Musteatbrain the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 blowgun (63, 1, D) a +0 scimitar of slicing (68, 1, D) a +2 scale mail of poison resistance (69, 1, D) a +0 flail of protection (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +2 robe of magic resistance (75, 2, D) a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +0 scythe a +0 robe (74, 3, D) a +1 dagger of venom (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 falchion of holy wrath (62, 9, D) a +1 arbalest of velocity (63, 9, D) a +2 chain mail of fire resistance (71, 9, D) an uncursed ring of poison resistance (62, 10, D) an uncursed staff of energy (70, 10, D) an uncursed staff of power (61, 17, D) a +1 great sword of protection (62, 17, D) a +0 great mace of protection (64, 17, D) a +2 quarterstaff of speed (72, 17, D) a disc of storms (73, 17, D) an uncursed staff of death (62, 18, D) a +3 scale mail of fire resistance (71, 18, D) the +12 short sword of the Ecumenical Temple {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (72, 18, D) a +1 short sword of holy wrath (73, 18, D) an uncursed staff of poison (71, 21, D) a +0 hand axe a +0 short sword (72, 21, D) a +0 whip (70, 22, D) a +0 short sword (71, 22, D) a +0 mace (61, 27, D) an ornate deck of summoning (63, 27, D) the Handbook of Nocuous Confrontation Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Venom Bolt Conjuration/Poison 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (64, 27, D) an uncursed ring of fire (65, 27, D) a +0 halberd (71, 27, D) a +1 flail of draining (73, 27, D) a +1 hunting sling of flaming (62, 28, D) a +2 robe of cold resistance (63, 28, D) a scroll of holy word (64, 28, D) the ring "Lual" {rC+ AC+3} [ring of protection] It affects your AC (+3). It protects you from cold. (72, 28, D) a +1 shortbow of evasion (73, 28, D) a +1 robe (63, 30, D) the +5 great sword "Fuesuot" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire.