Musteatbrain the Dungeon (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a scroll of brand weapon (21, 1, D) a +1 glaive of distortion (22, 1, D) an uncursed ring of poison resistance (23, 1, D) a +3 chain mail of fire resistance (24, 1, D) a +2 battleaxe of electrocution (25, 1, D) an uncursed staff of fire (26, 1, D) a +2 chain mail of cold resistance (27, 1, D) a plain deck of defence (28, 1, D) an uncursed staff of summoning (37, 1, D) the ring "Cakat" {Wiz Str+2 Slay+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (38, 1, D) a plain deck of wonders (40, 1, D) an uncursed staff of death (42, 1, D) an uncursed staff of poison (49, 1, D) a lantern of shadows (50, 1, D) a lamp of fire (51, 1, D) a +3 morningstar of holy wrath (52, 1, D) an uncursed ring of wizardry (55, 1, D) a +2 hand axe of holy wrath (61, 1, D) a +0 flail of protection (62, 1, D) the cursed +0 great sword "Beoruj" {slice, rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (69, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the +2 rapier of Xesemaa {antimagic, *Rage +Blink Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It lets you blink. It may make you go berserk in combat. (20, 2, D) a +2 arbalest of flaming (21, 2, D) a book of Fire (22, 2, D) a +4 scale mail of magic resistance (23, 2, D) a +5 short sword of holy wrath (24, 2, D) an uncursed amulet of warding (25, 2, D) a plain deck of summoning (26, 2, D) a +1 shield of protection (27, 2, D) the cursed +0 hand crossbow of Chaos {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. It has a curse placed upon it. (36, 2, D) the ring of Twuebax {+Fly Stlth-} [ring of loudness] It lets you fly. It makes you less stealthy. (38, 2, D) 4 scrolls of enchant weapon (40, 2, D) a +6 ring of strength (41, 2, D) the +2 battleaxe of Dolyqaf {chop, rPois rC+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from cold. It protects you from poison. (42, 2, D) an uncursed staff of earth (49, 2, D) a +0 spear of flaming (50, 2, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (51, 2, D) an uncursed amulet of clarity (52, 2, D) a book of Cantrips (53, 2, D) a phial of floods (54, 2, D) a +1 short sword of holy wrath (55, 2, D) an uncursed staff of air (63, 2, D) a +6 rod of destruction (12/12) (75, 2, D) a plain deck of defence (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +3 blowgun (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (51, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) a scroll of holy word (10, 5, D) an uncursed ring of flight (51, 5, D) a +1 halberd a +0 animal skin (52, 5, D) a +6 war axe of venom (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (53, 6, D) 8 large rocks (still there?) a +1 scimitar of flaming (still there?) (54, 6, D) a poisoned arrow (56, 6, D) a +1 whip of draining (unseen) (4, 7, D) a +3 large shield (unseen) (52, 7, D) a poisoned arrow a +0 dagger of distortion a +2 robe of cold resistance (53, 7, D) a +3 dagger of venom (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (52, 9, D) 2 large rocks (61, 9, D) a plain deck of summoning (63, 9, D) a +2 robe of the Archmagi (70, 9, D) a +1 mace of protection (71, 9, D) a +0 hand axe of pain (72, 9, D) a cursed staff of earth (70, 10, D) an uncursed staff of summoning (2, 13, D) a +0 leather armour (3, 13, D) a stone of tremors (4, 13, D) an uncursed staff of wizardry (5, 13, D) a book of Geomancy (6, 13, D) the Volume of Igneous Malediction Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Tukima's Dance Hexes 3 d - Ignite Poison Fire/Transmutation 5 e - Summon Mana Viper Hexes/Summoning 