Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed ring of poison resistance (62, 1, D) the +4 scimitar "Lemal" {flame, rPois MR- Int+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. (63, 1, D) a +3 leather armour of magic resistance (67, 1, D) a +8 blowgun (68, 1, D) a +4 scale mail of fire resistance (69, 1, D) an uncursed staff of fire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 trident (73, 2, D) a cursed staff of death (75, 2, D) a +1 rapier of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +0 mace of holy wrath 4 tomahawks (62, 4, D) a throwing net (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) a cursed -1 trident 4 tomahawks (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) a tomahawk (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of earth (62, 9, D) an uncursed staff of death (70, 9, D) an uncursed staff of wizardry (71, 9, D) a +4 scale mail of poison resistance (72, 9, D) an uncursed staff of cold (62, 10, D) a +2 hand axe of flaming (70, 10, D) a +2 greatsling of flaming (72, 10, D) the -6 cloak of Qazlal's Displeasure {+Fly MR+ MP+9 Str-2 Int-5} It affects your strength (-2). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (71, 17, D) a phantom mirror (72, 17, D) a book of Geomancy (73, 17, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (71, 18, D) a scroll of acquirement (72, 18, D) an uncursed ring of wizardry (73, 18, D) an uncursed amulet of rage (71, 21, D) a +0 trident (71, 22, D) a +0 trident