Musteatbrain the Dungeon (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 ring mail of magic resistance (62, 1, D) a book of Burglary (63, 1, D) a Grand Grimoire (67, 1, D) the +4 robe of Loss {rF+ rCorr MP+9 Dex-3} It affects your dexterity (-3). It protects you from fire. It affects your magic capacity (+9). It protects you from acid and corrosion. (69, 1, D) the +8 short sword "Kyirash" {pain, -Tele Int+3 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+4). It prevents most forms of teleportation. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of cold (73, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a cursed +0 dire flail the +6 hunting sling of Irritation {speed, rPois MP+9 Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from poison. It affects your magic capacity (+9). a naga corpse (skeletalised by now) (73, 3, D) a +0 antimagic hand axe (74, 3, D) a cursed -2 long sword a +0 shortbow 18 arrows a +0 leather armour (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (68, 4, D) an adder corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the Catalogue of Companions Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Lightning Spire Summoning/Air 4 c - Spellforged Servitor Conjuration/Summoning 7 (63, 9, D) an uncursed staff of cold (70, 9, D) an uncursed staff of earth (71, 9, D) an uncursed ring of poison resistance (72, 9, D) a +4 dagger (62, 10, D) the +1 ring mail of Winter {Regen+ rCorr} It increases your rate of regeneration. It protects you from acid and corrosion. (70, 10, D) a +0 short sword (72, 10, D) an uncursed staff of power (61, 11, D) a +0 dagger (unseen) (62, 11, D) a +1 dagger of venom a cursed +0 robe an orc corpse (skeletalised by now) (63, 11, D) a +0 dagger (unseen) (63, 12, D) a +0 club (unseen) (70, 12, D) a +1 rapier of venom a +0 robe a +0 buckler (72, 12, D) a +4 flail of crushing a cursed +0 robe (61, 17, D) a +3 scale mail of fire resistance (63, 17, D) a +2 plate armour of cold resistance (72, 17, D) a +5 ring of strength (73, 17, D) a +2 plate armour of poison resistance (62, 18, D) the +4 hand crossbow "Ogrebane" {penet, rPois} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from poison. (63, 18, D) a +0 glaive (64, 18, D) the ring of Osomani {+Blink +Inv rF+ rN+ MR+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. (71, 18, D) a +3 halberd of protection (72, 18, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (73, 18, D) a +3 leather armour of cold resistance (62, 21, D) a +0 arbalest (unseen) (63, 21, D) an uncursed staff of summoning (unseen) (64, 21, D) the +6 war axe "Feupymig" {flame, *Noise MR- Int+4 Dex+11} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+11). It affects your resistance to hostile enchantments. It may make noises in combat. a cursed +0 chain mail (62, 22, D) a +0 great sword a +0 chain mail an orc corpse (71, 22, D) a cursed +0 battleaxe (unseen) (72, 22, D) a necrophage corpse (skeletalised by now) (63, 24, D) an arrow a bolt of frost (62, 27, D) an uncursed staff of energy (63, 27, D) a +3 dagger of venom (64, 27, D) a lamp of fire (65, 27, D) the +4 hunting sling of True Grit {flame, +Blink rN++ Str-4 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+3). It greatly protects you from negative energy. It lets you blink. (71, 27, D) a +3 shortbow of flaming (72, 27, D) a +0 whip of venom (73, 27, D) a book of Conjurations (62, 28, D) a +0 rapier (63, 28, D) a +2 ring of protection (64, 28, D) an uncursed ring of stealth (71, 28, D) a plain deck of summoning (72, 28, D) an uncursed staff of summoning (73, 28, D) an ornate deck of changes (62, 30, D) a +3 vampiric spear (unseen) (63, 30, D) a cursed -2 long sword a +0 long sword an elf corpse an elf corpse (65, 30, D) a +0 shortbow (unseen) (62, 31, D) a +0 long sword (unseen) (63, 31, D) a +0 short sword a +0 chain mail an elf corpse (73, 31, D) a necrophage corpse (skeletalised by now) (64, 32, D) a +0 short sword (63, 34, D) an arrow (59, 37, D) a +0 trident (61, 37, D) a +0 leather armour (62, 37, D) a crystal ball of energy (63, 37, D) a +2 falchion of slicing (70, 37, D) a +2 robe of cold resistance (71, 37, D) an ornate deck of changes (59, 38, D) the ring "Jaum" {*Drain rF- Int+4 Dex+6} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+6). It makes you vulnerable to fire. It causes draining when unequipped. (60, 38, D) a book of Transfigurations (61, 38, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 38, D) a +3 mace of venom (63, 38, D) the +6 hand axe "Baoxta" {chop, +Rage Str-2 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+6). It lets you go berserk. (70, 38, D) a +0 dagger (71, 38, D) a +3 rapier of venom (72, 38, D) a +4 dagger of draining (73, 38, D) a plain deck of wonders (71, 40, D) a +0 halberd (unseen) (70, 41, D) a +0 dagger (unseen) (71, 41, D) a +0 ring mail a +0 chain mail an orc corpse (72, 41, D) an orc corpse (64, 42, D) a water nymph corpse (70, 42, D) a cursed -1 dagger (unseen) (63, 44, D) a +0 rapier (still there?) a javelin (still there?)