5 f - Silence Hexes/Air 5 (8, 13, D) a +0 mace (9, 13, D) an uncursed staff of conjuration (11, 13, D) a +0 dagger (12, 13, D) a +2 eveningstar of protection (49, 13, D) an uncursed staff of conjuration (50, 13, D) an uncursed staff of earth (51, 13, D) a +0 dire flail (53, 13, D) a +0 club (54, 13, D) a plain deck of changes (55, 13, D) the Almanac of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Draining Conjuration/Necromancy 5 f - Simulacrum Ice/Necromancy 6 the Reference Book on Cold and Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Condensation Shield Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 a book of Unlife the Almanac of the Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ignite Poison Fire/Transmutation 5 (2, 14, D) a plain deck of war (3, 14, D) a fan of gales (4, 14, D) a +0 dagger (5, 14, D) a +0 dagger (6, 14, D) a fan of gales (8, 14, D) a +2 dagger of draining (12, 14, D) a +0 whip (51, 14, D) a +1 vampiric war axe (52, 14, D) an uncursed staff of death (53, 14, D) a disc of storms (54, 14, D) a +0 club (55, 14, D) an uncursed staff of fire (2, 15, D) a +0 rapier of venom (3, 15, D) Maerphun's Reference Book on Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 (4, 15, D) a disc of storms (6, 15, D) a +0 mace (8, 15, D) a plain deck of defence (9, 15, D) an uncursed staff of wizardry (10, 15, D) a book of Minor Magic (11, 15, D) an uncursed staff of cold (12, 15, D) a +1 hand axe of flaming (35, 15, D) a +2 mace of draining (36, 15, D) a Young Poisoner's Handbook (37, 15, D) a disc of storms (38, 15, D) a +2 flail of distortion (39, 15, D) a +1 vampiric trident (40, 15, D) a +3 leather armour of fire resistance (42, 15, D) an uncursed staff of wizardry (43, 15, D) a cursed staff of air (35, 16, D) a fan of gales (36, 16, D) an uncursed amulet of faith (37, 16, D) an uncursed ring of magical power (38, 16, D) a +1 bardiche of chopping (39, 16, D) the Catalogue of Feathery Beguiling Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Silence Hexes/Air 5 d - Gell's Gravitas Hexes/Translocation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (40, 16, D) the ring of Viethrea {rN+ Int+2 Dex-4 Slay+2 SInv} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It enhances your eyesight. (41, 16, D) an uncursed staff of fire (42, 16, D) an uncursed amulet of resist corrosion (43, 16, D) an ornate deck of changes (55, 16, D) an uncursed ring of wizardry the cursed -3 hat of Britesm {Str+3} It affects your strength (+3). It has a curse placed upon it. (19, 17, D) a +0 trident (21, 17, D) The Lost Compendium of Boris Spells Type Level a - Ring of Flames Charms/Fire 7 b - Delayed Fireball Conjuration/Fire 7 c - Orb of Destruction Conjuration 7 d - Dragon Form Transmutation 7 (22, 17, D) a +0 dagger of holy wrath (23, 17, D) an uncursed staff of earth (25, 17, D) a book of Hinderance (26, 17, D) a +0 leather armour (28, 17, D) a +0 trident (63, 17, D) an uncursed staff of death (71, 17, D) a +0 quarterstaff of protection (72, 17, D) an uncursed staff of fire (73, 17, D) the +9 flail of Vioguilunu {holy, Str-3 Int+4 Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+6). Yredelemnul disapproves of the use of such an item. (11, 18, D) a +0 club (unseen) (19, 18, D) an uncursed amulet of resist corrosion (21, 18, D) a +0 trident (22, 18, D) a +3 leather armour of cold resistance (23, 18, D) a +1 leather armour of fire resistance (24, 18, D) a sack of spiders (27, 18, D) 2 scrolls of fear a scroll of brand weapon a wand of cold (5) 7 scrolls of fog a wand of fire (5) (28, 18, D) a +0 arbalest of evasion (29, 18, D) a +0 robe (50, 18, D) a +0 hand axe (51, 18, D) a +0 broad axe of chopping a +0 chain mail a +0 great sword a cursed +0 chain mail a +0 dagger a +0 robe an uncursed amulet of resist corrosion (52, 18, D) a +0 hand axe a +0 morningstar (62, 18, D) an uncursed staff of cold (63, 18, D) a +0 antimagic great mace (64, 18, D) a scroll of brand weapon (71, 18, D) a +2 leather armour of cold resistance (73, 18, D) the +7 scythe of Twootus {freeze, Str+4 Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It enhances your eyesight. (9, 19, D) a +3 hand crossbow of freezing (23, 19, D) a crystal ball of energy (24, 19, D) a +2 rapier of venom (25, 19, D) a +2 trident of venom (52, 19, D) a +5 short sword of speed (still there?) an uncursed staff of wizardry (still there?) (5, 20, D) a cursed +0 war axe (9, 20, D) a +1 scimitar of flaming (unseen) (10, 20, D) a +0 dagger (unseen) (13, 20, D) a +2 ring of intelligence (8, 21, D) a cursed -3 dire flail (unseen) (10, 21, D) a +2 rod of destruction (12/14) a +0 chain mail a +0 club an uncursed amulet of clarity a cursed -2 short sword a potion of blood a cursed -1 dagger (11, 21, D) a +0 great sword (still there?) a bolt (still there?) (12, 21, D) a +0 club (unseen) (14, 21, D) an uncursed staff of cold (24, 21, D) a cursed ring of loudness (25, 21, D) 8 tomahawks (8, 22, D) a +0 short sword (unseen) (10, 22, D) a +0 broad axe (still there?) a +0 dagger (still there?) (11, 22, D) 3 large rocks a bolt (12, 22, D) 3 large rocks (still there?) 2 large rocks (still there?) (22, 22, D) a +1 trident of venom a +0 robe the +5 shield of Migeu {rElec rPois rN+} It insulates you from electricity. It protects you from poison. It protects you from negative energy. (23, 22, D) a +4 hand axe of distortion a +0 robe a +2 ring of evasion (24, 22, D) 15 javelins of penetration (26, 22, D) a +1 halberd of venom (unseen) (10, 23, D) a +0 bardiche of flaming (still there?) a bolt (still there?) (11, 23, D) a +0 dagger (12, 23, D) the +4 quarterstaff "Ugriev" {freeze, Contam Noisy +Inv +Fly SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. It lets you turn invisible. It lets you fly. It may make noises in combat. It causes magical contamination when unequipped. (unseen) (22, 23, D) a +4 broad axe of holy wrath 18 javelins (23, 23, D) a +0 trident of protection a +0 plate armour of fire resistance a +0 scimitar a +3 rapier of venom a +0 robe an uncursed amulet of regeneration (25, 23, D) a +1 trident of venom (unseen) (26, 23, D) a tomahawk (23, 24, D) 2 javelins (24, 24, D) a tomahawk (22, 25, D) a tomahawk (24, 25, D) a tomahawk (51, 25, D) a lamp of fire (52, 25, D) a +7 rod of inaccuracy (14/14) a +1 morningstar of protection (53, 25, D) a plain deck of wonders (54, 25, D) a +1 quarterstaff of speed (55, 25, D) a plain deck of war (25, 26, D) a +4 scimitar of slicing (unseen) (50, 26, D) an uncursed staff of poison (51, 26, D) a +1 arbalest of freezing (53, 26, D) a disc of storms (54, 26, D) a lantern of shadows (24, 27, D) a javelin of penetration (61, 27, D) a +2 robe of positive energy (62, 27, D) an uncursed ring of poison resistance (63, 27, D) a phial of floods (65, 27, D) a +1 arbalest of flaming (71, 27, D) an uncursed staff of energy (62, 28, D) a +0 dagger (63, 28, D) a +2 robe of magic resistance (64, 28, D) a lantern of shadows (71, 28, D) an uncursed staff of power (34, 29, D) a +1 leather armour of cold resistance (35, 29, D) a fan of gales (36, 29, D) a plain deck of wonders (37, 29, D) an uncursed staff of cold (38, 29, D) a +1 ring mail of poison resistance (39, 29, D) a plain deck