Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 dagger (62, 1, D) a book of Maledictions (63, 1, D) an uncursed staff of conjuration (67, 1, D) the +6 scale mail of Disguise {rPois rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It protects you from poison. (68, 1, D) a +1 chain mail of poison resistance (69, 1, D) an uncursed ring of magical power (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a box of beasts (73, 2, D) a +2 shortbow of flaming (75, 2, D) a book of Envenomations (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +0 club (62, 4, D) a +2 battleaxe of electrocution (63, 4, D) a +0 flail (74, 4, D) a +6 ring of intelligence a +6 ring of intelligence (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 hand axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed ring of ice (70, 9, D) the amulet of Scepticism {Clar +Blink rElec rPois MP-9 Int-2} [amulet of clarity] It provides mental clarity. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It lets you blink. (71, 9, D) a box of beasts (72, 9, D) a scroll of brand weapon (70, 10, D) an uncursed staff of cold (72, 10, D) the +9 dagger of the Hundredfold Hells {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (61, 11, D) a +0 trident (62, 11, D) a +0 trident (63, 11, D) a cursed -1 trident (unseen) (62, 12, D) a +0 shield a +0 scale mail a +0 war axe a +0 trident (70, 12, D) a cursed -3 falchion (unseen) (71, 12, D) a cursed -2 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 14, D) 2 throwing nets (61, 17, D) a cursed amulet of clarity (62, 17, D) a +3 ring of intelligence (64, 17, D) a cursed staff of fire (71, 17, D) a Necronomicon (72, 17, D) the +0 scale mail of the Eternal Void {+Blink Int+4} It affects your intelligence (+4). It lets you blink. (73, 17, D) a book of Debilitation (62, 18, D) a +0 hand axe of freezing (63, 18, D) a +1 morningstar of distortion (64, 18, D) a wand of hasting (4) (71, 18, D) a +1 great mace of protection (72, 18, D) the cursed -4 robe of Death Resistance {MP+9 Int+2} It affects your intelligence (+2). It affects your magic capacity (+9). It has a curse placed upon it. (73, 18, D) a +1 falchion of holy wrath (61, 27, D) the cursed -2 flail "Lerrem" {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. It has a curse placed upon it. (62, 27, D) the +3 arbalest of Leaselir {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (63, 27, D) a stone of tremors (64, 27, D) a +1 hand axe of flaming (65, 27, D) a +1 ring mail of cold resistance (71, 27, D) a +0 vampiric spear (72, 27, D) a +1 broad axe of chopping (73, 27, D) a +1 great sword of holy wrath (62, 28, D) a +6 ring of strength (63, 28, D) an uncursed staff of conjuration (71, 28, D) a plain deck of wonders (72, 28, D) a box of beasts (73, 28, D) an uncursed staff of cold (63, 31, D) a +0 trident a naga corpse (64, 31, D) a +0 dire flail a +0 robe (64, 32, D) a water moccasin corpse (62, 33, D) a ball python corpse (64, 33, D) a ball python corpse (59, 37, D) a book of Control (60, 37, D) a fan of gales (61, 37, D) a +2 hand axe of pain (62, 37, D) a manual of Staves (63, 37, D) a phial of floods (69, 37, D) a +2 ring of dexterity (70, 37, D) a book of Unlife (71, 37, D) a lantern of shadows (72, 37, D) a +0 long sword (73, 37, D) a +3 ring of intelligence (59, 38, D) the +11 whip of Zemoph {pain, Contam rElec rF- MR+ Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (60, 38, D) an uncursed staff of energy (61, 38, D) a box of beasts (62, 38, D) an uncursed staff of wizardry (63, 38, D) a +2 hand axe of venom (70, 38, D) a +0 dagger (71, 38, D) a book of Necromancy (72, 38, D) an uncursed ring of protection from fire (73, 38, D) an uncursed ring of positive energy (71, 41, D) a +0 short sword a +0 shortbow 24 arrows a cursed -1 long sword a +0 leather armour a +2 hand axe of electrocution a +0 robe an elf corpse an orc corpse (72, 41, D) a +0 dagger (unseen) (73, 41, D) a +0 short sword (unseen) (71, 42, D) a +0 long sword a +2 dagger of venom a +0 leather armour an arrow an elf corpse (72, 42, D) an arrow (73, 42, D) a +3 quarterstaff of crushing (71, 43, D) a +0 rapier (71, 44, D) an arrow