Musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 robe (20, 1, D) the +5 great mace "Koeweruy" {drain, rF+ Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from fire. (22, 1, D) an uncursed staff of summoning (23, 1, D) a phantom mirror (24, 1, D) a +2 spear of piercing (25, 1, D) a Grand Grimoire (26, 1, D) a sack of spiders (27, 1, D) a +0 robe (29, 1, D) a book of Conjurations (35, 1, D) a +2 ring of protection (36, 1, D) a book of Burglary (37, 1, D) a stone of tremors (38, 1, D) the +5 great sword "Vaocyom" {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). (39, 1, D) a +0 spear of distortion (40, 1, D) an uncursed ring of protection from fire (41, 1, D) a +0 vampiric trident (42, 1, D) a +0 spear (50, 1, D) a +1 helmet of see invisible (52, 1, D) the +2 leather armour of Midsummer {*Contam rCorr Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It causes magical contamination when unequipped. It protects you from acid and corrosion. (54, 1, D) a +1 dagger of venom (55, 1, D) a +0 trident (61, 1, D) a +0 rapier (62, 1, D) a +2 robe of cold resistance (63, 1, D) a +0 long sword (67, 1, D) a +2 mace of protection (68, 1, D) the ring "Tasmia" {*Contam rPois rC+++ MP+9 Int-5} [ring of poison resistance] It affects your intelligence (-5). It renders you almost immune to cold. It protects you from poison. It affects your magic capacity (+9). It causes magical contamination when unequipped. (69, 1, D) an uncursed ring of fire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +2 dagger of venom (20, 2, D) a book of Conjurations (21, 2, D) a book of Frost (22, 2, D) an uncursed staff of air (23, 2, D) a +0 dagger (24, 2, D) a +0 bardiche of freezing (25, 2, D) a +0 war axe (27, 2, D) a stone of tremors (29, 2, D) a cursed amulet of inaccuracy (36, 2, D) a +0 spear (37, 2, D) a plain deck of summoning (38, 2, D) a manual of Throwing (41, 2, D) a +3 morningstar of holy wrath (49, 2, D) a +4 hand crossbow of freezing (50, 2, D) Sif Muna's Compendium of the Entourage Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 (52, 2, D) a crystal ball of energy a +4 hunting sling of freezing (55, 2, D) a +1 centaur barding of cold resistance (62, 2, D) a +0 war axe (73, 2, D) a +1 shortbow of evasion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (21, 3, D) a +5 gold dragon armour (39, 3, D) a wand of cold (5) (40, 3, D) a +5 rod of shadows (12/12) (51, 3, D) the Volume of Talismans Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Deflect Missiles Charms/Air 6 (54, 3, D) a +0 scimitar (61, 3, D) a +4 hand axe of freezing (62, 3, D) the +10 quarterstaff of Okawaru's Delight {distort, Dex+2 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It makes you more stealthy. (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (51, 4, D) the Papyrus of Unstable Augmentations Spells Type Level a - Beastly Appendage Transmutation 1 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Haste Charms 6 a +0 halberd (52, 4, D) the +7 rapier of Frustration {freeze, *Confuse rPois Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It may confuse you when you take damage. (53, 4, D) a +0 dire flail (61, 4, D) a +0 dagger a +0 chain mail (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (51, 5, D) a +0 glaive (52, 5, D) a +0 halberd (53, 5, D) a +0 dire flail (54, 5, D) a +3 dire flail of protection (61, 5, D) a +0 short sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (50, 6, D) a cursed -1 scimitar a +0 scimitar (52, 6, D) a +0 mace (53, 6, D) a cursed -2 hand axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (40, 7, D) a +0 trident (51, 7, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +0 mace (53, 7, D) a +0 trident (55, 7, D) a cursed -1 long sword (unseen) (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (40, 8, D) a +4 rod of inaccuracy (11/11) a +0 robe a +3 rapier of venom 15 javelins of returning a +0 leather armour a +0 rapier a +0 robe (41, 8, D) the +9 war axe of Nannae Qeem {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). a +0 robe (42, 8, D) a +4 short sword of venom 10 poisoned javelins a +0 leather armour (43, 8, D) a +0 longbow a +0 spear 6 arrows (23, 9, D) a +0 dagger a +0 robe (24, 9, D) a +0 dagger a +2 robe of magic resistance an uncursed ring of protection from magic a +3 demon whip of flaming a +0 robe (25, 9, D) a cursed +0 falchion a +1 shortbow