Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the +6 halberd of Unreason {chop, rElec rPois rF-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (20, 1, D) a sack of spiders (21, 1, D) the +4 spear of Watchfulness {drain, Noisy rElec rF+ rC+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. It insulates you from electricity. It enhances your eyesight. It may make noises in combat. (22, 1, D) a plain deck of summoning (23, 1, D) a +6 mace of draining (24, 1, D) a +5 vampiric spear (25, 1, D) a +1 halberd of protection (27, 1, D) an uncursed staff of death (28, 1, D) an uncursed staff of earth (29, 1, D) the +6 arbalest of the Moon {freeze, rF+ Str+6 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from fire. It enhances your eyesight. (35, 1, D) a +2 plate armour of poison resistance (36, 1, D) a +0 rapier of holy wrath (38, 1, D) a +2 chain mail of poison resistance (41, 1, D) a scroll of brand weapon (49, 1, D) the +7 dagger of Towet {freeze, rElec rF+ rC- rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. (51, 1, D) the +4 large shield of the Blizzard {rElec rF- rCorr} It makes you vulnerable to fire. It insulates you from electricity. It protects you from acid and corrosion. (52, 1, D) a stone of tremors (54, 1, D) a +1 vampiric war axe (55, 1, D) the +2 hand crossbow of Zin's Esteem {velocity, +Inv rPois} Any bolt fired from it inflicts extra damage. It protects you from poison. It lets you turn invisible. (61, 1, D) an uncursed staff of air (62, 1, D) an ornate deck of changes (67, 1, D) a book of Ice (69, 1, D) a +2 ring mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 ring mail of fire resistance (20, 2, D) the Tome of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Spellforged Servitor Conjuration/Summoning 7 (22, 2, D) a book of Beasts (23, 2, D) a +6 trident of piercing (24, 2, D) a +2 rod of ignition (10/10) (25, 2, D) a +2 chain mail of positive energy (26, 2, D) a +2 scimitar of slicing (27, 2, D) a +1 fire dragon armour (28, 2, D) an uncursed staff of cold (29, 2, D) a +2 fire dragon armour (36, 2, D) a book of Debilitation (37, 2, D) the Compendium of Icy Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Condensation Shield Ice 4 e - Metabolic Englaciation Hexes/Ice 5 f - Cigotuvi's Embrace Necromancy 5 (42, 2, D) a +0 quarterstaff (49, 2, D) the cursed +2 battleaxe "Earthworm" {freeze, rPois rC+ Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from cold. It protects you from poison. It has a curse placed upon it. (50, 2, D) a +1 glaive of protection (51, 2, D) a book of the Warp (52, 2, D) a +1 battleaxe of freezing (53, 2, D) a +3 arbalest of velocity (54, 2, D) a book of Summonings (55, 2, D) a book of Callings (62, 2, D) a +2 bardiche of chopping (73, 2, D) a +0 hand crossbow of flaming (75, 2, D) a book of Flames (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (39, 3, D) the +0 rapier "Ijajodan" {holy, Str+2 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (+3). (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (24, 6, D) an uncursed staff of fire (62, 6, D) an uncursed ring of positive energy (4, 7, D) a +3 large shield (unseen) (24, 7, D) the -8 plate armour "Ekeurgho" {rPois Str+4} It affects your strength (+4). It protects you from poison. (40, 7, D) a +2 spear of piercing a +4 chain mail of fire resistance (4, 8, D) a +5 crystal plate armour (unseen) (38, 8, D) a +0 antimagic rapier a +0 animal skin (39, 8, D) a +0 greatsling a +0 quarterstaff 17 sling bullets the +4 mace of Cuasch {freeze, +Fly rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It enhances your eyesight. It lets you fly. a +0 robe a +0 buckler (40, 8, D) a +2 quick blade a +0 robe a +0 buckler (51, 8, D) an ice dragon hide (52, 8, D) the +6 morningstar of Valiance {holy, rPois rC- Str+2 Int+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (53, 8, D) a +1 battleaxe of freezing (unseen) (38, 9, D) a +0 robe a +2 lajatang of pain a +0 robe (39, 9, D) 2 sling bullets (40, 9, D) an uncursed staff of summoning a +0 robe a +3 antimagic rapier a +0 robe (61, 9, D) a +0 long sword (62, 9, D) a +2 leather armour of cold resistance (63, 9, D) a +0 long sword (70, 9, D) an uncursed staff of summoning (71, 9, D) a +1 leather armour of poison resistance (72, 9, D) a box of beasts (38, 10, D) a +0 club a +0 hunting sling 21 stones (63, 10, D) a +0 short sword (unseen) (70, 10, D) an uncursed staff of power (72, 10, D) an uncursed ring of magical power (39, 12, D) a sling bullet (61, 12, D) the +9 hand axe of the Hawk {flame, +Rage rElec rC- rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (unseen) (62, 12, D) a +6 demon whip of draining (still there?) a +0 long sword (still there?) (49, 13, D) a +2 dire flail of protection (50, 13, D) an uncursed amulet of rage (51, 13, D) a +5 whip of pain (53, 13, D) a disc of storms (54, 13, D) an uncursed staff of earth (55, 13, D) a wand of hasting (5) (71, 13, D) a +0 rapier a +0 robe (50, 14, D) an uncursed staff of poison (51, 14, D) a +2 buckler a +0 spear (52, 14, D) an uncursed ring of ice (53, 14, D) the Papyrus of Confrontation and the Volcanoes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Delayed Fireball Conjuration/Fire 7 (54, 14, D) the +10 halberd of Classification {chop, rElec rN+ Str+5 Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-5). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (55, 14, D) a book of Debilitation (72, 14, D) a +0 rapier (unseen) (37, 15, D) the +2 robe "Kleyg" {rC+ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It protects you from cold. (38, 15, D) an uncursed staff of power (39, 15, D) the ring "Kliawon" {Ice MR- Int+4 Dex+7} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+4). It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. the amulet "Wonar" {Stasis rN+ Str+4 Int+3} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+4). It affects your intelligence (+3). It protects you from negative energy. a +2 antimagic long sword (40, 15, D) the +0 helmet of the Rose {rPois Str+3} It affects your strength (+3). It protects you from poison. a plain deck of defence (41, 15, D) a cursed amulet of inaccuracy (43, 15, D) the +5 halberd "Embalmer" {venom, +Rage Str+4 Int-3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-3). It lets you go berserk. (36, 16, D) a +6 ring of protection (37, 16, D) an uncursed staff of fire (38, 16, D) a book of Minor Magic (39, 16, D) a +2 dagger of venom (40, 16, D) an ornate deck of changes (41, 16, D) a +2 falchion of distortion (42, 16, D) a book of Cantrips (43, 16, D) an ornate deck of wonders (24, 17, D) a +0 dagger (25, 17, D) a +2 battleaxe of holy wrath (61, 17, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (62, 17, D) a +5 battleaxe of distortion (63, 17, D) an uncursed staff of wizardry (64, 17, D) a +4 quarterstaff of crushing (71, 17, D) the amulet of Pnicaosigg {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. (72, 17, D) an uncursed ring of fire (73, 17, D) a +5 hand crossbow of evasion (20, 18, D) a book of Control (21, 18, D) an uncursed ring of protection from fire (22, 18, D) a +4 chain mail of fire resistance (24, 18, D) a sack of spiders (25, 18, D) a +2 flail of holy wrath (still there?) a phial of floods (still there?) (63, 18, D) a +6 ring of protection (64, 18, D) 4 scrolls of enchant armour (71, 18, D) a +3 giant club (72, 18, D) a +6 great sword of flaming (73, 18, D) a book of Control (25, 19, D) an uncursed staff of fire (unseen) (27, 19, D) a +0 robe (unseen) (28, 19, D) the +7 quick blade of Stroy {vamp, rElec MP+9 Str-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-5). It insulates you from electricity. It affects your magic capacity (+9). (unseen) (29, 19, D) 2 potions of magic (51, 19, D) a +0 spear (unseen) (24, 20, D) the Incunabulum of the Destructive Birds Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (25, 20, D) the +6 great mace of Cuamich {crush, *Rage Dex+4 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It enhances your eyesight. It may make you go berserk in combat. an uncursed staff of wizardry (still there?) (51, 20, D) a +0 quarterstaff (unseen) (52, 20, D) a +0 robe a +2 quarterstaff of draining (53, 20, D) a +0 robe (24, 21, D) a +2 scimitar of holy wrath (27, 21, D) a +2 hat of see invisible (unseen) (39, 21, D) 2 large rocks (51, 21, D) a +0 quarterstaff of speed (unseen) (70, 21, D) a +0 great sword (unseen) (71, 21, D) a +3 scimitar (unseen) (21, 22, D) an uncursed staff of wizardry (unseen) (37, 22, D) a +0 giant club (unseen) (38, 22, D) 3 large rocks (unseen) (39, 22, D) a +2 battleaxe of freezing 2 large rocks (24, 23, D) a -1 spear (still there?) an uncursed amulet of regeneration (still there?) (25, 23, D) a wand of frost (20) (unseen) (37, 23, D) a +0 giant spiked club (still there?) 5 large rocks (still there?) (38, 23, D) 4 large rocks (39, 23, D) a +0 giant club a +0 giant spiked club 2 large rocks a +0 giant club a +0 giant club a +0 dire flail (23, 24, D) 2 large rocks of returning (unseen) (39, 24, D) a troll hide (23, 25, D) a +2 scimitar of flaming (unseen) (39, 25, D) a large rock (49, 25, D) an uncursed ring of wizardry (50, 25, D) a +1 short sword of protection (51, 25, D) a book of Hinderance (52, 25, D) a disc of storms (53, 25, D) a +2 chain mail of fire resistance (54, 25, D) the +4 bardiche of the Unkillable {speed, Contam rF++ rN+++ Str-5} Attacks with this weapon are significantly faster. It affects your strength (-5). It greatly protects you from fire. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (55, 25, D) a plain deck of defence (50, 26, D) a phantom mirror (51, 26, D) a +2 hand axe of flaming (52, 26, D) a +0 vampiric broad axe (53, 26, D) a +0 rapier of draining (54, 26, D) an uncursed ring of sustain abilities (61, 27, D) a scroll of brand weapon (62, 27, D) the Tome of Dusty Confrontation Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Spellforged Servitor Conjuration/Summoning 7 (63, 27, D) an uncursed ring of positive energy (64, 27, D) an uncursed staff of conjuration (65, 27, D) a book of Burglary (71, 27, D) a +0 trident (73, 27, D) a phial of floods (62, 28, D) an uncursed staff of power (63, 28, D) a cursed -6 ring of strength (64, 28, D) an uncursed ring of wizardry (71, 28, D) the cursed -1 scale mail "Qoakoar" {rN+ rCorr Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (72, 28, D) an uncursed staff of poison (73, 28, D) an uncursed ring of magical power (34, 29, D) the amulet "Cramyla" {Gourm Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you more stealthy. (38, 29, D) a manual of Short Blades a book of Necromancy (39, 29, D) a +0 robe (40, 29, D) a +0 trident (42, 29, D) a +0 trident (43, 29, D) a +0 spear (44, 29, D) an uncursed staff of power (35, 30, D) an uncursed staff of air (36, 30, D) a +0 quarterstaff (still there?) an uncursed staff of earth (still there?) (38, 30, D) a +0 robe (39, 30, D) a +0 trident (40, 30, D) a +2 dagger of draining (41, 30, D) Cyle's Handbook of Translocation Spells Type Level a - Apportation Translocation 1 b - Warp Weapon Charms/Translocation 5 c - Summon Forest Summoning/Translocation 5 (43, 30, D) an uncursed staff of conjuration (71, 30, D) a +0 trident (unseen) (72, 30, D) a +0 vampiric trident a throwing net (73, 30, D) a +2 vampiric trident (unseen) (74, 30, D) a +0 shortbow (unseen) (72, 31, D) an arrow (74, 31, D) a +0 trident (40, 32, D) a +0 trident a +2 ring mail of poison resistance (41, 32, D) a +2 rapier of electrocution a +0 robe (72, 32, D) 6 arrows (38, 33, D) an uncursed ring of ice a +0 robe (72, 33, D) an arrow (38, 34, D) a +6 trident of freezing a +4 chain mail of fire resistance a cursed amulet of resist corrosion (72, 34, D) an arrow (38, 35, D) a +1 rapier of draining a +0 robe a +3 rapier of venom (39, 35, D) a +4 falchion of protection 13 poisoned javelins a +0 leather armour a +4 antimagic trident a +0 robe (41, 35, D) a +0 quarterstaff of protection (unseen) (37, 36, D) a +2 morningstar of venom (unseen) (40, 36, D) a poisoned javelin a +2 bardiche of freezing a +0 robe (41, 36, D) a +0 trident (unseen) (38, 37, D) a tomahawk (39, 37, D) a +6 rapier of speed (still there?) 2 tomahawks (still there?) 4 poisoned javelins (still there?) (40, 37, D) a +0 trident (unseen) (49, 37, D) a +0 robe (50, 37, D) a plain deck of wonders (51, 37, D) 4 scrolls of enchant armour (52, 37, D) a +0 quarterstaff (53, 37, D) a cursed staff of death (59, 37, D) a +6 ring of intelligence a +0 pair of boots of running a +0 shield a +0 scale mail (60, 37, D) a stone of tremors (61, 37, D) a plain deck of changes (69, 37, D) a book of Enchantments (70, 37, D) a +1 morningstar of draining (72, 37, D) a +3 trident of venom (73, 37, D) the ring of Mirth {Ice +Blink Dex+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It lets you blink. (49, 38, D) a plain deck of summoning (50, 38, D) a +2 robe (51, 38, D) a book of Envenomations (52, 38, D) a +0 war axe (53, 38, D) a +2 ring mail of fire resistance (59, 38, D) an uncursed staff of earth (60, 38, D) an ornate deck of defence (61, 38, D) the +5 mace "Sastunan" {drain, +Fly Int+7 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (+5). It lets you fly. (62, 38, D) a +3 broad axe of distortion (63, 38, D) a scroll of recharging (71, 38, D) the cursed -2 short sword "Psesh" {pierce, -Cast rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It prevents spellcasting. It has a curse placed upon it. (73, 38, D) a +1 executioner's axe of electrocution (44, 40, D) a poisoned javelin (50, 41, D) a +0 longbow (unseen) (50, 42, D) 3 arrows (51, 42, D) a +0 quarterstaff of crushing a +0 greatsling (51, 43, D) 2 sling bullets 2 arrows a +3 morningstar of holy wrath a +0 animal skin (52, 43, D) the +2 robe "Xepreppu" {rC+ rN+} It protects you from cold. It protects you from negative energy. (61, 43, D) a +2 scythe of protection (51, 44, D) 4 arrows 4 sling bullets (62, 44, D) a +1 ice dragon armour (50, 45, D) an arrow (51, 45, D) a +2 hand axe of distortion (still there?) 2 sling bullets (still there?) (52, 45, D) a +0 war axe (unseen)