Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 long sword (still there?) a +0 long sword (still there?) the +7 great mace "Firestarter" {flame, inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +8 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a plain deck of summoning (62, 1, D) an uncursed ring of protection from fire (68, 1, D) a cursed +4 rod of inaccuracy (11/11) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 dagger (75, 2, D) a +5 longbow (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +0 shortbow 13 arrows (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +6 mace of holy wrath (62, 4, D) a +0 hand axe (74, 4, D) a +6 ring of intelligence a +6 ring of intelligence (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (74, 5, D) an arrow (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +1 robe of the Archmagi (63, 9, D) the cursed -4 chain mail of Music {rElec rPois rF+ Dex-2 Stlth+} It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (70, 9, D) an uncursed ring of magical power (71, 9, D) a book of Control (72, 9, D) the cursed +1 flail of Ijahi {drain, rPois rC+ Str+2 Int-5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-5). It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (70, 10, D) a Grand Grimoire (72, 10, D) a +0 long sword (61, 11, D) a +2 dire flail of holy wrath the +6 shortbow of Res Nullius {freeze, +Inv Int-2 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+2). It lets you turn invisible. a +0 robe (62, 11, D) a +0 glaive a +0 robe (70, 11, D) a +0 robe (71, 11, D) a +0 long sword (70, 12, D) a +0 dagger (unseen) (70, 13, D) a +0 hand axe (unseen)