowgun of evasion (50, 38, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (51, 38, D) a +0 short sword of protection (52, 38, D) a plain deck of defence (53, 38, D) the +7 halberd of Cobwebs {speed, +Inv Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It lets you turn invisible. (59, 38, D) a +0 dire flail (60, 38, D) a lamp of fire (61, 38, D) a +0 long sword of pain (62, 38, D) a book of Enchantments (71, 38, D) an uncursed staff of cold (72, 38, D) the +7 great sword of Benevolence {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). Yredelemnul disapproves of the use of such an item. (73, 38, D) a +4 vampiric bardiche (70, 42, D) a +0 rapier a +0 robe (71, 42, D) a cursed -1 spear (72, 42, D) a +0 quarterstaff (unseen) (73, 42, D) a +0 spear (72, 43, D) a +0 spear (60, 44, D) a +0 plate armour (61, 44, D) a +0 great sword a +0 chain mail (62, 44, D) a +7 war axe of electrocution (unseen) (51, 45, D) the +9 hand axe of Gozag's Whim {chop, +Inv MP-9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (-9). It enhances your eyesight. It lets you turn invisible. a +0 robe (60, 45, D) a +1 antimagic scythe a +0 robe 2 potions of blood