Musteatbrain the Dungeon (10, 1, D) a +0 war axe a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) an uncursed staff of air (21, 1, D) a book of Alchemy (22, 1, D) an uncursed staff of cold (23, 1, D) a +3 trident of venom (25, 1, D) a manual of Maces & Flails (26, 1, D) a +2 shortbow of flaming (28, 1, D) a plain deck of defence (29, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (35, 1, D) a +2 leather armour of cold resistance (38, 1, D) a lantern of shadows (39, 1, D) a +5 blowgun (41, 1, D) a +0 hand axe (51, 1, D) a lamp of fire (54, 1, D) the +1 robe of Keroec {rElec Regen+ rCorr Dex+2} It affects your dexterity (+2). It insulates you from electricity. It increases your rate of regeneration. It protects you from acid and corrosion. (55, 1, D) a +3 leather armour of magic resistance (61, 1, D) the +5 trident "Lyed" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (62, 1, D) a +2 leather armour of magic resistance (63, 1, D) an uncursed staff of power (68, 1, D) a +1 chain mail of fire resistance (69, 1, D) a +2 plate armour of fire resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +0 scale mail (20, 2, D) a plain deck of summoning (21, 2, D) a +0 dagger (24, 2, D) a -2 glaive (25, 2, D) a +0 dagger (26, 2, D) a +0 trident of venom (27, 2, D) a +0 dagger (28, 2, D) a +0 short sword (29, 2, D) a plain deck of summoning (36, 2, D) a +2 plate armour of fire resistance (37, 2, D) a +2 steam dragon armour (38, 2, D) a +2 ice dragon armour (39, 2, D) a +0 battleaxe (40, 2, D) the Collected Works on Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 (41, 2, D) an uncursed staff of earth (42, 2, D) a plain deck of escape a +0 long sword (49, 2, D) an uncursed staff of air (50, 2, D) an uncursed ring of positive energy (52, 2, D) an uncursed ring of fire (53, 2, D) an uncursed staff of cold (55, 2, D) a plain deck of summoning (62, 2, D) an uncursed ring of wizardry (73, 2, D) an uncursed staff of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (19, 3, D) a +3 scale mail of fire resistance (22, 3, D) a +0 flail (26, 3, D) an uncursed staff of conjuration (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (21, 4, D) a +3 arbalest of freezing (22, 4, D) a +1 morningstar of draining (unseen) (26, 4, D) a +1 great sword of draining (unseen) (40, 4, D) the ring of Piocej {Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It lets you see invisible. a +0 glaive (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (21, 5, D) a +2 vampiric great sword a poisoned javelin a +0 chain mail a +0 robe (25, 5, D) an uncursed staff of power (27, 5, D) a +2 long sword of freezing (unseen) (37, 5, D) a +0 trident (unseen) (38, 5, D) a +0 halberd (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (20, 6, D) a Necronomicon a book of Unlife a +0 dagger (24, 6, D) a +2 dire flail of protection a +0 chain mail a +2 demon trident of electrocution a +0 plate armour a +0 shield of reflection (26, 6, D) a +0 war axe a +6 blowgun of evasion a +0 plate armour a cursed +0 shield (39, 6, D) the cursed +2 flail of Balance {crush, *Confuse +Fly Str-2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It lets you fly. It may confuse you when you take damage. It makes you more stealthy. It has a curse placed upon it. a +0 cloak a +0 battleaxe an uncursed amulet of resist mutation a +0 war axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (24, 7, D) a +0 vampiric dagger a +2 robe of positive energy (26, 7, D) a +1 great mace of venom a +1 scale mail of poison resistance (27, 7, D) a +1 cloak a +3 vampiric dagger (40, 7, D) a +0 battleaxe (still there?) a +0 long sword (still there?) