Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a lamp of fire (20, 1, D) a +1 scimitar of slicing (21, 1, D) a scroll of fog (22, 1, D) the ring of the Ancient Realms {rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. (23, 1, D) a book of Party Tricks (24, 1, D) a +3 ring mail of magic resistance (25, 1, D) a +4 arbalest of flaming (26, 1, D) a plain deck of war (27, 1, D) a book of Burglary (28, 1, D) the ring "Crics" {rF+ Int-2 Slay+3 SInv} [ring of protection from fire] It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It enhances your eyesight. (29, 1, D) a +2 ring mail of cold resistance (35, 1, D) a book of Flames (36, 1, D) a +1 short sword of venom (37, 1, D) a Grand Grimoire (38, 1, D) a plain deck of defence (39, 1, D) the cursed -2 robe "Kilid" {+Inv rF+} It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (40, 1, D) an uncursed ring of sustain abilities (41, 1, D) a +0 dagger of flaming (42, 1, D) a +0 trident of protection (49, 1, D) a box of beasts (50, 1, D) the +10 halberd of Evolution {holy, MR++ Str+5 Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your dexterity (-4). It affects your resistance to hostile enchantments. Yredelemnul disapproves of the use of such an item. (51, 1, D) a +3 rapier of draining (52, 1, D) an uncursed ring of poison resistance (53, 1, D) a +0 flail (54, 1, D) a +3 iron rod (9/9) (55, 1, D) a plain deck of changes (61, 1, D) a +2 plate armour of fire resistance (62, 1, D) a crystal ball of energy (63, 1, D) a scroll of brand weapon (67, 1, D) a +0 club (68, 1, D) Gemuy's Tome of Torrid Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation 5 c - Iron Shot Conjuration/Earth 6 (0, 2, D) a +0 long sword (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +4 hunting sling of evasion (20, 2, D) the +2 whip of the Hero {flame, rN+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from negative energy. (21, 2, D) an uncursed staff of death (22, 2, D) the +8 mace of the Ten Deaths {freeze, +Inv MP+9 Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your magic capacity (+9). It lets you turn invisible. (23, 2, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (24, 2, D) a +0 hand crossbow of flaming (25, 2, D) a plain deck of defence (26, 2, D) a cursed ring of loudness (27, 2, D) a phantom mirror (28, 2, D) a +8 hand axe of electrocution (29, 2, D) the cursed -5 leather armour of the Mutiny {rElec} It insulates you from electricity. It has a curse placed upon it. (36, 2, D) a +2 arbalest of flaming (37, 2, D) a book of Beasts (38, 2, D) the ring of Pafuerosk {rPois rC++ Str-3 SInv Stlth+} [ring of stealth] It affects your strength (-3). It greatly protects you from cold. It protects you from poison. It enhances your eyesight. It makes you more stealthy. (39, 2, D) a +2 long sword of holy wrath (40, 2, D) an uncursed staff of death (41, 2, D) a +0 demon blade of distortion (42, 2, D) a +2 antimagic falchion (49, 2, D) a book of Minor Magic (50, 2, D) a disc of storms (51, 2, D) a +4 giant spiked club (52, 2, D) a lamp of fire (53, 2, D) an uncursed staff of air (54, 2, D) a scroll of brand weapon (55, 2, D) a book of Enchantments (62, 2, D) the cursed -5 ring mail of Inaction {Regen+ Str+2 Int-3 Dex+4} It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+4). It increases your rate of regeneration. It has a curse placed upon it. (73, 2, D) a +1 plate armour of cold resistance (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) an uncursed staff of cold (68, 3, D) a +0 leather armour a +0 falchion (74, 3, D) an uncursed staff of cold a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (50, 5, D) a +2 scythe of flaming (53, 5, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (37, 6, D) a +0 trident (53, 6, D) a +0 long sword a +0 robe (4, 7, D) a +3 large shield (unseen) (38, 7, D) a +0 scythe of slicing (40, 7, D) a +6 quarterstaff (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (38, 8, D) a +0 dire flail (38, 9, D) a +2 battleaxe of freezing (62, 9, D) a +1 ring mail of cold resistance (63, 9, D) a +2 dagger of holy wrath (64, 9, D) a +0 dagger (unseen) (70, 9, D) an uncursed staff of cold (71, 9, D) an uncursed staff of wizardry (37, 10, D) a +0 short sword a +0 robe a +0 buckler (39, 