of flaming the +1 leather armour of the Forest {-Cast rF+++ Regen+ Dex+4} It affects your dexterity (+4). It renders you almost immune to fire. It prevents spellcasting. It increases your rate of regeneration. a +0 scimitar the +11 hand crossbow "Fenwad" {speed, -Tele rPois rC+++ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It renders you almost immune to cold. It protects you from poison. It prevents most forms of teleportation. (26, 9, D) a +2 dagger of flaming a +0 robe (40, 9, D) a +0 rapier (still there?) an arrow (still there?) (41, 9, D) 5 javelins 2 arrows 6 poisoned javelins (42, 9, D) 7 arrows (62, 9, D) a +0 long sword (63, 9, D) a +1 buckler of cold resistance (71, 9, D) a cursed ring of fire (72, 9, D) the cursed +1 long sword "Leperin" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It has a curse placed upon it. (8, 10, D) a +0 shield a +0 scale mail (23, 10, D) a +8 dire flail of draining a +0 robe (24, 10, D) a +0 robe (25, 10, D) a +5 mace of protection a +0 chain mail (40, 10, D) a +3 mace of protection (unseen) (63, 10, D) a +0 short sword (unseen) (70, 10, D) an uncursed staff of poison (72, 10, D) an uncursed staff of air (23, 11, D) a cursed -2 dagger (unseen) (61, 11, D) a +0 long sword (62, 11, D) the +10 short sword of Byekanuc {antimagic, rElec Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It insulates you from electricity. (63, 11, D) a +0 long sword (2, 13, D) an uncursed ring of stealth (3, 13, D) a +0 dire flail of crushing (4, 13, D) a +1 whip of draining (5, 13, D) a +1 scale mail of fire resistance (6, 13, D) a book of Callings (7, 13, D) the +6 shortbow "Gej Ale" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (8, 13, D) a +2 shortbow of flaming (10, 13, D) a +0 hunting sling of freezing (12, 13, D) a lamp of fire (50, 13, D) the +5 great mace "Zoorchyga" {crush, rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. (2, 14, D) an uncursed staff of fire (3, 14, D) a plain deck of wonders (5, 14, D) an uncursed ring of sustain attributes (7, 14, D) a +0 scimitar of freezing (8, 14, D) a plain deck of defence (9, 14, D) a +3 ring mail of magic resistance (10, 14, D) a box of beasts (11, 14, D) a +2 pair of gloves of archery (12, 14, D) a +5 halberd of chopping (51, 14, D) a book of the Warp an uncursed staff of summoning (52, 14, D) a +0 halberd an uncursed staff of cold (53, 14, D) the +7 fire dragon armour of Defiance {+Blink rF++ rC- Str+3} It affects your strength (+3). It greatly protects you from fire. It makes you vulnerable to cold. It lets you blink. (2, 15, D) the cursed +2 rapier of Dihupieshro {pierce, *Contam Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It causes magical contamination when unequipped. It has a curse placed upon it. (3, 15, D) the +10 scythe "Zysoyh" {slice, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (4, 15, D) a lamp of fire (5, 15, D) a stone of tremors (6, 15, D) a box of beasts an uncursed ring of fire (8, 15, D) an ornate deck of defence (9, 15, D) a plain deck of changes (10, 15, D) an uncursed staff of power (11, 15, D) a +2 lightning rod (12/12) (12, 15, D) a +2 mace of protection (36, 15, D) a +0 glaive (37, 15, D) a book of Unlife (38, 15, D) the +8 ice dragon armour "Itarrieb" {rF- rC++ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It greatly protects you from cold. (39, 15, D) a +0 war axe (40, 15, D) the Volume of Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Haste Charms 6 (41, 15, D) an uncursed staff of death (42, 15, D) a phantom mirror (43, 15, D) a plain deck of changes (53, 15, D) the +3 spear "Zimio" {freeze, rF- Int+6 Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. (26, 16, D) a +0 hand axe of chopping (27, 16, D) a +4 scimitar of draining (35, 16, D) the +1 ring mail of the Albatross {rF+++ Str+5 Dex-5} It affects your strength (+5). It affects your dexterity (-5). It renders you almost immune to fire. (36, 16, D) a +3 ring mail of cold resistance (37, 16, D) an uncursed ring of magical power (38, 16, D) a +0 hand axe (39, 16, D) a +1 swamp dragon armour (40, 16, D) a box of beasts (41, 16, D) the +2 plate armour "Goawo" {-Tele +Fly rCorr Int+11} It affects your intelligence (+11). It lets you fly. It prevents most forms of teleportation. It protects you from acid and corrosion. (42, 16, D) the +0 robe of the Cicada {rC+ MR++ MP-9} It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (43, 