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) a +0 short sword of distortion (24, 8, D) a +0 short sword (still there?) a +0 blowgun (still there?) (25, 8, D) a curare-tipped needle (38, 8, D) a +0 battleaxe (39, 8, D) a cursed -2 war axe (40, 8, D) a +2 hand axe of flaming the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (24, 9, D) a curare-tipped needle (25, 9, D) a +0 rapier of electrocution a +0 pair of gloves (26, 9, D) 2 potions of invisibility (27, 9, D) a +1 cloak of invisibility (38, 9, D) a +0 hand axe (61, 9, D) an uncursed ring of positive energy (62, 9, D) a cursed staff of wizardry (63, 9, D) a +2 robe (71, 9, D) an uncursed staff of cold (24, 10, D) 3 poisoned javelins a curare-tipped needle (25, 10, D) a curare-tipped needle (62, 10, D) a +1 ring mail of poison resistance (70, 10, D) a +1 dagger of venom (54, 12, D) a cursed -3 ring of dexterity (unseen) (2, 13, D) an ornate deck of war (3, 13, D) the Tome of Assistive Evil Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Repel Missiles Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 (4, 13, D) a +0 dire flail (5, 13, D) a +0 mace (7, 13, D) a +3 long sword of electrocution (8, 13, D) a +3 scale mail of fire resistance (10, 13, D) a +2 scale mail of positive energy (49, 13, D) a +2 short sword of electrocution (50, 13, D) an uncursed staff of fire (52, 13, D) an uncursed amulet of guardian spirit (53, 13, D) a wand of fire (5) a wand of cold (5) a +0 quarterstaff (2, 14, D) a Young Poisoner's Handbook (3, 14, D) a +0 rapier of venom a +1 hand crossbow of flaming (4, 14, D) an uncursed staff of death (5, 14, D) a lamp of fire (6, 14, D) the ring of the Suns {rC+ Int+6 Stlth+} [ring of stealth] It affects your intelligence (+6). It protects you from cold. It makes you more stealthy. (9, 14, D) an uncursed staff of energy (10, 14, D) a +0 scimitar of slicing (11, 14, D) a plain deck of war (12, 14, D) the Reference Book on Unholy Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - Agony Necromancy 5 c - Dispel Undead Necromancy 5 (50, 14, D) a +2 lightning rod (11/11) (52, 14, D) the Guide on Summoning and the Traveller Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Warp Weapon Charms/Translocation 5 d - Shadow Creatures Summoning 5 e - Phase Shift Translocation 5 (53, 14, D) a +6 ring of strength an uncursed amulet of regeneration a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (56, 14, D) a box of beasts (4, 15, D) a +0 scimitar of holy wrath (5, 15, D) an ornate deck of summoning (6, 15, D) a +0 scimitar (still there?) the Collected Works on Air (still there?) Spells Type Level a - Airstrike Air 4 b - Freezing Cloud Conjuration/Ice/Air 6 c - Tornado Air 9 (8, 15, D) a +0 scimitar (still there?) the Compendium of Idealism (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (9, 15, D) a +0 short sword (still there?) an uncursed staff of cold (still there?) (11, 15, D) a +0 war axe (12, 15, D) a +0 hand axe (36, 15, D) a phial of floods (37, 15, D) an uncursed staff of conjuration (38, 15, D) a +5 dagger of venom (39, 15, D) an uncursed staff of cold (40, 15, D) a +0 antimagic short sword (41, 15, D) an uncursed staff of energy (42, 15, D) the +7 blowgun of Devotion {speed, +Inv rElec rPois Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It lets you turn invisible. (53, 15, D) a fan of gales (3, 16, D) a wand of flame (11) (8, 16, D) a +2 short sword of venom (35, 16, D) a lamp of fire (39, 16, D) the +8 short sword of Himaoz {drain, MR+ Str+5 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (40, 16, D) a plain deck of summoning (43, 16, D) a disc of storms (19, 17, D) a +4 blowgun (20, 17, D) the +4 scale mail of the Furies {+Inv MR- Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It lets you turn invisible. (21, 17, D) the cursed +1 shadow dragon armour of Indecent Exposure {MP+9 Stlth++++} It affects your magic capacity (+9). It makes you much more stealthy. It has a curse placed upon it. (22, 17, D) a +0 robe of cold resistance (23, 17, D) a +3 falchion of slicing (25, 17, D) an uncursed staff of wizardry (26, 17, D) a +3 blowgun (28, 17, D) a +2 shortbow of velocity (29, 17, D) an uncursed ring of magical power (36, 17, D) an uncursed ring of positive energy (61, 17, D) an uncursed staff of conjuration (62, 17, D) a +0 scale mail of poison resistance (63, 17, D) a plain deck of changes (72, 17, D) a plain deck of defence (73, 17, D) a +0 hunting sling of flaming (6, 18, D) a +0 long sword (unseen) (8, 18, D) a +0 cloak an uncursed ring of protection from cold (19, 18, D) a +2 mace of protection (20, 18, D) a +2 pair of gloves of dexterity (21, 18, D) a book of Fire (22, 18, D) an uncursed ring of ice (23, 18, D) a phial of floods (24, 18, D) 5 scrolls of identify a plain deck of wonders (25, 18, D) the +11 rapier of Iskuh {pierce, *Confuse rPois Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It may confuse you when you take damage. It makes you more stealthy. (26, 18, D) an uncursed staff of poison (28, 18, D) a +4 ring of strength (29, 18, D) a lantern of shadows (38, 18, D) a cursed -1 war axe (40, 18, D) a +3 vampiric scythe (62, 18, D) a +4 war axe of chopping (63, 18, D) a cursed -5 ring of dexterity (64, 18, D) a +2 halberd of chopping (73, 18, D) a +0 shortbow of flaming (5, 19, D) a +0 trident (unseen) (6, 19, D) a +0 trident of pain (7, 19, D) a +0 glaive a +0 war axe a red draconian corpse (skeletalised by now) (23, 19, D) an uncursed staff of wizardry (24, 19, D) a book of the Earth (25, 19, D) a +3 chain mail of magic resistance (40, 19, D) a +0 long sword (unseen) (53, 19, D) an uncursed staff of cold (5, 20, D) the +8 war axe of Extremism {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (7, 20, D) a +2 battleaxe of electrocution a +2 ring of intelligence the cursed +1 broad axe "Sunijoh" {flame, +Blink rF+ rC- SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It lets you blink. It has a curse placed upon it. a +0 long sword (51, 20, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (7, 21, D) the cursed +0 lajatang of the Thirteen Ghosts {venom, rPois rC+ Dex+4 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (unseen) (11, 21, D) a +0 hand axe (40, 21, D) a +0 hand axe (unseen) (25, 23, D) a +3 scythe of venom (26, 23, D) a +0 dire flail (unseen) (49, 25, D) a +0 hunting sling of flaming (50, 25, D) an uncursed ring of flight (51, 25, D) an uncursed ring of protection from magic (54, 25, D) an uncursed ring of positive energy (50, 26, D) a +2 scale mail of magic resistance (52, 26, D) a +3 scale mail of fire resistance (53, 26, D) an uncursed staff of cold (54, 26, D) a +2 vampiric scimitar (62, 27, D) the +5 mace "Xoschi Pach" {vamp, *Noise Str+4 Int+2 Dex-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-5). It may make noises in combat. (63, 27, D) an uncursed ring of stealth (64, 27, D) a +1 shortbow of flaming (71, 27, D) an uncursed ring of positive energy (72, 27, D) an uncursed staff of conjuration (73, 27, D) a book of Necromancy (62, 28, D) a stone of tremors (71, 28, D) a +5 arbalest of flaming (72, 28, D) a +2 long sword of holy wrath (34, 29, D) a potion of might (36, 29, D) an uncursed staff of energy (38, 29, D) 4 scrolls of amnesia an ornate deck of summoning an uncursed staff of power a +2 robe of magic resistance (40, 29, D) an uncursed staff of fire (41, 29, D) a lamp of fire (42, 29, D) an uncursed staff of wizardry (43, 29, D) a stone of tremors (54, 29, D) an uncursed ring of positive energy (36, 30, D) a +2 scale mail of fire resistance (39, 30, D) an uncursed ring of protection from cold (40, 30, D) a plain deck of summoning (41, 30, D) a crystal ball of energy (42, 30, D) a +2 ring mail of cold resistance (43, 30, D) a +2 greatsling of freezing (65, 30, D) an uncursed staff of wizardry (35, 31, D) a +4 ring of evasion 7 scrolls of fog (63, 31, D) the +10 war axe "Fej Coos" {chop, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (1, 32, D) a +0 rapier of speed (2, 32, D) a +4 