of defence (40, 29, D) an uncursed ring of stealth (41, 29, D) a lamp of fire (42, 29, D) a cursed staff of conjuration (43, 29, D) a fan of gales (24, 30, D) 3 javelins of penetration (35, 30, D) a scroll of brand weapon (36, 30, D) a book of Alchemy (37, 30, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (38, 30, D) a cursed -2 ring of protection (39, 30, D) a Young Poisoner's Handbook (40, 30, D) a +2 morningstar of protection (41, 30, D) an uncursed staff of power (42, 30, D) a +2 leather armour of fire resistance (51, 30, D) a +0 robe (53, 30, D) the cursed +2 broad axe of the Median {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. a +0 robe (61, 31, D) a +0 rapier (unseen) (62, 31, D) an uncursed staff of wizardry a +0 robe a +0 dagger a +0 leather armour (63, 31, D) a +2 scimitar of holy wrath a +0 shortbow of flaming 24 arrows a +0 chain mail (1, 32, D) a +8 rod of clouds (9/9) (2, 32, D) an uncursed staff of power (3, 32, D) the +6 shortbow "Dunoomn" {freeze, +Fly rPois rN+ Str-4 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It lets you fly. (4, 32, D) a +1 mace of protection (5, 32, D) an uncursed staff of poison (6, 32, D) a plain deck of changes (7, 32, D) an uncursed staff of power (8, 32, D) an uncursed ring of protection from fire (9, 32, D) an uncursed staff of fire (10, 32, D) the Compendium of Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Bolt of Fire Conjuration/Fire 6 (11, 32, D) a +2 falchion of protection (12, 32, D) 2 potions of heal wounds (13, 32, D) a +6 war axe of freezing (52, 32, D) a +0 mace (53, 32, D) a +0 robe (61, 32, D) a +0 quarterstaff (unseen) (1, 33, D) a +1 scale mail of magic resistance (2, 33, D) the ring of Weklug {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (3, 33, D) the +1 long sword of Zoehean {antimagic, rPois rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It protects you from poison. (4, 33, D) a book of Frost (6, 33, D) a +1 mace of venom (9, 33, D) a +1 hand crossbow of evasion (10, 33, D) a cursed -2 ring of slaying (11, 33, D) a book of Air (12, 33, D) a +0 greatsling of flaming (20, 33, D) a +0 morningstar (21, 33, D) a +0 dagger (22, 33, D) a scroll of brand weapon (25, 33, D) a book of Debilitation (26, 33, D) a fan of gales (28, 33, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 33, D) a cursed -1 dagger (1, 34, D) a +1 ring of evasion (2, 34, D) a disc of storms (3, 34, D) a +0 pair of gloves of strength (4, 34, D) a plain deck of wonders (5, 34, D) a +3 rapier of distortion (7, 34, D) a +1 trident of flaming (8, 34, D) a cursed -3 ring of intelligence (10, 34, D) a +5 hand axe of chopping (12, 34, D) the amulet "Straxy" {rCorr Str+2 Int+3 Dex-4 Stlth+} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-4). It makes you more stealthy. (13, 34, D) an uncursed ring of fire (19, 34, D) a disc of storms (21, 34, D) a Fen Folio (23, 34, D) a +0 long sword of holy wrath (24, 34, D) a cursed staff of conjuration (26, 34, D) a +0 dagger (27, 34, D) the +0 pair of boots of Wauxuipp {rF+ MP-9 Str+6 SInv} It affects your strength (+6). It protects you from fire. It affects your magic capacity (-9). It enhances your eyesight. (29, 34, D) a lantern of shadows (50, 34, D) a cursed +1 scimitar (unseen) (53, 34, D) the +3 dire flail of Arrival {elec, +Fly rC+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It lets you fly. (unseen) (63, 34, D) an arrow (7, 35, D) the +2 scythe of the Enchanted Forest {speed, rN+ Str-5 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-5). It protects you from negative energy. It makes you more stealthy. (22, 