10, D) a +0 long sword (62, 10, D) a +0 scythe a +0 robe (70, 10, D) an uncursed staff of fire (37, 11, D) a +0 hand axe (unseen) (39, 11, D) a potion of blood (62, 11, D) a +3 quarterstaff of chaos (unseen) (63, 11, D) a potion of cure mutation (71, 12, D) the ring "Jeaf" {Wiz +Inv rPois Int+4 Slay-5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It lets you turn invisible. a +0 shield a +0 scale mail (2, 13, D) a +0 robe of positive energy (3, 13, D) an uncursed staff of cold (4, 13, D) the +0 scale mail of Jigsaw {rF+ rCorr Str+5 Dex-3} It affects your strength (+5). It affects your dexterity (-3). It protects you from fire. It protects you from acid and corrosion. (5, 13, D) a +5 short sword of holy wrath (6, 13, D) a +2 scimitar of flaming (7, 13, D) a +2 battleaxe of flaming (8, 13, D) an uncursed amulet of resist mutation (9, 13, D) the +5 morningstar "Koragaz" {freeze, rElec rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (10, 13, D) an uncursed amulet of stasis (11, 13, D) an uncursed amulet of guardian spirit (12, 13, D) a +2 great sword of draining (50, 13, D) the Handbook of Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 3 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 f - Ignite Poison Fire/Transmutation 5 (51, 13, D) a +1 battleaxe of freezing (52, 13, D) an uncursed ring of flight (53, 13, D) an ornate deck of changes (54, 13, D) the ring "Cerak" {Contam rN+ Int+4 Stlth+} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (55, 13, D) a plain deck of destruction (70, 13, D) an uncursed ring of protection from magic (unseen) (2, 14, D) the +1 plate armour "Ofaanakk" {MR+ Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (3, 14, D) a book of Envenomations (4, 14, D) a wand of heal wounds (4) the ring "Khet" {SustAb rElec rPois} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It insulates you from electricity. It protects you from poison. (5, 14, D) a +2 spear of piercing (6, 14, D) the +5 whip "Zelod" {speed, rPois Int+3 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from poison. It makes you less stealthy. (7, 14, D) an ornate deck of defence (8, 14, D) a +3 rod of clouds (10/10) (9, 14, D) a book of Changes (10, 14, D) a +5 trident of venom (11, 14, D) a +0 morningstar of protection (50, 14, D) the +6 morningstar "Jysugog" {drain, Noisy rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It may make noises in combat. (51, 14, D) an uncursed amulet of guardian spirit (52, 14, D) the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. (53, 14, D) a +2 vampiric bardiche (54, 14, D) the +2 chain mail "Azuich" {rF++ Str-2 Int-2 Dex-5 Stlth+} It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-5). It greatly protects you from fire. It makes you more stealthy. (55, 14, D) the Collected Works on the Quantum Escort Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Shadow Creatures Summoning 5 (2, 15, D) a +3 leather armour of fire resistance (3, 15, D) an uncursed staff of power (4, 15, D) a +2 scimitar of protection (5, 15, D) a book of Necromancy (6, 15, D) a +2 plate armour of poison resistance (7, 15, D) the ring of Doubts {rPois MR+ Str+2} [ring of poison resistance] It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (8, 15, D) a book of Ice (9, 15, D) an uncursed ring of see invisible (10, 15, D) the Guide on Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Lightning Bolt Conjuration/Air 5 (11, 15, D) an uncursed amulet of the gourmand (35, 15, D) a book of Death (36, 15, D) the +6 mace "Minotaur's Peril" {crush, +Rage rC+ Str-4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+3). It protects you from cold. It lets you go berserk. (37, 15, D) a +4 quarterstaff of protection (38, 15, D) a +2 hand crossbow of velocity (41, 15, D) the Grimoire of Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Alistair's Intoxication Transmutation/Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (42, 15, D) a +0 spear of venom (43, 15, D) a +1 battleaxe of venom (51, 15, D) 2 large rocks (35, 16, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (36, 16, D) a +1 mottled dragon armour (37, 16, D) a +4 arbalest of flaming (38, 16, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (39, 16, D) an uncursed ring of