Musteatbrain the Dungeon (10, 0, D) a +0 long sword (9, 1, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Death (62, 1, D) a plain deck of defence (63, 1, D) a book of Control (67, 1, D) a +2 trident of flaming (68, 1, D) an uncursed ring of protection from magic (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the cursed ring of Kusho {rC+ AC-2} [ring of protection] It affects your AC (-2). It protects you from cold. It has a curse placed upon it. (68, 2, D) a +0 trident (69, 2, D) a +0 trident 2 tomahawks (73, 2, D) a +2 vampiric scythe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (63, 4, D) a +0 long sword (75, 4, D) a +0 short sword a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 5, D) a tomahawk a throwing net (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (68, 6, D) a tomahawk (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 flail (62, 9, D) a +3 scale mail of cold resistance (63, 9, D) an uncursed ring of see invisible (70, 9, D) the cursed -3 ice dragon armour "Deugare" {rF- rC++ MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (62, 10, D) an uncursed staff of energy (71, 10, D) a +0 arbalest (unseen) (61, 11, D) a +0 short sword (72, 11, D) a +0 shortbow (unseen) (70, 12, D) an uncursed staff of fire a +0 arbalest a +0 mace of crushing a +0 arbalest 24 bolts (71, 12, D) 10 bolts an arrow (72, 12, D) a +0 shortbow (unseen) (71, 13, D) a +0 flail (still there?) a bolt (still there?) 2 arrows (still there?) (62, 17, D) the +11 dire flail "Killer Klown's Bane" {crush, rPois MP+9 Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from poison. It affects your magic capacity (+9). (71, 17, D) an uncursed staff of fire (72, 17, D) a +0 club (62, 18, D) a stone of tremors (63, 18, D) a +4 rod of inaccuracy (14/14) (71, 18, D) an uncursed ring of protection from fire (72, 18, D) a +0 dagger (73, 18, D) an uncursed ring of magical power (71, 21, D) the +6 battleaxe of the Madman {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). a +1 dagger of venom a +0 robe (72, 21, D) a cursed -1 mace a +0 dagger a +0 chain mail (64, 22, D) a +0 mace (71, 22, D) a +0 dagger a +0 robe (71, 23, D) a +0 dagger a +0 robe (61, 27, D) a plain deck of changes (62, 27, D) the +0 scale mail of Untruth {rPois Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It protects you from poison. (63, 27, D) a scroll of holy word (64, 27, D) a plain deck of defence (65, 27, D) a +4 long sword of electrocution (71, 27, D) a +5 ring of evasion (72, 27, D) a +5 demon whip of venom (73, 27, D) a +1 robe of magic resistance (62, 28, D) the amulet "Stroucott" {-Tele rPois Regen+ Str+7} [amulet of regeneration] It affects your strength (+7). It protects you from poison. It prevents most forms of teleportation. It increases your rate of regeneration. (63, 28, D) a +1 scimitar of holy wrath (64, 28, D) a +0 hand axe of venom (71, 28, D) a +2 greatsling of freezing (72, 28, D) a +3 ring of evasion (73, 28, D) a phantom mirror (59, 37, D) a phantom mirror (60, 37, D) the ring of Esturu {+Inv rElec rF- MP+9 Slay+5} [ring of invisibility] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. (61, 37, D) the cursed +3 longbow of Earthquakes {flame, rPois rF+ Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (62, 37, D) the +9 dagger of the Tent {flame, -Cast rElec rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It prevents spellcasting. (71, 37, D) a +0 war axe of electrocution (72, 37, D) an uncursed staff of cold (73, 37, D) Yhueng's Incunabulum of the Glacial Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Leda's Liquefaction Hexes/Earth 4 c - Metabolic Englaciation Hexes/Ice 5 d - Bolt of Cold Conjuration/Ice 6 (59, 38, D) an ornate deck of summoning (60, 38, D) the ring of Stimpou {Contam rF+ rC+ SInv} [ring of protection from cold] It protects you from fire. It protects you from cold. It enhances your eyesight. It causes magical contamination when unequipped. (61, 38, D) the Guide on the Rocks Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 (62, 38, D) an uncursed ring of flight (63, 38, D) an uncursed ring of protection from cold (70, 38, D) a +3 scimitar of holy wrath (71, 38, D) an uncursed staff of death (72, 38, D) a +3 chain mail of cold resistance (73, 38, D) a +0 morningstar of holy wrath (61, 43, D) a cursed +1 hand axe (unseen)