Musteatbrain the Dungeon (9, 1, D) a +0 long sword a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a +4 vampiric war axe (68, 1, D) an uncursed staff of summoning (69, 1, D) a +4 battleaxe of chopping (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (74, 2, D) a +3 ring of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) an uncursed staff of fire (69, 4, D) a +0 short sword (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (63, 9, D) a cursed staff of wizardry (70, 9, D) an uncursed staff of power (71, 9, D) a +0 flail of protection (72, 9, D) a +0 hand axe of freezing (70, 10, D) a book of Cantrips (72, 10, D) a +2 dagger of speed (61, 17, D) a fan of gales (63, 17, D) an uncursed amulet of the gourmand (64, 17, D) an uncursed staff of wizardry (71, 17, D) an uncursed amulet of warding (72, 17, D) a +3 scimitar of protection (73, 17, D) the +6 rapier of Propriety {pierce, Str+6 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+2). (62, 18, D) a +4 scale mail of cold resistance (64, 18, D) a +1 demon trident of draining (71, 18, D) an uncursed amulet of regeneration (72, 18, D) a +1 chain mail of poison resistance (73, 18, D) the ring of Strao {rC+ rN+ Stlth+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. It makes you more stealthy. (62, 21, D) a +0 giant club (64, 21, D) a +0 giant club (63, 22, D) 8 large rocks (64, 22, D) a +0 giant club (71, 22, D) a +2 short sword of freezing (unseen) (73, 22, D) a cursed +3 falchion a cursed +0 robe (63, 23, D) a large rock (63, 24, D) a large rock (50, 25, D) a +1 ring of evasion (51, 25, D) a +1 greatsling of freezing (53, 25, D) a +3 long sword of holy wrath (50, 26, D) the ring of Umaequm {rElec Str+2 Int+2 Stlth-} [ring of loudness] It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It makes you less stealthy. (51, 26, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (54, 26, D) an uncursed staff of poison (62, 27, D) a +1 vampiric battleaxe (64, 27, D) a +4 mace of holy wrath (72, 27, D) a +0 falchion of holy wrath (64, 28, D) a +2 robe of fire resistance (71, 28, D) a +2 dagger of venom (72, 28, D) a +3 ring mail of magic resistance (49, 37, D) a +2 pair of gloves of archery (51, 37, D) a +0 ring mail (54, 37, D) a crystal ball of energy (60, 37, D) a +0 antimagic war axe (61, 37, D) an uncursed ring of sustain abilities (63, 37, D) an uncursed staff of conjuration (70, 37, D) the +7 shortbow of Watchfulness {flame, MR+ Int+5 Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (-5). It affects your resistance to hostile enchantments. (71, 37, D) a +0 mace of holy wrath (72, 37, D) a +1 longbow of flaming (73, 37, D) a +4 blowgun (49, 38, D) a +4 hunting sling of evasion (50, 38, D) a +6 arbalest of evasion (51, 38, D) a +0 dagger (52, 38, D) a +4 scimitar of draining (59, 38, D) a +5 ring of dexterity (61, 38, D) a +2 pair of gloves of archery (63, 38, D) the amulet of Gheciankit {Spirit rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from negative energy. (70, 38, D) a +0 spear (71, 38, D) a +0 flail of crushing (73, 38, D) a +0 dagger of speed (52, 40, D) a +0 glaive of freezing (50, 41, D) a +0 giant club (52, 41, D) a +0 club (52, 42, D) a +1 leather armour of magic resistance (unseen) (58, 42, D) a cursed +1 war axe of freezing a +0 robe (52, 43, D) a +0 whip (still there?) a +0 giant club (still there?) (57, 43, D) a +0 spear (59, 43, D) a +0 spear a +2 hunting sling of evasion a +0 giant club a +0 dagger a +0 robe (59, 44, D) a +2 demon whip of electrocution a +0 robe a +2 buckler a cursed -1 long sword a +2 robe of magic resistance (60, 44, D) a +0 animal skin a +2 scimitar of holy wrath (61, 44, D) 2 potions of blood