16, D) the Tome of Icy Malediction Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Gell's Gravitas Hexes/Translocation 3 c - Confuse Hexes 3 d - Summon Ice Beast Ice/Summoning 4 e - Ice Form Ice/Transmutation 4 (52, 16, D) a cursed -1 short sword (54, 16, D) a +0 battleaxe (5, 17, D) Lehudib's Grimoire of Clay and Shape Shifting Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 the Incunabulum of Stones Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 (18, 17, D) a book of Dreams (20, 17, D) a book of Enchantments a +1 hand axe of flaming (21, 17, D) a +7 blowgun (22, 17, D) a book of Callings (23, 17, D) a +3 hunting sling of flaming an uncursed staff of cold (24, 17, D) the +2 ring mail "Wussel" {SInv} It lets you see invisible. (25, 17, D) an uncursed staff of conjuration (39, 17, D) a +3 great mace of holy wrath (42, 17, D) a +1 scimitar of venom (54, 17, D) the +11 dagger "Offuum" {pierce, +Blink +Fly rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. It lets you blink. (61, 17, D) a plain deck of changes (62, 17, D) the cursed ring "Ute Zyoff" {rPois rF+++ MR+ Slay-5 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (63, 17, D) an uncursed staff of death (64, 17, D) a +2 rod of ignition (12/12) (71, 17, D) a +0 buckler of cold resistance (72, 17, D) an uncursed staff of earth (73, 17, D) a book of Burglary (20, 18, D) a +2 rod of ignition (9/9) (still there?) a +2 rod of ignition (9/9) (still there?) (21, 18, D) the +0 cloak "Geneigax" {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (22, 18, D) an uncursed amulet of rage (24, 18, D) the +7 long sword "Joad" {distort, Str+2 Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It affects your intelligence (+2). (28, 18, D) a +3 scale mail of cold resistance (29, 18, D) the +7 flail of Equivalence {freeze, rN+ MR- Int+10 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+10). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (39, 18, D) a +0 hand axe (43, 18, D) a +0 war axe (51, 18, D) a +0 short sword a +0 dire flail (52, 18, D) a cursed -2 trident a +0 halberd a cursed -2 battleaxe an uncursed ring of see invisible (53, 18, D) a +0 mace a +0 glaive (62, 18, D) an uncursed staff of conjuration (63, 18, D) a +4 ring of protection (72, 18, D) a +2 scimitar of freezing (73, 18, D) a +0 flail of crushing (22, 19, D) a disc of storms (24, 19, D) a book of Necromancy (25, 19, D) a +1 great mace of protection (26, 19, D) an uncursed staff of wizardry (27, 19, D) a +6 battleaxe of venom (unseen) (41, 19, D) a +0 war axe (51, 19, D) a +6 ring of strength a +6 ring of strength a +0 hand axe (5, 20, D) the +9 hand axe "Kinaitz" {speed, rF- rN+ SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. a +0 flail (36, 20, D) a +0 halberd (38, 20, D) a +0 glaive the amulet of Innopi {Stasis Str+3} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+3). (39, 20, D) a +0 halberd (40, 20, D) a +0 battleaxe (41, 20, D) a +0 halberd a +0 long sword (7, 21, D) a +0 mace 3 large rocks (38, 21, D) a +2 broad axe of chopping (39, 21, D) a +2 rapier of speed (40, 21, D) a +0 dire flail (6, 22, D) a large rock (51, 22, D) 7 scrolls of fog (6, 23, D) 5 large rocks (7, 24, D) 3 large rocks (50, 25, D) a +1 plate armour of cold resistance (51, 25, D) an uncursed staff of fire (52, 25, D) a +1 dagger of venom (53, 25, D) a +0 war axe (54, 25, D) a plain deck of wonders (49, 26, D) a +1 cloak of invisibility (50, 26, D) a +4 war axe of chopping (51, 26, D) a box of beasts (53, 26, D) a +0 chain mail of magic resistance (54, 26, D) an uncursed staff of wizardry (55, 26, D) 4 scrolls of amnesia (61, 27, D) an uncursed ring of invisibility (62, 27, D) a plain deck of wonders (63, 27, D) a plain deck of summoning (64, 27, D) an ornate deck of changes (65, 27, D) the +8 chain mail of the Ten Deaths {rF- rC+ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. (71, 27, D) a +5 blowgun (72, 27, D) a book of Envenomations (73, 27, D) a +1 plate armour of fire resistance (64, 28, D) a +0 dagger (72, 28, D) a +0 helmet of see invisible (73, 28, D) a book of the Dragon (34, 29, D) a book of Necromancy (37, 29, D) an uncursed staff of earth (39, 29, D) a +3 blowgun of evasion (41, 29, D) a book of Fire (42, 29, D) Koatzeot's Catalogue of Igneous Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Iron Shot Conjuration/Earth 6 e - Ring of Flames Charms/Fire 7 (43, 29, D) a book of Hinderance (44, 29, D) the +6 shortbow "Pijon" {velocity, +Fly rElec rC+ Stlth+} Any arrow fired from it inflicts extra damage. It protects you from cold. It insulates you from electricity. It lets you fly. It makes you more stealthy. (71, 29, D) 4 large rocks (72, 29, D) a large rock (unseen) (35, 30, D) a +0 hand axe of pain (37, 30, D) an uncursed ring of positive energy (38, 30, D) a plain deck of war (39, 30, D) a book of Callings (43, 30, D) a +0 dagger of speed (50, 30, D) a +0 bardiche a +0 chain mail (51, 30, D) a +0 great sword a +0 plate armour of poison resistance (52, 30, D) a +0 great sword a +0 chain mail a +3 morningstar of crushing a +0 chain mail (71, 30, D) a +0 shortbow 17 arrows of frost (72, 30, D) a large rock a +0 shortbow a +0 shortbow 30 arrows (38, 31, D) the +3 war axe "Tequer" {vamp, rF++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from fire. a +3 blowgun (50, 31, D) a +4 lightning rod (9/9) a +0 arbalest 23 bolts a +0 great mace a +0 chain mail (51, 31, D) a bolt (52, 31, D) a +0 battleaxe a +0 chain mail a +0 long sword a cursed +0 plate armour (72, 31, D) 3 large rocks (1, 32, D) a sack of spiders (2, 32, D) a +0 whip (4, 32, D) a +3 hand crossbow of flaming (5, 32, D) the +3 robe "Ephu" {rElec rF+ rC- SInv} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (6, 32, D) the ring of Sloth {+Fly rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. It lets you fly. (7, 32, D) a +5 morningstar of protection (8, 32, D) a +3 war axe of flaming (10, 32, D) an uncursed ring of protection from magic (11, 32, D) an uncursed staff of death (12, 32, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (13, 32, D) a sack of spiders (42, 32, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (52, 32, D) a +0 broad axe a +0 chain mail a +0 large shield a +0 great sword a +0 chain mail (62, 32, D) a +1 long sword of electrocution a +0 robe (63, 32, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe (64, 32, D) a cursed -3 rapier a cursed +0 robe a +0 buckler (69, 32, D) a large rock (71, 32, D) a large rock (72, 32, D) a large rock an arrow (1, 33, D) an uncursed ring of poison resistance (2, 33, D) a +1 hand axe of venom (3, 33, D) a +2 spear of flaming (4, 33, D) a book of Annihilations (5, 33, D) a book of the Sky (6, 33, D) an ornate deck of summoning (7, 33, D) an uncursed ring of see invisible (8, 33, D) a +0 flail (9, 33, D) a plain deck of wonders (10, 33, D) a +0 long sword (11, 33, D) a sack of spiders (12, 33, D) a +4 shortbow of flaming (13, 33, D) a +1 shield of poison resistance (21, 33, D) a fan of gales (22, 33, D) an uncursed ring of protection from magic (23, 33, D) an uncursed amulet of the gourmand (24, 33, D) the amulet of Hoimaer {Faith +Blink rPois Int-3 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-3). It affects your dexterity (+3). It protects you from poison. It lets you blink. a +0 antimagic battleaxe an uncursed staff of death the Papyrus of Cold Spells Type Level a - Condensation Shield Ice 4 b - Metabolic Englaciation Hexes/Ice 5 c - Simulacrum Ice/Necromancy 6 (25, 33, D) a sack of spiders (27, 33, D) an uncursed staff of poison (28, 33, D) a +3 rapier of electrocution (29, 33, D) the +2 flail "Goblinslayer" {crush, rElec rC+ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from cold. It insulates you from electricity. (36, 33, D) a +3 war axe of electrocution an uncursed ring of stealth (62, 33, D) a +0 dagger a +0 robe (64, 33, D) a +0 short sword (unseen) (72, 33, D) 2 arrows (1, 34, D) the +8 trident of Optimality {freeze, +Fly Int+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you fly. It makes you less stealthy. (2, 34, D) an uncursed staff of poison (3, 34, D) a +0 spear (4, 34, D) a legendary deck of changes (5, 34, D) a +3 ring mail of fire resistance (6, 34, D) an uncursed staff of power (7, 34, D) an uncursed staff of fire (8, 34, D) a disc of storms (9, 34, D) a cursed staff of power (10, 34, D) a +0 spear (11, 34, D) a +0 glaive (12, 34, D) a +4 spear of freezing (13, 34, D) an uncursed staff of air (19, 34, D) a cursed staff of power (20, 34, D) a +1 lajatang of protection (21, 34, D) a +1 rod of ignition (14/14) (25, 34, D) a +6 ring of dexterity (26, 34, D) a +8 halberd of protection a scroll of fog (27, 34, D) a lantern of shadows (29, 34, D) a +6 hand