arbalest of evasion (3, 32, D) a book of Alchemy (4, 32, D) an uncursed staff of summoning (5, 32, D) a manual of Stealth (6, 32, D) a phial of floods (7, 32, D) a +3 giant club (8, 32, D) a +1 robe of fire resistance (9, 32, D) the +3 ring mail of Resourcefulness {rF+ rC+} It protects you from fire. It protects you from cold. (10, 32, D) a +2 scale mail of fire resistance (12, 32, D) a +4 quarterstaff of distortion (13, 32, D) a +1 leather armour of magic resistance (39, 32, D) a +4 scimitar of holy wrath a +0 large shield (1, 33, D) a +0 robe (2, 33, D) the cursed +0 robe of the Five Eyes {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (3, 33, D) a +0 war axe (4, 33, D) a plain deck of changes (5, 33, D) an ornate deck of changes (6, 33, D) the ring of Dishonour {MP+9 SInv} [ring of magical power] It affects your magic capacity (+9). It lets you see invisible. (7, 33, D) an uncursed ring of protection from cold (8, 33, D) a +1 leather armour of fire resistance (10, 33, D) an uncursed ring of magical power (11, 33, D) a book of Flames (12, 33, D) a +6 hunting sling of flaming (13, 33, D) a +2 ring of strength (19, 33, D) a +2 hunting sling of flaming (20, 33, D) a +0 short sword (unseen) (22, 33, D) a +1 spear of flaming (23, 33, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (24, 33, D) a +3 ring of dexterity (25, 33, D) a +1 scale mail of poison resistance (26, 33, D) an uncursed staff of earth (unseen) (27, 33, D) a +2 leather armour of cold resistance (28, 33, D) a +3 leather armour of cold resistance (29, 33, D) a +0 mace (39, 33, D) a +3 long sword of holy wrath the +7 large shield "Nuzxitof" {rF++ SInv} It greatly protects you from fire. It lets you see invisible. (1, 34, D) a +2 ring mail of cold resistance (2, 34, D) a +1 arbalest of evasion (3, 34, D) a manual of Short Blades (4, 34, D) a +0 war axe (6, 34, D) a manual of Long Blades (7, 34, D) a crystal ball of energy (8, 34, D) an uncursed staff of conjuration (9, 34, D) an uncursed ring of protection from magic (10, 34, D) a +4 hunting sling of freezing (11, 34, D) a +1 halberd of chopping (12, 34, D) a +2 pair of boots of stealth (13, 34, D) a book of Frost (19, 34, D) a fan of gales (20, 34, D) an uncursed staff of power (22, 34, D) a book of Conjurations (23, 34, D) a scroll of brand weapon a +2 rod of inaccuracy (10/10) a +1 long sword of slicing an uncursed staff of cold (24, 34, D) a +0 dire flail (25, 34, D) a plain deck of escape (26, 34, D) a +0 cloak a +0 trident (28, 34, D) a +6 hand axe the Incunabulum of Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Haste Charms 6 (29, 34, D) the +8 plate armour "Jaddeus" {MR+ Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (39, 34, D) a +3 long sword of holy wrath a +2 large shield (4, 35, D) a +2 falchion of electrocution (25, 35, D) a book of Flames a +0 dire flail a +2 dagger of venom (26, 35, D) a Young Poisoner's Handbook (38, 35, D) a cursed +0 robe (22, 36, D) a book of Debilitation a +3 glaive a cursed ring of loudness (26, 36, D) a +2 mace of holy wrath (unseen) (24, 37, D) a +2 scimitar of slicing (27, 37, D) a +0 rapier (unseen) (50, 37, D) a +3 blowgun (51, 37, D) a +2 naga barding of flying (52, 37, D) a crystal ball of energy (60, 37, D) a +5 arbalest of flaming (61, 37, D) a +2 ring mail of positive energy (62, 37, D) an uncursed staff of energy (69, 37, D) an ornate deck of wonders (70, 37, D) the +2 chain mail of Disaster {Str+3} It affects your strength (+3). (71, 37, D) a +6 ring of dexterity (72, 37, D) the Almanac of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (73, 37, D) a +2 shortbow of freezing (21, 38, D) a +2 vampiric lajatang (23, 38, D) a +0 battleaxe (unseen) (49, 38, D) a +4 falchion of venom (50, 38, D) the +1 plate armour of Royalty {+Fly} It lets you fly. (51, 38, D) a crystal ball of energy (52, 38, D) a +2 scale mail of magic resistance (59, 38, D) a +2 scale mail of cold resistance (61, 38, D) the +2 ring mail "Foirell" {*Contam rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It causes magical contamination when unequipped. (62, 38, D) a +1 plate armour of cold resistance (63, 38, D) the cursed ring of the Present {rF+ rC+ Dex-4} [ring of dexterity] It affects your dexterity (-4). It protects you from fire. It protects you from cold. It has a curse placed upon it. (70, 38, D) a +1 quarterstaff of protection (71, 38, D) an uncursed staff of cold (72, 38, D) a crystal ball of energy (73, 38, D) the +3 large shield of Hadjma {Dex+6} It affects your dexterity (+6). (4, 39, D) a +5 broad axe of chopping (8, 39, D) a +6 battleaxe of freezing (22, 39, D) a +0 long sword (24, 39, D) a +0 war axe (unseen) (28, 39, D) a +3 short sword of draining (8, 40, D) a ghoul corpse (skeletalised by now) (8, 41, D) a ghoul corpse (skeletalised by now) (25, 41, D) a +0 broad axe (50, 42, D) a +0 halberd (51, 42, D) a +2 helmet of intelligence (51, 43, D) the ring of Harmony {rPois MR+ Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. a +0 helmet of see invisible (60, 43, D) a +0 antimagic war axe a +0 animal skin (51, 44, D) a +0 mace (62, 44, D) a +0 spear (33, 48, D) a +4 rod of clouds (11/11) (58, 48, D) a +2 ring mail of magic resistance (59, 48, D) an uncursed staff of wizardry (60, 48, D) a +3 ring mail of cold resistance (61, 48, D) a cursed -3 ring of protection (62, 48, D) a book of Fire (63, 48, D) a +2 antimagic spear (64, 48, D) a fan of gales (65, 48, D) an uncursed ring of protection from cold (67, 48, D) the amulet of Bypul {Gourm +Blink rElec rF- Str+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (68, 48, D) a +3 vampiric hand axe (69, 48, D) a book of Frost (70, 48, D) an uncursed staff of poison (71, 48, D) a +2 ring of dexterity (72, 48, D) a +0 demon whip of venom (73, 48, D) a book of Envenomations (74, 48, D) a +1 broad axe of flaming (75, 48, D) an ornate deck of war (19, 49, D) a +0 dagger (20, 49, D) a +0 short sword (21, 49, D) an uncursed staff of fire (22, 49, D) a +0 dagger (24, 49, D) a +0 rapier (25, 49, D) an uncursed staff of conjuration (27, 49, D) a +0 rapier (28, 49, D) a book of Debilitation (29, 49, D) a book of Battle (30, 49, D) a cursed amulet of inaccuracy (31, 49, D) a book of Dreams (38, 49, D) a book of Air (39, 49, D) a stone of tremors (40, 49, D) a +2 pair of gloves of archery (42, 49, D) a +4 chain mail of fire resistance (43, 49, D) a plain deck of wonders (44, 49, D) a +0 halberd (45, 49, D) a plain deck of wonders (46, 49, D) an uncursed ring of positive energy (47, 49, D) a book of Flames (48, 49, D) a +0 halberd (49, 49, D) a +0 robe of cold resistance (50, 49, D) an uncursed staff of cold (51, 49, D) a +5 ring of dexterity (52, 49, D) a crystal ball of energy (53, 49, D) an uncursed amulet of stasis (54, 49, D) an uncursed ring of wizardry (58, 49, D) a +0 buckler of poison resistance (59, 49, D) a +1 morningstar of holy wrath (60, 49, D) a book of Envenomations (61, 49, D) 2 potions of agility (62, 49, D) a +0 pair of boots of stealth (63, 49, D) a +1 mace of protection (64, 49, D) a book of Frost (65, 49, D) a plain deck of defence (66, 49, D) an uncursed staff of wizardry (67, 49, D) a +0 long sword of venom (68, 49, D) the amulet of Igakluab {Spirit rElec MR++ Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (69, 49, D) a +2 robe of magic resistance (70, 49, D) a +0 scale mail of fire resistance (72, 49, D) a +2 dagger of speed (73, 49, D) a +2 leather armour of fire resistance (74, 49, D) a cursed ring of loudness (75, 49, D) a lamp of fire (10, 50, D) an uncursed staff of earth (18, 50, D) a +0 leather armour (19, 50, D) a +1 great sword of pain (20, 50, D) a +0 leather armour a +1 great mace of holy wrath an elf corpse (skeletalised by now) (21, 50, D) an uncursed staff of energy (22, 50, D) a +0 