Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 robe the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of fire (62, 1, D) a plain deck of changes (63, 1, D) an uncursed ring of fire (69, 1, D) a phantom mirror (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 rapier of electrocution (75, 2, D) an uncursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) an uncursed staff of earth (69, 3, D) a +4 hunting sling of flaming (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the cursed -1 short sword of Woolop {flame, rElec rF+ Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (70, 9, D) a +2 hand crossbow of flaming (71, 9, D) a +0 plate armour of magic resistance (72, 9, D) an uncursed staff of cold (62, 10, D) the +8 rapier of the Penguin {pierce, rElec SInv Stlth-} It inflicts extra damage upon your enemies. It insulates you from electricity. It enhances your eyesight. It makes you less stealthy. (70, 10, D) a book of Conjurations (72, 10, D) the +9 rapier "Ghovub" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (71, 17, D) a box of beasts (72, 17, D) the ring of Qeimpil {-Tele rPois MR- Dex+6 SInv Stlth+} [ring of poison resistance] It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. It makes you more stealthy. (73, 17, D) a cursed ring of ice (71, 18, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (72, 18, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (73, 18, D) an uncursed ring of protection from magic