crossbow of freezing (72, 34, D) 2 arrows (19, 35, D) the Grimoire of Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Bolt of Fire Conjuration/Fire 6 (21, 35, D) a +2 helmet of intelligence a fan of gales (25, 35, D) the +7 rapier "Biqoj" {pierce, *Noise Int+2 Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It may make noises in combat. a book of Changes (still there?) (27, 35, D) a plain deck of wonders (39, 35, D) a +3 longbow of flaming the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (26, 36, D) an uncursed staff of power (27, 36, D) a +3 ring of protection (24, 37, D) an Akashic Record (51, 37, D) an uncursed staff of fire (52, 37, D) the +7 flail of the Silent Majority {flame, +Rage Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you go berserk. (60, 37, D) an uncursed ring of see invisible (63, 37, D) an uncursed staff of poison (69, 37, D) an uncursed ring of stealth (71, 37, D) a box of beasts (72, 37, D) the +7 fire dragon armour "Atwuy" {rF++ rC- Int+3} It affects your intelligence (+3). It greatly protects you from fire. It makes you vulnerable to cold. (73, 37, D) the Volume of Venom Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (49, 38, D) a +1 broad axe of draining (50, 38, D) the ring "Pexink" {rElec AC+1} [ring of protection] It affects your AC (+1). It insulates you from electricity. (52, 38, D) the cursed +0 plate armour of Integrity {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (53, 38, D) a +0 hunting sling of flaming (54, 38, D) 2 scrolls of fear a wand of fire (5) (60, 38, D) an uncursed ring of positive energy (61, 38, D) a cursed staff of conjuration (62, 38, D) the +3 hunting sling "Hahiamih" {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (70, 38, D) a plain deck of defence (71, 38, D) a +5 crystal plate armour a +6 ring of intelligence a +6 ring of intelligence (72, 38, D) a +0 mace of protection (73, 38, D) a +2 steam dragon armour (6, 39, D) a +0 war axe a +0 robe (8, 39, D) a cursed -1 glaive a +0 robe (24, 39, D) a +0 quarterstaff a +0 leather armour (5, 40, D) a +1 quarterstaff of protection (6, 40, D) a +1 war axe of venom a +0 large shield the +9 rapier "Immeseteun" {pierce, *Noise +Fly rC- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It lets you fly. It may make noises in combat. a +0 robe (7, 40, D) a +0 dire flail (8, 40, D) a +0 battleaxe of flaming (70, 40, D) a +0 spear (71, 40, D) a cursed +0 halberd (unseen) (4, 41, D) a +0 spear (6, 41, D) a +3 glaive of venom a +0 robe (8, 41, D) a +0 war axe of flaming a cursed +0 large shield (72, 41, D) a +0 hand axe a +0 robe a +0 club (6, 42, D) the +7 mace "Ystra" {flame, rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. (unseen) (7, 42, D) a +0 battleaxe (unseen) (8, 42, D) a +1 battleaxe of draining (unseen) (34, 48, D) a +1 ice dragon armour (48, 48, D) an elf corpse (skeletalised by now) (58, 48, D) a +0 trident (59, 48, D) a +0 broad axe of chopping (60, 48, D) a manual of Staves (61, 48, D) Xitopa's Tome of the Harmful Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ring of Flames Charms/Fire 7 (63, 48, D) an uncursed staff of earth (unseen) (64, 48, D) a +0 dagger (65, 48, D) a +2 ring mail of cold resistance (66, 48, D) a +0 dire flail (67, 48, D) a +0 war axe (68, 48, D) a +1 large shield of protection (69, 48, D) a phial of floods (70, 48, D) the +2 leather armour "Zuyrag" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 48, D) the +10 shortbow of Ejyengih {flame, rF+++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. (75, 48, D) a manual of Ice Magic (18, 49, D) a +5 arbalest of freezing (19, 49, D) a +1 dagger of speed (20, 49, D) the +3 spear "Xewn" {freeze, rPois rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (21, 49, D) a book of Ice (22, 49, D) a plain deck of defence (23, 49, D) the +9 dagger "Lixku" {freeze, rC- rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It greatly protects you from negative energy. (24, 49, D) a +2 leather armour of fire resistance (25, 49, D) a +0 broad axe of freezing (28, 49, D) a plain deck of summoning (29, 49, D) a +5 short sword of protection (30, 49, D) the +1 pair of gloves "Ixoipamo" {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (31, 49, D) a +6 lightning rod (10/10) (32, 49, D) a +4 great sword of holy wrath a book of Spatial Translocations (33, 49, D) the +0 ring mail "Saghurua" {Regen+} It