Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield a +0 scale mail the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 war axe (22, 1, D) a +0 dagger (23, 1, D) a plain deck of changes (24, 1, D) a book of Alchemy (27, 1, D) an uncursed ring of ice (28, 1, D) a scroll of fog (35, 1, D) a sack of spiders (36, 1, D) a Fen Folio Quepaim's Guide on Malediction and the Mountains Spells Type Level a - Sandblast Earth 1 b - Confusing Touch Hexes 2 c - Stoneskin Transmutation/Earth 2 d - Tukima's Dance Hexes 3 e - Fulminant Prism Conjuration/Hexes 4 f - Cause Fear Hexes 4 the Reference Book on Feathery Execration Spells Type Level a - Static Discharge Conjuration/Air 3 b - Spectral Weapon Hexes/Charms 3 c - Summon Lightning Spire Summoning/Air 4 d - Metabolic Englaciation Hexes/Ice 5 e - Silence Hexes/Air 5 Khufu's Catalogue of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (38, 1, D) the ring "Phaolaz" {rC+ Int+2 Dex-4 Slay+3} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (39, 1, D) a lantern of shadows (40, 1, D) a +3 ring of strength the +8 morningstar "Grim" {venom, rF+ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It makes you more stealthy. (41, 1, D) the amulet of Arrival {Clar rF+ rN+ Dex+3} [amulet of clarity] It provides mental clarity. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (42, 1, D) a book of the Sky (49, 1, D) a +7 blowgun (51, 1, D) the amulet "Qafugag" {Stasis rN+ MP+9 Str-2 Slay+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your magic capacity (+9). an uncursed ring of positive energy the +6 broad axe "Xoerab Seupn" {venom, MR- Str+3 Int+5} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+5). It affects your resistance to hostile enchantments. (52, 1, D) the +3 leather armour of Eternity {Stlth+} It makes you more stealthy. (53, 1, D) a +3 morningstar of freezing (54, 1, D) a book of the Warp (55, 1, D) an uncursed staff of earth (62, 1, D) a +0 short sword of protection (63, 1, D) an uncursed amulet of the gourmand (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the cursed +0 scale mail "Phoungi" {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (21, 2, D) the +5 ring mail "Lyjiedic" {rElec} It insulates you from electricity. (22, 2, D) a stone of tremors (23, 2, D) a +0 dagger (24, 2, D) a +6 ring of strength 5 potions of might the ring "Bloybrow" {+Fly Dex+6} [ring of flight] It affects your dexterity (+6). It lets you fly. the Guide on Fetching Ice Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Condensation Shield Ice 4 e - Metabolic Englaciation Hexes/Ice 5 (26, 2, D) a +0 falchion of holy wrath (27, 2, D) a +1 chain mail of cold resistance (28, 2, D) a +2 robe of cold resistance (29, 2, D) a +3 plate armour of poison resistance (37, 2, D) an uncursed ring of fire an uncursed ring of protection from fire (38, 2, D) a +2 ring mail of cold resistance (39, 2, D) a box of beasts (41, 2, D) a lamp of fire (42, 2, D) a +0 plate armour of cold resistance (49, 2, D) an uncursed ring of see invisible (50, 2, D) an uncursed staff of poison (51, 2, D) a plain deck of changes (52, 2, D) an uncursed staff of summoning (53, 2, D) an uncursed staff of conjuration (54, 2, D) an uncursed ring of flight (55, 2, D) a Fen Folio (73, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (39, 3, D) an uncursed staff of summoning (unseen) (69, 3, D) a +2 rod of destruction (10/10) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +1 mace of draining (62, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (25, 8, D) a +2 flail of holy wrath (26, 8, D) a +0 dagger (still there?) an uncursed ring of stealth (still there?) (27, 8, D) a +2 shortbow of freezing (still there?) an uncursed staff of poison (still there?) (25, 9, D) an uncursed amulet of warding a +0 robe (26, 9, D) a +0 dagger a +0 robe a +1 ring of evasion (27, 9, D) a +0 dagger of venom (unseen) (61, 9, D) a +3 flail of draining (63, 9, D) the -5 leather armour "Zaottogu" {rPois Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It