flight (42, 16, D) a cursed -3 ring of intelligence (43, 16, D) a +1 arbalest of freezing (51, 16, D) a large rock (52, 16, D) 4 large rocks (19, 17, D) an uncursed staff of power (20, 17, D) a +0 great sword (21, 17, D) a book of Conjurations (22, 17, D) a box of beasts (23, 17, D) the -7 ring mail of Immorality {Str+4} It affects your strength (+4). (24, 17, D) a cursed staff of energy (25, 17, D) a book of the Dragon (27, 17, D) a +1 chain mail of cold resistance (28, 17, D) an uncursed ring of flight (29, 17, D) a scroll of brand weapon (50, 17, D) a large rock (53, 17, D) a +5 rod of shadows (8/12) a +0 giant club a +0 giant club (61, 17, D) a +1 hunting sling of velocity (62, 17, D) a scroll of brand weapon (63, 17, D) a +3 plate armour of poison resistance (64, 17, D) a crystal ball of energy (71, 17, D) a cursed +4 ring of evasion (72, 17, D) the cursed +2 spear "Murmur" {freeze, Int+7 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (+4). It has a curse placed upon it. (73, 17, D) a +0 whip of venom (19, 18, D) 2 scrolls of fog (20, 18, D) the +3 leather armour "Loehoapi" {Stlth+} It makes you more stealthy. (23, 18, D) an uncursed staff of poison (25, 18, D) a +0 plate armour (26, 18, D) a plain deck of summoning (28, 18, D) a scroll of brand weapon (29, 18, D) a +0 chain mail (53, 18, D) a large rock (54, 18, D) a large rock (still there?) a +0 giant spiked club (still there?) (55, 18, D) a cursed -2 giant spiked club (62, 18, D) a cursed staff of fire (63, 18, D) a +0 scimitar (64, 18, D) an uncursed staff of death (71, 18, D) an uncursed ring of protection from magic (72, 18, D) an uncursed staff of poison (73, 18, D) the +4 short sword "Jicik" {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (10, 19, D) a +0 dagger (unseen) (23, 19, D) a +1 quarterstaff of protection (24, 19, D) an uncursed staff of death (25, 19, D) a lantern of shadows (50, 19, D) a cursed -3 glaive (52, 19, D) a large rock (6, 20, D) a +9 rod of shadows (12/12) (25, 20, D) a +2 falchion of slicing (unseen) (61, 20, D) a +2 trident of distortion (6, 21, D) a +2 short sword of electrocution (21, 21, D) a +0 great sword a +0 chain mail (23, 21, D) a +0 great sword (unseen) (24, 21, D) a +0 war axe (unseen) (25, 21, D) a +0 dire flail (unseen) (26, 21, D) a +0 arbalest (still there?) 2 bolts (still there?) (37, 21, D) a +0 halberd (39, 21, D) an uncursed staff of energy a +0 robe (41, 21, D) an uncursed ring of wizardry (63, 21, D) a +0 short sword a cursed -3 rapier a +0 leather armour (64, 21, D) a +0 long sword (unseen) (20, 22, D) a +1 arbalest of flaming (unseen) (21, 22, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a +0 chain mail a +0 arbalest 23 bolts (22, 22, D) a +0 great sword a +0 chain mail (23, 22, D) a +0 battleaxe a cursed +0 plate armour a +0 long sword a +3 blowgun of evasion a +0 chain mail 2 large rocks a +0 dire flail a cursed +0 chain mail (25, 22, D) a +0 long sword (still there?) a +0 dire flail (still there?) (26, 22, D) a +0 great mace (unseen) (27, 22, D) a +0 bardiche (unseen) (40, 22, D) a +0 robe (61, 22, D) a +0 long sword (62, 22, D) a +0 short sword (unseen) (72, 22, D) a +0 rapier (unseen) (22, 23, D) a bolt (24, 23, D) a large rock (26, 23, D) a +0 glaive (unseen) (37, 23, D) a +0 dagger a +0 robe (40, 23, D) a +0 battleaxe of freezing (25, 24, D) a bolt (23, 25, D) a large rock (49, 25, D) a +3 morningstar of flaming (51, 25, D) the ring "Feuruad" {Fire Str-2 Dex+4 Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-2). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (52, 25, D) the cursed +0 pair of boots "Weggus" {Contam rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (53, 25, D) a +1 leather armour of fire resistance (54, 25, D) a book of Ice (55, 25, D) a +3 hand axe of freezing (36, 26, D) a +3 dagger of venom (unseen) (50, 26, D) an uncursed amulet of faith (51, 26, D) a +5 hand axe of flaming (52, 26, D) an uncursed ring of poison resistance (53, 26, D) a +6 falchion of freezing (54, 26, D) a +3 leather armour of cold resistance (24, 27, D) a bolt a +0 robe 3 large rocks (61, 27, D) a +2 chain mail of fire resistance (63, 27, D) a Young Poisoner's Handbook (64, 27, D) an uncursed ring of positive energy (65, 27, D) a +4 blowgun (71, 27, D) a stone of tremors (72, 27, D) a +1 shadow dragon armour (73, 27, D) an uncursed staff of wizardry (7, 28, D) a +3 ring of intelligence (62, 28, D) a cursed -2 ring of protection (63, 28, D) a book of Spatial Translocations (64, 28, D) a book of the Warp (72, 28, D) a +4 ring of protection (73, 28, D) a +2 glaive of freezing (34, 29, D) the +4 lajatang "Steyqecs" {slice, rF- Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to fire. (35, 29, D) the ring of Law {rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from negative energy. (36, 29, D) a +0 morningstar of draining (37, 29, D) a +2 robe of positive energy (38, 29, D) an ornate deck of summoning (39, 29, D) the +4 quarterstaff "Giantslayer" {holy, *Rage rPois rF+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. Yredelemnul disapproves of the use of such an item. (40, 29, D) an ornate deck of changes (41, 29, D) the cursed -8 chain mail "Looc" {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (42, 29, D) a book of Conjurations (43, 29, D) a +3 shortbow of flaming (44, 29, D) a book of Changes (62, 29, D) a +0 arbalest (unseen) (63, 29, D) a +0 arbalest 24 bolts (64, 29, D) a +0 arbalest (unseen) (37, 30, D) an uncursed ring of stealth (39, 30, D) a +1 dagger of draining (40, 30, D) a book of Fire (41, 30, D) a +11 quarterstaff (42, 30, D) an uncursed staff of conjuration (62, 30, D) 3 arrows (63, 30, D) a bolt a +0 shortbow 16 arrows (64, 30, D) a +0 arbalest (unseen) (5, 31, D) a cursed -1 war axe (unseen) (9, 31, D) a +2 whip (10, 31, D) a +0 broad axe (63, 31, D) 3 bolts a +0 shortbow 13 arrows (64, 31, D) a +0 shortbow (unseen) (1, 32, D) a +0 pearl dragon armour (2, 32, D) a cursed staff of conjuration (3, 32, D) a +0 short sword of electrocution (4, 32, D) the +1 faerie dragon armour {rPois rCorr Str+3 Int+4} (still there?) It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. It protects you from acid and corrosion. a +1 lajatang of pain (still there?) (5, 32, D) a +6 executioner's axe of pain (still there?) the +10 glaive of Purpose {flame, rF+ MR+ MP+9 Str-5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (6, 32, D) an uncursed staff of poison (7, 32, D) a +2 quarterstaff of protection (8, 32, D) a lantern of shadows (9, 32, D) a +0 cloak of invisibility (still there?) a +0 scimitar (still there?) (10, 32, D) a +2 ring mail of fire resistance (11, 32, D) a +0 mottled dragon armour (still there?) a +1 long sword (still there?) (12, 32, D) a +4 scale mail of cold resistance (13, 32, D) an uncursed staff of energy (26, 32, D) the cursed ring of Obryver {Contam Str-3 Int+3 Dex+3} [ring of strength] It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+3). It causes magical contamination when unequipped. It has a curse placed upon it. a cursed +6 ring of intelligence a cursed +6 ring of intelligence a +3 ring of intelligence (63, 32, D) 2 arrows (72, 32, D) a +0 spear (2, 33, D) a book of Power (3, 33, D) a box of beasts (4, 33, D) a cursed -2 ring of dexterity (5, 33, D) a +2 pair of gloves of dexterity (6, 33, D) a potion of agility (7, 33, D) the cursed +0 ring mail of the Hurricane {MR+ Str+4} (still there?) It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a book of Frost (still there?) (9, 33, D) a book of the Sky (10, 33, D) the +5 spear "Proucs" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (11, 33, D) a scroll of brand weapon (still there?) a +0 long sword (still there?) (12, 33, D) a +2 ring mail of poison resistance (13, 33, D) a disc of storms (19, 33, D) a +3 hunting sling of velocity (21, 33, D) an uncursed staff of wizardry (22, 33, D) the -1 war axe "Oghegu" {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (23, 33, D) a plain deck of defence (24, 33, D) an ornate deck of defence (25, 33, D) a +1 hunting sling of flaming (27, 33, D) a +1 plate armour of magic resistance (29, 33, D) a phantom mirror (38, 33, D) a +0 robe (unseen) (63, 33, D) 2 bolts 3 arrows (73, 33, D) a +0 rapier (unseen) (2, 34, D) a legendary deck of changes (3, 34, D) a plain deck of wonders (4, 34, D) a +0 giant club (5, 34, D) an uncursed staff of death (6, 34, D) the amulet "Khoskad" {Regen+ Str+2} [amulet of regeneration] It affects your strength (+2). It increases your rate of regeneration. (7, 34, D) a scroll of fog (8, 34, D) a +2 robe of cold resistance (still there?) a +2 scimitar of flaming (still there?) (9, 34, D) a +0 ring mail (still there?) a +0 short sword (still there?) (10, 34, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (still there?) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). a +1 whip (still there?) (11, 34, D) a +4 rod of shadows (11/11) (12, 34, D) a +4 trident of venom (13, 34, D) an uncursed ring of positive energy (19, 34, D) a +0 hand axe (20, 34, D) a +0 greatsling of flaming (22, 34, D) an uncursed staff of power (23, 34, D) an Akashic Record (24, 34, D) the Tome of Twisted Augmentations Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Sure Blade Hexes/Charms 2 d - Regeneration Charms/Necromancy 3 e - Control Teleport Charms/Translocation 4 (25, 34, D) an uncursed staff of fire (26, 34, D) a book of Flames (27, 34, D) a book of Spatial Translocations (29, 34, D) a book of Enchantments (37, 34, D) a +0 whip (42, 34, D) a +0 shield a +0 whip (63, 34, D) a bolt 2 arrows (8, 35, D) the cursed +0 ring mail "Neulegy" {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (9, 35, D) a +0 robe (unseen) (10, 35, D) 2 large rocks of returning (21, 35, D) a +0 battleaxe (22, 35, D) an uncursed staff of death (23, 35, D) a lantern of shadows (24, 35, D) an ornate deck of changes (25, 35, D) a book of Control (26, 35, D) a +0 trident (27, 35, D) the +5 scale mail of Lyfruowi {rPois rN+ MR-} It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (36, 35, D) a +0 shield (unseen) (24, 36, D) a cursed -2 long sword a +0 cloak an uncursed amulet of resist corrosion (24, 37, D) a +0 halberd (25, 37, D) a +0 glaive (26, 37, D) a +0 long sword (49, 37, D) an uncursed staff of fire (50, 37, D) 4 scrolls of enchant armour (51, 37, D) a +2 short sword of venom (52, 37, D) a book of Changes (53, 37, D) a +0 whip (54, 37, D) a plain deck of wonders (59, 37, D) the +12 great sword of Zeodgh {vamp, Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you more stealthy. (60, 37, D) a scroll of brand weapon (62, 37, D) a +1 rapier of holy wrath (69, 37, D) a +0 fire dragon armour (71, 37, D) a +0 hand crossbow of flaming (72, 37, D) the +3 plate armour of Mneeg {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (73, 37, D) an uncursed staff of wizardry (10, 38, D) a +0 short sword (unseen) (11, 38, D) a poisoned arrow (21, 38, D) a +4 ring of strength (22, 38, D) a +0 dire flail (23, 38, D) a +0 hand axe an uncursed ring of poison resistance a +0 cloak a +0 long sword a +0 cloak a +5 iron rod (5/9) (24, 38, D) a +0 mace a +0 battleaxe (25, 38, D) a +0 battleaxe (still there?) a +3 triple sword of slicing (still there?) (26, 38, D) a +0 mace an uncursed ring of wizardry a +0 short sword (27, 38, D) a +0 trident (28, 38, D) a +0 mace (49, 38, D) a +2 dagger of flaming (50, 38, D) a book of Burglary (51, 38, D) the Catalogue of Enchantment Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Invisibility Hexes 6 (53, 38, D) a book of Geomancy (59, 38, D) a +1 flail of holy wrath (60, 38, D) an uncursed ring of fire (61, 38, D) the cursed -2 hand axe of the Solstice {freeze, Str+2 Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (63, 38, D) a fan of gales (70, 38, D) a +2 leather armour of magic resistance (71, 38, D) an uncursed staff of poison (72, 38, D) an uncursed ring of stealth (73, 38, D) a +4 chain mail of fire resistance (5, 39, D) a +0 animal skin (unseen) (21, 39, D) a +6 short sword of electrocution (22, 39, D) a +0 mace (still there?) a +0 battleaxe (still there?) (23, 39, D) a +0 hand axe a +0 dire flail (24, 39, D) a +0 long sword a +0 hand axe a +0 cloak (25, 39, D) a +0 mace (unseen) (26, 39, D) a +0 shield a cursed -2 long sword a +0 cloak (27, 39, D) a +0 glaive (29, 39, D) a +0 dagger (unseen) (61, 39, D) the +3 hunting sling of Psotzuam {venom, Contam rN+ MP+9 Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. (25, 40, D) a potion of blood (49, 42, D) a +0 large shield (unseen) (51, 43, D) a cursed +0 robe a +0 spear (49, 44, D) a +0 robe (unseen) (50, 44, D) a +0 shield (unseen) (51, 44, D) a +0 robe a +0 battleaxe (52, 44, D) a +0 robe a cursed +3 dire flail (53, 45, D) a +0 club (unseen)