Musteatbrain Level 1 of the Dungeon (0, 0, D:1) a +0 pair of gloves (14, 0, D:1) a +0 spear (6, 6, D:1) a +0 dagger (11, 8, D:1) 18 bolts (0, 20, D:1) 17 stones (11, 24, D:1) a +0 club (7, 25, D:1) a +0 mace (20, 35, D:1) a +0 hunting sling (-7, 36, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (10, 17, D:2) a +0 spear (-25, 21, D:2) a +0 short sword 2 stones (-23, 21, D:2) a stone (8, 27, D:2) 15 sling bullets (-11, 36, D:2) a +0 dagger (-22, 37, D:2) 13 poisoned needles (4, 37, D:2) 24 arrows (1, 47, D:2) a +0 dagger (1, 57, D:2) a +0 flail a +0 dagger a +0 club (1, 58, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 mace (15, 5, D:3) a +0 chain mail (22, 7, D:3) a +0 club (11, 8, D:3) a +0 leather armour a +0 scale mail (21, 8, D:3) a +0 dagger (11, 9, D:3) a +0 chain mail (7, 12, D:3) a +0 helmet (10, 16, D:3) a +0 mace (11, 17, D:3) a +0 dagger (12, 18, D:3) a +0 buckler (11, 19, D:3) a +0 club a +0 ring mail (13, 24, D:3) 11 arrows (27, 29, D:3) a +0 club (-6, 32, D:3) a +0 leather armour (7, 32, D:3) 18 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 scale mail (38, 1, D:4) a +0 falchion (39, 2, D:4) a +0 short sword (47, 16, D:4) a +0 pair of gloves (24, 32, D:4) 20 bolts (-9, 50, D:4) a +0 club (16, 54, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (0, 7, D:5) 7 curare-tipped needles (-22, 10, D:5) 23 arrows (-56, 12, D:5) a +0 dagger a +0 robe (-57, 17, D:5) a +0 short sword (2, 20, D:5) 24 stones (-26, 21, D:5) 20 arrows (-56, 24, D:5) a +0 scale mail (-47, 24, D:5) a +0 spear (-36, 32, D:5) 12 poisoned needles (-25, 34, D:5) 17 stones (-21, 39, D:5) 21 arrows (-21, 41, D:5) a +0 cloak (-26, 46, D:5) an uncursed staff of poison Level 6 of the Dungeon [Shop] Vebul's Antique Armour Boutique a +0 leather armour (46 gold) a +0 helmet (103 gold) the +1 robe of Zagh {-Tele +Inv Str+3} (131 gold) It affects your strength (+3). It lets you turn invisible. It prevents most forms of teleportation. a +3 plate armour of positive energy (529 gold) the cursed +1 leather armour of the Wheelwright {+Fly rC+++ MR+ Int+3} (161 gold) It affects your intelligence (+3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. a +2 plate armour of positive energy (529 gold) a +0 robe (16 gold) a +0 ring mail (92 gold) a +0 robe (16 gold) a cursed +0 scale mail (92 gold) (11, 4, D:6) the cursed +0 leather armour of Elitism {SInv} It lets you see invisible. It has a curse placed upon it. (32, 4, D:6) an adder corpse (24, 8, D:6) an uncursed ring of poison resistance (-23, 19, D:6) a +0 club (-16, 26, D:6) a +0 robe (6, 26, D:6) a +0 hunting sling (8, 32, D:6) a +0 dagger (15, 33, D:6) the -5 helmet of Space {rN+} It protects you from negative energy. (-4, 40, D:6) a cursed -3 spear (11, 46, D:6) the +1 chain mail of the Wumpus {Int+8 Slay+2} It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +0 shield a +0 helmet a +1 cloak a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a beef jerky the Ecumenical Temple