leather armour a +0 short sword the +2 halberd of Jifomauh {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (23, 50, D) a +2 hunting sling of flaming (24, 50, D) an ornate deck of changes (25, 50, D) a +0 buckler a cursed +0 leather armour a +1 war axe of distortion a book of Dreams (26, 50, D) the +1 leather armour of Hadjma {rN+ Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It protects you from negative energy. (27, 50, D) a +3 long sword (still there?) a +3 long sword (still there?) (28, 50, D) a +0 rapier (29, 50, D) a book of Geomancy (30, 50, D) a +2 rapier of speed (31, 50, D) a disc of storms (33, 50, D) a +0 leather armour (34, 50, D) the +3 scale mail "Semon" {*Confuse rN++ Int+3 SInv} It affects your intelligence (+3). It greatly protects you from negative energy. It lets you see invisible. It may confuse you when you take damage. (38, 50, D) an uncursed staff of poison (40, 50, D) a +0 war axe of chopping (41, 50, D) a +0 scimitar (42, 50, D) an uncursed staff of cold (43, 50, D) a +1 helmet of see invisible (45, 50, D) an uncursed staff of poison (46, 50, D) a +0 mace (47, 50, D) the cursed +0 leather armour of Divine Compulsion {+Blink rC++} It greatly protects you from cold. It lets you blink. It has a curse placed upon it. (48, 50, D) an uncursed staff of power (50, 50, D) a +0 flail (53, 50, D) a -1 iron rod (12/12) (54, 50, D) a +1 plate armour of cold resistance (58, 50, D) a plain deck of defence (59, 50, D) a lamp of fire (60, 50, D) a +2 short sword of electrocution (61, 50, D) a lamp of fire (62, 50, D) a +0 long sword of slicing (63, 50, D) the ring of Untruth {MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It affects your resistance to hostile enchantments. (64, 50, D) a plain deck of defence (65, 50, D) an uncursed staff of conjuration (66, 50, D) a disc of storms (67, 50, D) an uncursed staff of poison (68, 50, D) a crystal ball of energy (69, 50, D) an uncursed staff of energy (71, 50, D) the ring "Qukagre" {Fire rN++ Str+2 Int+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. (73, 50, D) a +2 dagger of venom (75, 50, D) the +3 war axe of Wean Foi {pain, rElec Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It insulates you from electricity. (0, 51, D) a +1 morningstar of protection (1, 51, D) a phial of floods (2, 51, D) a +2 giant spiked club (3, 51, D) a +0 scale mail of fire resistance (4, 51, D) a book of Enchantments (6, 51, D) the +1 ice dragon armour "Yxzeo" {rF- rC++ Regen+ Dex+2 Stlth+} It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. It increases your rate of regeneration. It makes you more stealthy. (7, 51, D) a +2 scale mail of poison resistance (8, 51, D) a +0 scimitar (10, 51, D) an uncursed staff of wizardry (unseen) (12, 51, D) a +5 morningstar of holy wrath (unseen) (13, 51, D) a +1 buckler of protection (14, 51, D) a +4 morningstar of crushing (18, 51, D) a +0 leather armour (19, 51, D) the Compendium of Protection and Flight Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Warp Weapon Charms/Translocation 5 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (20, 51, D) a book of Transfigurations a cursed staff of power (22, 51, D) a +0 leather armour a +0 longbow (23, 51, D) Pioplen's Reference Book on Enchantment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Metabolic Englaciation Hexes/Ice 5 c - Darkness Hexes 6 (24, 51, D) an uncursed staff of fire (25, 51, D) a +0 leather armour a cursed -2 longbow a sack of spiders (26, 51, D) a +0 leather armour a box of beasts (27, 51, D) a +0 pair of gloves of strength (28, 51, D) a +0 short sword (29, 51, D) a +0 leather armour a +0 dagger an elf corpse (skeletalised by now) (30, 51, D) a +0 leather armour 44 arrows a +0 longbow an elf corpse (skeletalised by now) (32, 51, D) a +0 dagger a +0 scimitar (33, 51, D) a +7 halberd of protection (34, 51, D) a +0 long sword a +0 short