increases your rate of regeneration. (38, 49, D) a +0 battleaxe of electrocution (40, 49, D) an uncursed staff of wizardry (42, 49, D) an uncursed staff of air (43, 49, D) a +0 scimitar (45, 49, D) a +0 longbow (unseen) (46, 49, D) a +0 shortbow a book of Hinderance Cigotuvi's Volume of the Poles Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Death Channel Necromancy 6 (48, 49, D) a book of Envenomations (49, 49, D) a +1 shortbow of flaming (51, 49, D) the +2 pearl dragon armour of Civab {rElec rN+ Str+3} It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. (52, 49, D) a +1 mace of distortion (53, 49, D) a +0 short sword (54, 49, D) a +2 hand crossbow of flaming (58, 49, D) a sack of spiders (60, 49, D) a +4 scale mail of cold resistance (64, 49, D) a lamp of fire (65, 49, D) a +1 dagger of protection (66, 49, D) a Young Poisoner's Handbook (68, 49, D) a +3 dagger of protection (69, 49, D) a plain deck of summoning (71, 49, D) a +0 hand axe (72, 49, D) a plain deck of changes (73, 49, D) a +0 short sword (74, 49, D) a +8 rod of the swarm (11/11) (75, 49, D) a crystal ball of energy (18, 50, D) an uncursed staff of earth (19, 50, D) a +9 blowgun (20, 50, D) a +4 dagger of draining (22, 50, D) an uncursed staff of air (24, 50, D) an uncursed staff of conjuration (25, 50, D) the +1 robe of Gravity {+Fly rN+ Str-4 SInv} It affects your strength (-4). It protects you from negative energy. It lets you see invisible. It lets you fly. (27, 50, D) a stone of tremors a +2 scimitar of slicing (28, 50, D) the +6 hunting sling of World Downfall {freeze, rC+ rN+ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. (30, 50, D) a book of the Earth (32, 50, D) a +1 spear of piercing (34, 50, D) a disc of storms (38, 50, D) a +2 rapier of venom (40, 50, D) a +0 longbow a +0 leather armour (41, 50, D) a +0 longbow 15 arrows a +0 leather armour a +0 short sword an uncursed ring of protection from magic an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (42, 50, D) a cursed +0 dagger a +2 robe of resistance the +0 cloak of the Shining One {rPois rC++} It greatly protects you from cold. It protects you from poison. an orc corpse (skeletalised by now) (43, 50, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) (44, 50, D) a +5 trident of piercing an elf corpse (skeletalised by now) (45, 50, D) a +0 dagger a +4 ring of protection a +0 long sword a +0 scale mail 48 arrows a +0 longbow a +0 long sword (47, 50, D) 3 arrows a +0 leather armour a sack of spiders (48, 50, D) a +1 vampiric battleaxe a plain deck of summoning a manual of Slings a +0 scimitar (49, 50, D) a +0 scimitar the cursed +1 war axe "Suorreinn" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 long sword an elf corpse (skeletalised by now) (50, 50, D) a +0 ring mail a +0 longbow 38 arrows a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (51, 50, D) a +0 long sword a cursed -2 rapier a +0 short sword (52, 50, D) the +1 executioner's axe of Guceikegoi {vamp, +Rage rPois rN++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It greatly protects you from negative energy. It lets you go berserk. a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (53, 50, D) a +5 morningstar of holy wrath a +1 greatsling of flaming (54, 50, D) a +0 short sword (58, 50, D) a lamp of fire (59, 50, D) a +0 mace (60, 50, D) a box of beasts a +0 short sword (61, 50, D) a +0 halberd an uncursed staff of cold (62, 50, D) the +1 robe of the Queen {MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). (63, 50, D) a plain deck of escape (64, 50, D) a +1 great sword of slicing (still there?) an uncursed staff of wizardry (still there?) (65, 50, D) a +0 cloak (still there?) a +1 hand crossbow of freezing (still there?) (66, 50, D) a box of beasts a disc of storms (68, 50, D) an uncursed staff of earth (69, 50, D) a phantom mirror (70, 50, D) a +0 mace (73, 50, D) the Collected Works on Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Stone Arrow Conjuration/Earth 3 (74, 50, D) a +0 short sword (75, 50, D) a +0 trident (0, 51, D) the ring of Gecetoe {rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. (1, 51, D) an uncursed staff of power the +5 morningstar of the Common Good {crush, rN+ MR+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (3, 51, D) the +10 hunting sling of Somewhere Else {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (4, 