protects you from poison. (70, 9, D) a cursed ring of protection from magic (71, 9, D) an uncursed amulet of warding (72, 9, D) a lamp of fire (23, 10, D) a +6 quick blade (unseen) (72, 10, D) a +0 flail of crushing (51, 13, D) a cursed amulet of inaccuracy (52, 13, D) a disc of storms (53, 13, D) a book of Air (54, 13, D) an uncursed staff of summoning (55, 13, D) a stone of tremors (50, 14, D) a book of Ice (51, 14, D) the +9 triple sword "Kloesmur" {slice, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. (53, 14, D) an uncursed staff of energy (54, 14, D) a plain deck of destruction (55, 14, D) a phial of floods (35, 15, D) a plain deck of defence (36, 15, D) an uncursed staff of power (37, 15, D) the +6 dagger of Duizu {distort, rElec rN+ MR+ Dex-2 Stlth-} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (38, 15, D) a +2 chain mail of poison resistance (39, 15, D) a disc of storms (40, 15, D) a +2 robe of the Archmagi (42, 15, D) an uncursed ring of sustain abilities (43, 15, D) 6 potions of magic (35, 16, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (36, 16, D) an uncursed amulet of clarity (38, 16, D) a book of Conjurations (39, 16, D) a crystal ball of energy (40, 16, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (41, 16, D) a phantom mirror (42, 16, D) a plain deck of wonders (43, 16, D) an uncursed staff of death (61, 17, D) an uncursed ring of stealth (62, 17, D) an uncursed staff of poison (63, 17, D) a +6 ring of intelligence a +6 ring of intelligence 8 scrolls of fog (64, 17, D) the +5 long sword "Kuseq" {flame, rPois Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from poison. (73, 17, D) a +2 rapier of flaming (23, 18, D) a book of the Warp (24, 18, D) a +2 long sword of holy wrath (25, 18, D) a +0 leather armour of fire resistance (63, 18, D) an uncursed ring of stealth (64, 18, D) a lantern of shadows (72, 18, D) a +3 hand crossbow of flaming (73, 18, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (23, 19, D) the Almanac of Earth and Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Stoneskin Transmutation/Earth 2 d - Stone Arrow Conjuration/Earth 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Lee's Rapid Deconstruction Earth 5 (24, 19, D) a book of the Dragon (25, 19, D) a cursed staff of summoning (53, 19, D) a +0 short sword (unseen) (54, 19, D) a potion of blood (71, 19, D) an uncursed staff of energy (unseen) (72, 19, D) a +0 shortbow 11 arrows (73, 19, D) 4 large rocks (52, 20, D) a cursed staff of fire a +0 robe (53, 20, D) a +0 robe (72, 20, D) 2 large rocks (52, 21, D) a +0 short sword a +0 buckler (37, 22, D) a cursed -3 halberd (unseen) (39, 22, D) a +0 short sword (unseen) (69, 22, D) a large rock (72, 22, D) an arrow 2 large rocks (72, 23, D) 2 arrows a large rock (72, 24, D) 4 large rocks 3 arrows (26, 25, D) a +1 whip (49, 25, D) an uncursed amulet of regeneration (50, 25, D) a +2 morningstar of holy wrath (51, 25, D) a +1 ring mail of positive energy (52, 25, D) the +3 ring mail "Klotaix" {+Inv rF- Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It lets you turn invisible. (53, 25, D) the Catalogue of Vitriolic Execration Spells Type Level a - Sting Conjuration/Poison 1 b - Slow Hexes 2 c - Cure Poison Poison 2 d - Spectral Weapon Hexes/Charms 3 e - Metabolic Englaciation Hexes/Ice 5 f - Darkness Hexes 7 (55, 25, D) a book of the Tempests a book of Minor Magic a book of Necromancy the ring "Omatuos" {+Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. (50, 26, D) an uncursed ring of positive energy (51, 26, D) an uncursed staff of earth (52, 26, D) a +0 great sword of distortion (22, 27, D) a potion of blood (61, 27, D) the +8 blowgun "Lorem Ipsum" {speed, rPois Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from poison. (62, 27, D) an uncursed staff of energy (63, 27, D) an uncursed staff of death (64, 27, D) Gusmud's Guide on Conjuration and the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Bolt of Cold Conjuration/Ice 6 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Simulacrum