35, D) a book of Conjurations (25, 35, D) a scroll of brand weapon (26, 35, D) a +0 mace (9, 37, D) a +5 morningstar of draining (11, 37, D) the +5 quarterstaff "Vajusk" {flame, rElec Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. (unseen) (49, 37, D) the cursed -1 great mace "Bruoroywn" {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (51, 37, D) a lamp of fire (52, 37, D) an uncursed staff of fire (54, 37, D) a +4 rod of inaccuracy (12/12) (59, 37, D) an uncursed staff of earth (60, 37, D) a +2 vampiric rapier (69, 37, D) an uncursed staff of poison (70, 37, D) a +0 mace of protection (71, 37, D) a +3 leather armour of fire resistance (72, 37, D) a +0 whip (7, 38, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. Yredelemnul disapproves of the use of such an item. (10, 38, D) a +0 spear of distortion a +0 leather armour (49, 38, D) a potion of agility (50, 38, D) a +6 hunting sling (51, 38, D) a +3 ring mail of cold resistance (52, 38, D) a book of Party Tricks (53, 38, D) a +0 quarterstaff of protection (59, 38, D) an uncursed ring of sustain abilities (60, 38, D) a +2 trident of piercing (62, 38, D) a +3 glaive of venom (63, 38, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (70, 38, D) an uncursed ring of fire (71, 38, D) a +1 greatsling of evasion (72, 38, D) a crystal ball of energy (73, 38, D) a +1 flail of holy wrath (23, 41, D) a +3 trident of freezing (25, 42, D) a +1 halberd of pain (26, 42, D) a +0 dagger (unseen) (50, 42, D) a potion of blood (59, 42, D) a +0 longbow (unseen) (60, 42, D) a +3 spear of piercing (unseen) (62, 42, D) a +2 trident of protection a +0 robe a +0 long sword a +0 scale mail (73, 42, D) a +1 hunting sling of flaming (23, 43, D) a +0 robe a wand of heal wounds (2) the amulet "Tuosor" {+Rage rF- Str+6 Slay+3} [amulet of rage] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It lets you go berserk. a potion of blood a +6 dagger of flaming a +0 robe (24, 43, D) a +2 short sword a +0 robe a cursed ring of loudness the +10 quarterstaff "Reghy" {flame, rPois Int+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from poison. a +0 plate armour a cursed staff of wizardry a +0 robe a +0 short sword a cursed +0 robe (59, 43, D) a +0 long sword (unseen) (60, 43, D) 4 large rocks (61, 43, D) an arrow a +0 rapier a +0 robe (62, 43, D) 5 arrows (63, 43, D) a +0 shortbow (unseen) (72, 43, D) a +2 falchion of slicing a +0 robe a +0 dagger a +0 robe (23, 44, D) a +1 spear of venom a +0 robe an uncursed staff of poison a +0 robe (24, 44, D) a +0 great mace a +0 chain mail (25, 44, D) a +0 war axe an uncursed amulet of regeneration a +0 long sword (58, 44, D) a +2 mace of freezing (unseen) (61, 44, D) 8 arrows (62, 44, D) 2 arrows (unseen) (25, 45, D) a +0 battleaxe (unseen) (63, 45, D) 4 javelins of penetration (23, 46, D) a +0 long sword (unseen) (19, 49, D) a +4 scale mail of fire resistance (21, 49, D) a book of Air (23, 49, D) a plain deck of escape (24, 49, D) a +2 halberd of freezing (25, 49, D) a box of beasts (26, 49, D) a book of Debilitation (27, 49, D) a plain deck of changes (28, 49, D) a +0 hand axe (29, 49, D) a lamp of fire (30, 49, D) a +0 flail (32, 49, D) a +4 rapier of speed (33, 49, D) a lamp of fire (18, 50, D) an uncursed staff of air (19, 50, D) a plain deck of changes (20, 50, D) a plain deck of changes (21, 50, D) the +10 halberd of Summertime {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). (22, 50, D) a +0 trident (23, 50, D) a +0 long sword (24, 50, D) the amulet of the Camelopard {Inacc Str+4 Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your