sword an elf corpse (skeletalised by now) (38, 51, D) a Necronomicon (39, 51, D) a +3 shortbow of flaming (40, 51, D) an uncursed staff of death (41, 51, D) an uncursed ring of ice (42, 51, D) a +2 dagger of holy wrath (43, 51, D) a +1 leather armour of cold resistance (44, 51, D) the +6 war axe "Eptoziteos" {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (45, 51, D) an uncursed staff of energy (46, 51, D) a lamp of fire (47, 51, D) a disc of storms (48, 51, D) a plain deck of summoning (49, 51, D) a lamp of fire (50, 51, D) a +3 ring of intelligence (51, 51, D) a book of Conjurations (53, 51, D) a +1 plate armour of magic resistance (54, 51, D) a book of the Earth (63, 51, D) a phantom mirror (64, 51, D) a book of Air (67, 51, D) a scroll of fog (68, 51, D) a +1 falchion of flaming (69, 51, D) a fan of gales (0, 52, D) an uncursed staff of conjuration (1, 52, D) the amulet of Qall {Clar Int+2 Stlth+} [amulet of clarity] It provides mental clarity. It affects your intelligence (+2). It makes you more stealthy. (2, 52, D) a +1 morningstar of protection (3, 52, D) an uncursed ring of stealth (4, 52, D) the cursed +1 arbalest of the Establishment {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. It has a curse placed upon it. (5, 52, D) a +2 spear of distortion (7, 52, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (8, 52, D) the ring "Voek" {rF+ rC+ Int+6} [ring of protection from cold] It affects your intelligence (+6). It protects you from fire. It protects you from cold. the +0 robe "Zyhergh" {MR+} It affects your resistance to hostile enchantments. (13, 52, D) an uncursed amulet of resist corrosion (still there?) a scroll of brand weapon (still there?) (14, 52, D) the Handbook of Good Luck Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Warp Weapon Charms/Translocation 5 d - Haste Charms 6 (20, 52, D) a +0 short sword the +6 troll leather armour of Eternal Night {Regen+ Str+3 Stlth+} It affects your strength (+3). It increases your rate of regeneration. It makes you more stealthy. (22, 52, D) a +0 rapier the ring "Lazor" {*Confuse rElec rC+ Int+3 Dex+4} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. (23, 52, D) a +0 leather armour a +0 longbow 3 scrolls of fog (26, 52, D) a +0 rapier a +3 leather armour a +0 short sword (28, 52, D) a +0 leather armour a +0 long sword (31, 52, D) a +0 leather armour (unseen) (32, 52, D) a +0 short sword a +0 short sword the +0 leather armour "Tivvopti" {rElec MR+ Int-2} It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. an elf corpse (skeletalised by now) (44, 52, D) an uncursed staff of conjuration (45, 52, D) a phantom mirror (46, 52, D) a +0 robe (47, 52, D) a +3 arbalest of freezing (48, 52, D) a manual of Dodging (0, 53, D) the +3 whip "Jilaz" {elec, rN+ Str+5 Dex-5 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your dexterity (-5). It protects you from negative energy. It makes you more stealthy. (1, 53, D) a +3 mace of venom (2, 53, D) an uncursed ring of protection from fire (3, 53, D) a fan of gales (4, 53, D) an uncursed staff of summoning (5, 53, D) a +0 lajatang of speed (7, 53, D) a +1 war axe of freezing (8, 53, D) an uncursed ring of see invisible (9, 53, D) a +1 antimagic quarterstaff (still there?) the ring "Yrow" {+Inv MP+9} (still there?) [ring of magical power] It affects your magic capacity (+9). It lets you turn invisible. (13, 53, D) an uncursed staff of power (still there?) a +0 triple sword of holy wrath (still there?) (14, 53, D) a fan of gales (20, 53, D) a +0 longbow a +2 leather armour of fire resistance (23, 53, D) a +0 long sword an elf corpse (skeletalised by now) (28, 53, D) a +0 leather armour (unseen) (31, 53, D) a +0 leather armour (unseen) (7, 54, D) a +0 war axe (unseen) (10, 54, D) an uncursed ring of wizardry (11, 54, D) an ice dragon corpse (skeletalised by now) (22, 54, D) a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (23, 