Ice/Necromancy 6 (65, 27, D) a +0 helmet of intelligence (71, 27, D) a +3 ring of dexterity (73, 27, D) the +1 ring mail of Shielding {rCorr Str-3 Dex+4 Slay+3} It affects your strength (-3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from acid and corrosion. (24, 28, D) an uncursed staff of air (unseen) (62, 28, D) a +2 triple crossbow of flaming (63, 28, D) a crystal ball of energy (64, 28, D) a +5 falchion of holy wrath (71, 28, D) a +8 battleaxe of venom (72, 28, D) an uncursed ring of protection from cold (73, 28, D) an uncursed staff of cold (34, 29, D) a book of Flames (35, 29, D) a plain deck of destruction (36, 29, D) an uncursed staff of poison (37, 29, D) a +0 chain mail (38, 29, D) a plain deck of defence (40, 29, D) a +4 giant spiked club (41, 29, D) the Volume of Conjuration and Talismans Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Freezing Cloud Conjuration/Ice/Air 6 (42, 29, D) an uncursed ring of sustain abilities (43, 29, D) a +0 short sword (37, 30, D) a +2 flail of draining (38, 30, D) a +0 whip (39, 30, D) an uncursed staff of cold (40, 30, D) a +3 ring of protection (41, 30, D) an ornate deck of wonders (37, 31, D) a +3 short sword of flaming (unseen) (40, 31, D) the ring "Vuthyuxi" {+Inv Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It lets you turn invisible. It makes you less stealthy. (62, 31, D) a cursed -2 rapier a +0 leather armour (64, 31, D) a +0 rapier (37, 32, D) the +3 glaive of Doom {chop, Noisy +Fly MR+ MP+9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. It may make noises in combat. (unseen) (41, 32, D) a +0 short sword (unseen) (63, 32, D) a +0 short sword a +0 leather armour (37, 34, D) a +0 halberd (unseen) (39, 34, D) a cursed +0 war axe (still there?) a +0 short sword (still there?) (41, 34, D) the +8 trident "Thrirgh" {pierce, rElec rPois rN+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (unseen) (39, 35, D) a tomahawk the +2 scale mail of Clemua {rC+ Str-2 Int-4 Dex+7 SInv} It affects your strength (-2). It affects your intelligence (-4). It affects your dexterity (+7). It protects you from cold. It enhances your eyesight. a +0 flail of venom (40, 35, D) a +0 dagger a +2 robe of cold resistance (38, 36, D) a +0 hand axe (40, 36, D) a +0 scale mail a +0 quarterstaff of pain (39, 37, D) a tomahawk (40, 37, D) a +2 rod of inaccuracy (12/12) (49, 37, D) a +0 great sword a +0 robe a disc of storms (53, 37, D) an uncursed staff of conjuration (54, 37, D) an uncursed staff of cold (59, 37, D) an uncursed staff of poison (60, 37, D) an uncursed staff of earth (62, 37, D) the +2 hand axe "Tropsit" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (63, 37, D) the cursed -1 plate armour of the Stars {MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (69, 37, D) a +3 ring mail of cold resistance (70, 37, D) a book of Frost a book of Hinderance a +6 ring of dexterity a +0 long sword a +1 hand crossbow of freezing (73, 37, D) a +1 great sword of protection (47, 38, D) a +0 rod of destruction (14/14) (50, 38, D) the +0 robe "Fragyc" {rF+} It protects you from fire. (51, 38, D) a +1 rapier of speed (53, 38, D) a +1 cloak of poison resistance (54, 38, D) a scroll of brand weapon (55, 38, D) the Disquisition on Bewitchment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Gell's Gravitas Hexes/Translocation 5 e - Summon Mana Viper Hexes/Summoning 5 (60, 38, D) an uncursed staff of summoning (61, 38, D) the cursed -3 plate armour "Ghionani" {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (62, 38, D) the +1 robe of Phayt {rN+} It protects you from negative energy. (72, 38, D) a +3 chain mail of fire resistance (73, 38, D) a +1 war axe of venom (47, 39, D) a manual of Unarmed Combat a book of Flames the Volume of Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Lightning Bolt Conjuration/Air 5 c - Orb of Destruction Conjuration 7 (49, 41, D) a cursed +0 dire flail a +0 robe (59, 42, D) an uncursed staff of wizardry a potion of blood (48, 43, D) a +0 hand axe (unseen)