Musteatbrain the Dungeon (7, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 halberd of chopping (63, 1, D) the +3 dagger of Mneafoc {flame, -Cast +Blink +Rage rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It lets you blink. It lets you go berserk. It prevents spellcasting. (68, 1, D) a book of Power (69, 1, D) the ring of the Quahog {Str+5 Int+2} [ring of strength] It affects your strength (+5). It affects your intelligence (+2). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 dagger (73, 2, D) a +2 blowgun (75, 2, D) an uncursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (63, 4, D) a +0 short sword a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 morningstar of crushing (62, 9, D) a scroll of brand weapon (63, 9, D) an uncursed staff of death (70, 9, D) a +0 falchion (71, 9, D) a stone of tremors (72, 9, D) a +1 chain mail of fire resistance (62, 10, D) an uncursed staff of summoning (70, 10, D) a +5 quarterstaff of crushing (72, 10, D) a +2 dire flail of draining (62, 11, D) a +0 glaive a +0 robe (70, 11, D) a bolt (70, 12, D) a +0 long sword a +0 ring mail (71, 12, D) a +5 battleaxe of chopping a +0 chain mail (72, 12, D) a +0 hand axe of electrocution a +0 arbalest 22 bolts a +0 scale mail (72, 13, D) a +0 flail (unseen) (61, 17, D) the cursed ring "Xonit" {rC- Int+6 Dex-2} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (-2). It makes you vulnerable to cold. It has a curse placed upon it. (62, 17, D) an uncursed staff of fire (63, 17, D) a +3 dagger of speed (64, 17, D) a +0 hand axe of electrocution (71, 17, D) a cursed +2 ring of strength (72, 17, D) an uncursed ring of magical power (73, 17, D) a +2 long sword of slicing (62, 18, D) a +6 shortbow of flaming (63, 18, D) the +11 quarterstaff of Cruc {crush, +Inv rC- Str+4 Int-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-3). It makes you vulnerable to cold. It lets you turn invisible. It makes you more stealthy. (64, 18, D) the amulet of Psenuozu {Faith +Fly Int-3 Slay+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you fly. (71, 18, D) an uncursed staff of power (72, 18, D) a +4 greatsling of freezing (73, 18, D) a +2 arbalest of flaming (73, 21, D) a +0 dagger a +0 scale mail (72, 23, D) a +0 long sword a +0 leather armour (61, 27, D) the +4 chain mail "Musiv" {-Tele rElec rPois} It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (62, 27, D) the Almanac of Contamination Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 (63, 27, D) an Akashic Record (64, 27, D) a +3 war axe of venom (65, 27, D) a book of Hinderance (71, 27, D) an uncursed amulet of resist mutation (72, 27, D) the ring of Midnight {Wiz rElec rF- Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. (73, 27, D) an ornate deck of defence (62, 28, D) a crystal ball of energy (63, 28, D) an uncursed ring of invisibility (64, 28, D) 4 scrolls of enchant weapon (71, 28, D) a scroll of brand weapon (72, 28, D) an uncursed staff of wizardry (74, 30, D) a +0 whip a +0 robe (62, 31, D) a cursed +0 dire flail (unseen) (63, 31, D) a +0 falchion a +0 robe (71, 31, D) a +0 arbalest of velocity 15 bolts (72, 31, D) a +0 flail a +0 ring mail a +0 vampiric whip a +0 robe (74, 31, D) a cursed -1 arbalest 12 bolts (64, 32, D) a +0 flail (unseen) (72, 32, D) 3 bolts (73, 32, D) 2 bolts (49, 37, D) a book of Flames (50, 37, D) a +3 leather armour of cold resistance (53, 37, D) a +5 ring of slaying (54, 37, D) the +6 hunting sling of the Evil Eye {velocity, rElec MR- MP+9} Any stone fired from it inflicts extra damage. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (59, 37, D) an uncursed staff of summoning (60, 37, D) the +3 leather armour of Omission {rCorr Str-2 Int+5 SInv} It affects your strength (-2). It affects your intelligence (+5). It enhances your eyesight. It protects you from acid and corrosion. (61, 37, D) a +2 leather armour of fire resistance (62, 37, D) the cursed -4 robe "Ecrahoen" {Str+7 Int+3} It affects your strength (+7). It affects your intelligence (+3). It has a curse placed upon it. (63, 37, D) a +0 long sword (69, 37, D) a +2 chain mail of magic resistance (70, 37, D) an uncursed staff of power (71, 37, D) a stone of tremors (52, 38, D) a +6 hand crossbow of evasion (59, 38, D) a book of Ice (60, 38, D) a Young Poisoner's Handbook (61, 38, D) a +0 long sword (62, 38, D) a +0 short sword (63, 38, D) the ring "Fronk" {rElec rPois rC- MR- Str+5 Stlth+} [ring of stealth] It affects your strength (+5). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 38, D) an uncursed amulet of clarity (71, 38, D) a book of Control (72, 38, D) a scroll of brand weapon (73, 38, D) a book of the Warp (72, 39, D) an uncursed staff of death (60, 41, D) a +0 short sword a +0 rapier (61, 41, D) a +0 short sword (unseen) (70, 41, D) a +0 long sword (60, 42, D) a +0 short sword (61, 42, D) 2 arrows (62, 42, D) a +0 longbow (unseen) (70, 42, D) a +0 dagger (72, 43, D) a +0 short sword (unseen)