Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a book of Annihilations (63, 1, D) a plain deck of wonders (67, 1, D) a +4 vampiric short sword (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (8, 2, D) a +6 ring of intelligence (60, 2, D) a +0 shortbow 17 arrows (61, 2, D) a +0 shortbow 13 arrows (62, 2, D) a +5 dagger of speed a +0 shortbow of flaming 12 arrows (73, 2, D) a +5 battleaxe of chopping (75, 2, D) a disc of storms (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) 8 arrows (62, 3, D) a cursed +0 shortbow 11 arrows (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (60, 4, D) an arrow (61, 4, D) 5 arrows (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (61, 5, D) 4 arrows (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) 2 arrows (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 flail (62, 9, D) a +0 short sword (63, 9, D) a +3 trident of venom (70, 9, D) a +2 trident of flaming (72, 9, D) the cursed -2 morningstar of Impatience {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (62, 10, D) an uncursed amulet of warding (70, 10, D) a +4 mace of crushing (72, 10, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (62, 11, D) the +4 war axe "Demonbane" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (62, 12, D) a +0 dagger a +2 dagger of venom a +0 robe (62, 17, D) an uncursed ring of ice (64, 17, D) the ring of Red Wine {SustAb Str+4 Dex-3 SInv} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+4). It affects your dexterity (-3). It enhances your eyesight. (72, 17, D) an uncursed staff of earth (62, 18, D) a cursed -3 ring of protection (63, 18, D) a +1 pair of gloves of archery (64, 18, D) a book of Clouds (71, 18, D) an uncursed staff of conjuration (72, 18, D) an uncursed staff of death (73, 18, D) a plain deck of wonders (61, 20, D) a +0 mace (unseen) (62, 20, D) a +0 dagger (unseen) (63, 20, D) a +0 trident a +0 ring mail (73, 20, D) a +0 halberd (unseen) (62, 22, D) a +1 scimitar of holy wrath a +0 chain mail (64, 22, D) a cursed -3 glaive (unseen) (61, 27, D) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 27, D) a +2 ring of protection (63, 27, D) a +3 hunting sling of evasion (64, 27, D) a book of the Sky (65, 27, D) the ring of Shirerof {rPois Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from poison. (72, 27, D) a cursed amulet of inaccuracy (62, 28, D) the Handbook of Lightness and Bewitchment Spells Type Level a - Repel Missiles Charms/Air 2 b - Tukima's Dance Hexes 3 c - Airstrike Air 4 d - Enslavement Hexes 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (63, 28, D) an uncursed amulet of warding (64, 28, D) an uncursed staff of earth (71, 28, D) a lantern of shadows (72, 30, D) the +1 hunting sling of the Saviour {freeze, rC+ rN+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It protects you from negative energy. (73, 31, D) a +1 dagger of freezing (50, 37, D) a scroll of brand weapon (51, 37, D) a +2 scale mail of cold resistance (52, 37, D) a +1 quarterstaff of protection (59, 37, D) a +3 leather armour of fire resistance (60, 37, D) the +7 falchion of Analysis {drain, rPois Str-5 Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (+7). It protects you from poison. (61, 37, D) a stone of tremors (62, 37, D) the ring of Wishful Thinking {rF+ Str+6 Dex+4} [ring of protection from fire] It affects your strength (+6). It affects your dexterity (+4). It protects you from fire. (63, 37, D) a book of Necromancy (69, 37, D) a fan of gales (70, 37, D) a +2 helmet of see invisible (71, 37, D) a +0 whip of flaming (72, 37, D) an uncursed ring of positive energy (73, 37, D) a lantern of shadows (49, 38, D) a book of Alchemy (50, 38, D) a +2 hand crossbow of freezing (51, 38, D) an uncursed staff of energy (52, 38, D) an uncursed staff of earth (53, 38, D) the +14 ice dragon armour of Courage {-Tele rElec rF- rC++ Stlth+} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (59, 38, D) a +3 leather armour of positive energy (60, 38, D) the +7 short sword "Embalmer" {freeze, +Blink Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you blink. (61, 38, D) the +7 rapier of Nemelex Xobeh's Fury {holy, *Rage rElec rPois MR+ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. Yredelemnul disapproves of the use of such an item. (62, 38, D) an uncursed ring of positive energy (63, 38, D) the +5 flail "Thikkifinn" {crush, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. (70, 38, D) an uncursed ring of sustain abilities (71, 38, D) a plain deck of defence (72, 38, D) a +6 ring of evasion (68, 42, D) a +0 war axe (unseen) (69, 43, D) a +0 mace (unseen)