Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 trident a +0 shield a +0 scale mail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +5 ring of intelligence (62, 1, D) a +2 short sword of venom (67, 1, D) a wand of hasting (5) (68, 1, D) the +8 great mace of Xosurhirgh {speed, *Noise MP-9 Str+2 Int+8} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+8). It affects your magic capacity (-9). It may make noises in combat. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +1 flail of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 long sword (unseen) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (61, 6, D) a +2 long sword of holy wrath a +0 longbow 20 arrows a +0 leather armour a +0 dagger (62, 6, D) 3 arrows (63, 6, D) a +0 long sword (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of air (62, 9, D) a +2 spear of venom (70, 9, D) the +5 spear of the Puffball {drain, Str+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It lets you see invisible. (71, 9, D) an uncursed ring of flight (62, 10, D) the +2 halberd "Dehas" {holy, *Corrode +Inv rElec rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It may corrode your equipment when you take damage. Yredelemnul disapproves of the use of such an item. (70, 10, D) a plain deck of changes (72, 10, D) a +0 spear of piercing (61, 17, D) a +2 scale mail of fire resistance (63, 17, D) the cursed +1 plate armour of Refuge {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (64, 17, D) a crystal ball of energy (72, 17, D) a +1 morningstar of holy wrath (73, 17, D) a +2 ring mail of fire resistance (62, 18, D) a +3 long sword of slicing (63, 18, D) an uncursed staff of wizardry (64, 18, D) a +2 hand axe of flaming (71, 18, D) a +1 spear (72, 20, D) a cursed +1 halberd of protection a +0 robe (73, 20, D) a +3 halberd (unseen) (71, 21, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (62, 22, D) a +2 hand axe a cursed +0 robe (63, 27, D) an uncursed staff of power (64, 27, D) a +2 mace of draining (65, 27, D) a +2 plate armour of magic resistance (71, 27, D) a phial of floods (73, 27, D) a +6 morningstar of crushing (63, 28, D) a plain deck of defence (64, 28, D) the +5 scimitar of Xibrosi {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (71, 28, D) the cursed +1 morningstar "Enem" {freeze, rF++ rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It protects you from cold. It lets you see invisible. It has a curse placed upon it. (62, 32, D) a +0 falchion a +0 robe (59, 37, D) the Collected Works on Igneous Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Throw Icicle Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (60, 37, D) a cursed amulet of inaccuracy (61, 37, D) an uncursed staff of cold (62, 37, D) an uncursed staff of conjuration (63, 37, D) the +11 great mace "Edghi" {freeze, +Blink rElec Str+3 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-3). It insulates you from electricity. It lets you blink. (70, 37, D) the +1 ring mail of Evolution {MP+9} It affects your magic capacity (+9). (71, 37, D) a plain deck of defence (72, 37, D) a phial of floods (73, 37, D) a +0 battleaxe (59, 38, D) a +5 war axe of venom (60, 38, D) an uncursed ring of ice (61, 38, D) an uncursed staff of air (62, 38, D) an uncursed ring of poison resistance (63, 38, D) a book of Party Tricks (71, 38, D) a +0 war axe (69, 42, D) a +0 morningstar (still there?) a +0 hand axe (still there?) (70, 42, D) a +0 broad axe a +0 chain mail (72, 42, D) a +3 halberd a +0 robe (71, 43, D) a +2 great sword of slicing a +0 chain mail