dexterity (+4). (25, 50, D) an uncursed staff of summoning (26, 50, D) a +3 halberd of flaming (27, 50, D) Xafo's Handbook of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Cold Conjuration/Ice 6 (28, 50, D) a +0 chain mail (29, 50, D) a manual of Short Blades (30, 50, D) a +0 short sword (31, 50, D) an uncursed staff of power (32, 50, D) a book of the Dragon (34, 50, D) an ornate deck of defence (0, 51, D) a +2 broad axe of chopping (2, 51, D) an uncursed amulet of the gourmand (3, 51, D) a book of Debilitation (5, 51, D) a +2 scale mail of fire resistance (6, 51, D) a +2 plate armour of poison resistance (7, 51, D) a +0 helmet of intelligence (8, 51, D) a disc of storms (9, 51, D) a +1 dagger of holy wrath (10, 51, D) 3 royal jellies (11, 51, D) a +0 whip (13, 51, D) the +7 plate armour of the Soldier {Int+7} It affects your intelligence (+7). (14, 51, D) a book of Alchemy (18, 51, D) a fan of gales (19, 51, D) a book of Callings (20, 51, D) a +0 dagger (21, 51, D) a phantom mirror (22, 51, D) the ring of Ajoenn {rPois rC- EV+2 Slay+5} [ring of evasion] It affects your evasion (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It protects you from poison. (23, 51, D) a +0 dagger (24, 51, D) the +2 ring mail of the Trees {rC- Str+4} It affects your strength (+4). It makes you vulnerable to cold. (25, 51, D) the -5 robe of Lifelessness {+Inv rElec MR- Str+5 Stlth+} It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (26, 51, D) an uncursed staff of cold (27, 51, D) a +3 morningstar of protection (29, 51, D) a book of Air (30, 51, D) a +6 spear (31, 51, D) an uncursed ring of protection from magic (32, 51, D) a +5 iron rod (13/13) (33, 51, D) a +0 dagger (0, 52, D) a phantom mirror (1, 52, D) a +0 plate armour of fire resistance (2, 52, D) a +0 broad axe (3, 52, D) a book of the Sky (4, 52, D) an uncursed staff of summoning (5, 52, D) the cursed +2 broad axe "Thude" {chop, rElec Str-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-2). It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (6, 52, D) the +6 hunting sling "Suesu" {flame, -Cast +Inv rElec Str-3 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+4). It insulates you from electricity. It lets you turn invisible. It prevents spellcasting. (7, 52, D) an uncursed ring of poison resistance (8, 52, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It enhances your eyesight. (9, 52, D) a +3 great mace of pain (10, 52, D) a +2 hand axe of chopping (11, 52, D) a +2 plate armour of cold resistance (12, 52, D) the ring "Usu Bugg" {+Blink rPois Str-2 Dex+2 Stlth-} [ring of loudness] It affects your strength (-2). It affects your dexterity (+2). It protects you from poison. It lets you blink. It makes you less stealthy. (13, 52, D) a +0 dagger (14, 52, D) the cursed -1 long sword "Orb Guardian's Doom" {vamp, +Rage Str+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It lets you go berserk. It has a curse placed upon it. (26, 52, D) a +0 short sword (unseen) (45, 52, D) a +2 robe of positive energy (46, 52, D) a +4 dagger of speed (47, 52, D) a +0 hat of intelligence (0, 53, D) a +2 ring of strength (1, 53, D) a phantom mirror (2, 53, D) a +0 hand axe (3, 53, D) a book of Battle (5, 53, D) a +1 plate armour of magic resistance (6, 53, D) a +0 hand crossbow of freezing (8, 53, D) a +1 rapier of speed (9, 53, D) an uncursed ring of invisibility (10, 53, D) an uncursed amulet of rage (11, 53, D) a book of Hinderance (12, 53, D) the Incunabulum of Moulding Spells Type Level a - Passwall Transmutation/Earth 3 b - Irradiate Conjuration/Transmutation 5 c - Ignite Poison Fire/Transmutation 5 d - Statue Form Transmutation/Earth 6 (14, 53, D) the +1 ring mail "Amupt" {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (24, 53, D) a +0 dagger a +0 robe a +0 hand axe (25, 53, D) the ring "Psoanif" {Ice rElec Str+3 Int-5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (26, 53, D) a +0 flail (27, 53, D) the +7 scimitar "Prixtur" {antimagic, rElec rF- rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. a +0 ring mail (29, 53, D) a +0 hand axe (23, 54, D) a +6 short sword of draining (unseen) (24, 54, D) the +10 spear "Teamom" {pain, rElec rPois rF+ Str+3 Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It protects you from poison. (25, 54, D) the +8 morningstar of Utobraso {crush, +Rage rPois Str-2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+3). It protects you from poison. It lets you go berserk. (unseen) (27, 54, D) a +0 dagger (28, 54, D) a +0 halberd of venom the +7 scale mail "Goes" {rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. (10, 55, D) the +4 trident of Winter {pain, rN+ MR+ Int-3 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (25, 55, D) a +3 long sword of electrocution a +0 plate armour a +0 broad axe a +0 plate armour a +0 dire flail a cursed +0 club a +0 dagger a +2 robe 2 large rocks (27, 55, D) the +7 mace of Awkwardness {flame, rElec rF- rC- Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to fire. It makes you vulnerable to cold. It insulates you from electricity. It enhances your eyesight. a +0 chain mail 6 large rocks a +0 glaive a +0 plate armour a +0 dagger the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. a +0 war axe a +1 shadow dragon armour (29, 55, D) a +0 flail (unseen) (7, 56, D) a +0 scimitar an uncursed ring of protection from magic (8, 56, D) a +2 lajatang of electrocution (9, 56, D) a +0 war axe the ring of Khulie {rElec rC- Str+3 Int+5 Stlth-} [ring of loudness] It affects your strength (+3). It affects your intelligence (+5). It makes you vulnerable to cold. It insulates you from electricity. It makes you less stealthy. (23, 56, D) a potion of blood (unseen) (24, 56, D) 4 large rocks (25, 56, D) a +0 dagger (unseen) (26, 56, D) 2 tomahawks 6 large rocks (27, 56, D) 4 large rocks (unseen) (28, 56, D) the ring of Jeass {Fire +Blink Str+8 Int-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+8). It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It lets you blink. (5, 57, D) a +0 hand axe (6, 57, D) a +0 robe (7, 57, D) an uncursed ring of see invisible (8, 57, D) a +0 halberd (9, 57, D) a -1 rod of the swarm (7/13) (25, 57, D) a +0 dagger (26, 57, D) a +0 flail (still there?) a +0 dagger (still there?) (7, 58, D) a +0 hand axe (8, 58, D) a cursed -2 battleaxe (9, 58, D) a cursed staff of cold a +0 robe (24, 58, D) a +3 trident of piercing (26, 58, D) a tomahawk (44, 58, D) a +0 war axe (46, 58, D) a +0 trident (48, 58, D) a stone (6, 59, D) a +3 flail of protection (7, 59, D) a +0 war axe (9, 59, D) a +0 dire flail a +3 whip a +0 hand axe of electrocution (11, 59, D) a +0 battleaxe (still there?) a +2 vampiric long sword (still there?) (14, 59, D) the cursed +3 war axe "Ogrebane" {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It has a curse placed upon it. (unseen) (23, 59, D) a tomahawk (44, 59, D) a cursed -2 spear (unseen) (45, 59, D) a +0 rapier (still there?) a ghoul corpse (still there?) (46, 59, D) a cursed -2 glaive (unseen) (7, 60, D) a +0 trident a +0 buckler of cold resistance (47, 60, D) a +2 scimitar of slicing (5, 61, D) a +0 long sword (6, 61, D) a +2 whip (11, 61, D) a cursed +2 scimitar (unseen)