51, D) a +1 robe of magic resistance (5, 51, D) a +3 dagger of pain (6, 51, D) a +6 ring of dexterity the +0 pair of gloves "Juorph" {Str+2} It affects your strength (+2). (7, 51, D) a cursed -4 ring of protection (8, 51, D) an uncursed staff of conjuration (9, 51, D) a stone of tremors (10, 51, D) a box of beasts (11, 51, D) a +1 lajatang of venom (12, 51, D) a +3 chain mail of fire resistance (13, 51, D) a +1 broad axe of chopping (18, 51, D) a +5 quarterstaff of draining (19, 51, D) an uncursed staff of death (20, 51, D) a +1 cloak of invisibility (21, 51, D) an uncursed staff of conjuration (23, 51, D) the Incunabulum of Anarchy Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 a plain deck of defence (24, 51, D) a +0 broad axe of freezing (25, 51, D) the Compendium of Boosts Spells Type Level a - Repel Missiles Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Warp Weapon Charms/Translocation 5 d - Excruciating Wounds Charms/Necromancy 5 (26, 51, D) A Primer on Sorcery Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Cure Poison Poison 2 e - Blink Translocation 2 (27, 51, D) an uncursed staff of cold (29, 51, D) a +1 scale mail of magic resistance (30, 51, D) a +1 war axe of chopping (32, 51, D) a +0 battleaxe of freezing (still there?) a +1 long sword of slicing (still there?) (33, 51, D) a +2 vampiric lajatang (34, 51, D) an uncursed staff of power (39, 51, D) a +3 mace of protection (still there?) a +1 long sword of slicing (still there?) (40, 51, D) a +0 rapier (still there?) a +0 long sword (still there?) (41, 51, D) an arrow (42, 51, D) 28 arrows a +0 dagger a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (43, 51, D) 2 arrows a +2 mace of holy wrath a +0 scale mail a plain deck of defence an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (44, 51, D) an arrow an uncursed staff of earth a +0 shortbow 13 arrows of frost a +2 leather armour of cold resistance an elf corpse (skeletalised by now) (45, 51, D) 2 arrows (48, 51, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} (still there?) It affects your evasion (+3). It affects your dexterity (+6). a +0 scimitar (still there?) (53, 51, D) an elf corpse (skeletalised by now) (61, 51, D) a +0 glaive (62, 51, D) a +0 flail the ring "Mavo" {Ice Str+9 Slay-4 SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (63, 51, D) an uncursed staff of power (still there?) a +0 dire flail (still there?) (65, 51, D) a +0 cloak (still there?) an uncursed staff of poison (still there?) (69, 51, D) a +1 helmet of see invisible (71, 51, D) a +5 quarterstaff (0, 52, D) the +8 broad axe "Meropeq" {freeze, rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. a stone of tremors (3, 52, D) a +5 blowgun an uncursed staff of energy a +3 plate armour of cold resistance (4, 52, D) the +5 rapier "Ihutol" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (5, 52, D) the +10 trident "Trog's Vengeance" {freeze, Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you more stealthy. (6, 52, D) an uncursed staff of fire a +2 great sword of protection (7, 52, D) a +1 whip of flaming (8, 52, D) a +0 trident (unseen) (10, 52, D) a +0 plate armour (11, 52, D) an uncursed staff of wizardry (12, 52, D) a book of Minor Magic (13, 52, D) a +0 vampiric spear (14, 52, D) an uncursed ring of see invisible (23, 52, D) the ring "Byreusa" {rPois MP+9} [ring of poison resistance] It protects you from poison. It affects your magic capacity (+9). (25, 52, D) a book of Conjurations (29, 52, D) an uncursed ring of ice (39, 52, D) a +0 long sword (unseen) (41, 52, D) a +1 long sword of holy wrath a +0 long sword a +2 flail of holy wrath an elf corpse (skeletalised by now) (46, 52, D) an arrow a +0 dagger a plain deck of wonders a +0 great mace of protection a lamp of fire an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (53, 52, D) a +0 ring mail (unseen) (62, 52, D) a +1 morningstar of holy wrath (67, 52, D) a +0 flail (unseen) (70, 52, D) a +0 scimitar (71, 52, D) a +1 short sword of venom (unseen) (0, 53, D) a plain deck of changes (1, 53, D) a +0 chain mail the Incunabulum of Dislocation and the Rocks Spells Type Level a - Blink Translocation 2 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Gell's Gravitas Hexes/Translocation 3 e - Passwall Transmutation/Earth 3 f - Warp Weapon Charms/Translocation 5 a book of Ice (6, 53, D) a plain deck of defence (7, 53, D) an uncursed staff of earth (9, 53, D) a +4 scale mail of poison resistance a +2 vampiric war axe a +2 crystal plate armour (11, 53, D) the +9 falchion "Dragon's Regret" {freeze, Str+3 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+4). (12, 53, D) an uncursed staff of poison (13, 53, D) an uncursed staff of cold (14, 53, D) a +0 long sword (24, 53, D) a +1 battleaxe of freezing (unseen) (26, 53, D) a +0 battleaxe of freezing (unseen) (28, 53, D) a +4 battleaxe of freezing a frost giant corpse (skeletalised by now) (39, 53, D) the +1 ring mail of Ompyg {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. (41, 53, D) a +1 ring of protection (unseen) (43, 53, D) a +0 long sword (unseen) (45, 53, D) a cursed -1 longbow 32 arrows a +0 leather armour an elf corpse (skeletalised by now) (46, 53, D) an arrow (unseen) (47, 53, D) an arrow a +0 short sword a +0 scale mail the +8 mace "Jyc Dasch" {holy, rF+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from fire. (48, 53, D) a +2 flail of venom (unseen) (62, 53, D) a +6 rod of the swarm (11/13) (67, 53, D) a +0 halberd a +0 long sword (68, 53, D) a +0 trident (unseen) (69, 53, D) a +0 scimitar (70, 53, D) a cursed +0 cloak (71, 53, D) a +0 halberd (72, 53, D) a +0 hand axe (5, 54, D) a cursed +0 ring mail (11, 54, D) a +0 leather armour (23, 54, D) an ice dragon corpse (skeletalised by now) (29, 54, D) a frost giant corpse (skeletalised by now) (30, 54, D) a +2 battleaxe of freezing (unseen) (31, 54, D) an uncursed ring of stealth a +0 battleaxe of freezing (44, 54, D) a +0 chain mail (unseen) (46, 54, D) a +0 dagger (unseen) (47, 54, D) 4 arrows (48, 54, D) 2 arrows (49, 54, D) a +0 long sword (unseen) (50, 54, D) a +0 scimitar an uncursed amulet of the gourmand (54, 54, D) a +0 longbow (61, 54, D) a +0 halberd (unseen) (62, 54, D) a +0 battleaxe (unseen) (63, 54, D) a +0 war axe (unseen) (64, 54, D) a +0 halberd (unseen) (65, 54, D) a +0 glaive (unseen) (66, 54, D) a cursed +8 lightning rod (14/14) (unseen) (68, 54, D) a +0 cloak a +5 dagger of speed a cursed -1 dire flail (70, 54, D) a +3 glaive of protection (unseen) (8, 55, D) a +2 battleaxe of draining the amulet of Valoecuha {Gourm rElec MP+9 Dex-5 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (11, 55, D) a +0 demon whip of venom (13, 55, D) a +3 iron rod (14/14) (unseen) (23, 55, D) a +1 battleaxe of freezing (45, 55, D) an arrow a cursed -1 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (46, 55, D) a +0 leather armour (47, 55, D) the +11 battleaxe "Zoafull" {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 ring mail an elf corpse (skeletalised by now) (48, 55, D) an arrow (52, 55, D) 2 scrolls of fog (unseen) (64, 55, D) a +0 battleaxe (unseen) (67, 55, D) a +0 hand axe (still there?) a cursed -1 short sword (still there?) (68, 55, D) a +0 hand axe of flaming a +0 long sword a +0 cloak the ring "Dappilux" {rElec MR+} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 war axe of chopping a cursed -2 battleaxe a white draconian corpse a purple draconian corpse (71, 55, D) the +6 quarterstaff of the Unspeakable One {pain, rF- MR+ Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (2, 56, D) a +0 trident (unseen) (26, 56, D) a +0 battleaxe of freezing (40, 56, D) a +0 leather armour (unseen) (42, 56, D) a +2 dagger of draining (46, 56, D) 5 arrows a +0 short sword a cursed +0 ring mail (47, 56, D) 2 arrows a cursed -3 long sword a +0 chain mail (48, 56, D) a +0 dagger (49, 56, D) a +0 long sword (50, 56, D) a +4 dire flail of holy wrath (62, 56, D) a +2 mace of protection (63, 56, D) a +0 glaive (66, 56, D) a +0 mace the cursed +3 long sword of Starshine {venom, rN+ Str+2 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. a +0 battleaxe a +0 cloak a +0 glaive a green draconian corpse a yellow draconian corpse (67, 56, D) a +0 trident an uncursed ring of protection from cold (69, 56, D) a +0 cloak (5, 57, D) the ring "Kamuth" {rPois rF+ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It protects you from poison. (6, 57, D) a +1 demon whip of pain a +0 mace (45, 57, D) an elf corpse (skeletalised by now) (46, 57, D) a +0 dagger (47, 57, D) an arrow (unseen) (65, 57, D) a +0 long sword (unseen) (67, 57, D) a +0 cloak an uncursed amulet of faith a +0 dire flail (68, 57, D) a +0 glaive of flaming (65, 58, D) a +0 falchion (unseen) (67, 58, D) a +0 scimitar (unseen)