54, D) a +0 rapier a +0 leather armour a +0 rapier the ring "Afuch" {+Fly Str+3 Int+6 Stlth+} [ring of flight] It affects your strength (+3). It affects your intelligence (+6). It lets you fly. It makes you more stealthy. (24, 54, D) a +0 long sword (25, 54, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 scimitar of holy wrath a +0 rapier an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (28, 54, D) a +0 shortbow (unseen) (32, 54, D) a wand of disintegration (7) (13, 55, D) a +1 buckler of protection (24, 55, D) a +0 short sword a +0 chain mail (25, 55, D) a +1 short sword of venom a +0 ring mail a +0 long sword the ring of Autumn {+Fly rElec rC- Dex+4} [ring of flight] It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. the +3 great mace "Weiclith" {vamp, -Tele rElec Str+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+7). It insulates you from electricity. It prevents most forms of teleportation. a +0 leather armour a +1 rapier of draining a cursed -1 rapier a cursed +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 55, D) a +2 lajatang of venom a +0 leather armour a +0 short sword of electrocution a cursed -3 long sword a +0 scale mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (29, 55, D) a +0 long sword (63, 55, D) a +1 halberd of protection (65, 55, D) a +0 scythe of venom (7, 56, D) a +2 scythe of freezing (23, 56, D) a +0 long sword an elf corpse (skeletalised by now) (25, 56, D) a +0 rapier a +0 rapier a +0 leather armour (26, 56, D) a +0 scimitar a +0 leather armour of cold resistance a +0 short sword an uncursed ring of flight a +1 war axe of freezing an elf corpse (skeletalised by now) (46, 56, D) a black mamba corpse (47, 56, D) a +0 spear a +0 robe an uncursed ring of see invisible a naga corpse (24, 57, D) a +0 long sword a +0 troll leather armour an elf corpse (skeletalised by now) (26, 57, D) a +0 long sword a +0 leather armour a scroll of fog an elf corpse (skeletalised by now) (44, 57, D) a cursed +0 spear (unseen) (45, 57, D) a +0 long sword (still there?) a cursed +0 flail (still there?) (46, 57, D) a +0 war axe a +0 robe an uncursed ring of poison resistance a +2 broad axe of freezing a +0 robe a guardian serpent corpse a naga corpse a guardian serpent corpse a water moccasin corpse a black mamba corpse a guardian serpent corpse (47, 57, D) a cursed +0 dire flail a +3 war axe of venom a +0 club the +1 robe of Lianakh {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. a naga corpse an adder corpse a naga corpse (48, 57, D) 6 inedible chunks of flesh (9, 58, D) a shard shrike corpse (skeletalised by now) (44, 58, D) a +0 halberd (45, 58, D) a +0 spear a +0 robe the ring "Muivvud" {rN+ Str+2 Int+4 Dex+3 SInv} [ring of dexterity] It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. a naga corpse a black mamba corpse (47, 58, D) a +0 short sword (still there?) a +0 flail (still there?) (66, 58, D) a +0 plate armour a +0 battleaxe the +2 shortbow "Alaleur" {flame, rElec rPois rN+++ Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. the +4 leather armour of Resourcefulness {rF++ rN+ Str-4 Stlth+} It affects your strength (-4). It greatly protects you from fire. It protects you from negative energy. It makes you more stealthy. a potion of blood (67, 58, D) an uncursed amulet of stasis (unseen) (44, 59, D) a +2 morningstar of protection (unseen) (45, 59, D) a +0 glaive (unseen) (46, 59, D) a +2 scimitar of slicing (unseen) (47, 59, D) a cursed -2 hand axe (still there?) a +0 flail (still there?) (63, 59, D) a +2 antimagic scythe (62, 60, D) a hell hog corpse (66, 60, D) an uncursed amulet of faith (unseen) (68, 61, D) a necrophage corpse (65, 62, D) the +10 scythe of the Lonely Seas {speed, rElec rF- Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. the ring "Ruirreedd" {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold.