Musteatbrain the Dungeon (8, 1, D) a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +3 giant spiked club (20, 1, D) a legendary deck of war (21, 1, D) a +1 cloak of invisibility (22, 1, D) a +1 long sword of slicing (23, 1, D) a sack of spiders (24, 1, D) a +0 pair of gloves of strength (25, 1, D) the +2 ring mail "Fivunlurr" {rPois} It protects you from poison. (27, 1, D) a +1 vampiric falchion (28, 1, D) a cursed staff of summoning (29, 1, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (39, 1, D) a +1 great sword of holy wrath a +2 buckler of positive energy (40, 1, D) a +0 chain mail (41, 1, D) an ornate deck of summoning (49, 1, D) a +2 arbalest of flaming (51, 1, D) a +2 steam dragon armour (61, 1, D) a +2 ring mail of magic resistance (62, 1, D) an uncursed ring of ice (63, 1, D) the cursed +3 hunting sling of Joqunas {flame, +Blink rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you blink. It has a curse placed upon it. (68, 1, D) the +3 leather armour of the Frog {Int+2} It affects your intelligence (+2). (69, 1, D) a +2 hunting sling of evasion (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (10, 2, D) a +0 shield (20, 2, D) the Collected Works on Harmful Summoning Spells Type Level a - Call Imp Summoning 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Aura of Abjuration Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (21, 2, D) an uncursed ring of magical power (22, 2, D) a +3 hunting sling of evasion (23, 2, D) the +0 buckler of Odij {*Contam rPois rC+ MP+9} It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It causes magical contamination when unequipped. (24, 2, D) a +2 hand crossbow of flaming (25, 2, D) a plain deck of defence (29, 2, D) the ring "Xeos" {MR+ SInv Stlth+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (36, 2, D) a +0 leather armour (37, 2, D) a +0 leather armour (still there?) an uncursed staff of summoning (still there?) (42, 2, D) a +0 short sword (49, 2, D) a phantom mirror (50, 2, D) a +1 war axe of electrocution (52, 2, D) an uncursed staff of earth (54, 2, D) an ornate deck of defence (55, 2, D) a phantom mirror (56, 2, D) a wand of flame (18) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) a wand of random effects (18) (62, 2, D) a +0 scythe a +0 robe (75, 2, D) a cursed ring of loudness (3, 3, D) a +5 lajatang (4, 3, D) an uncursed ring of flight a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (25, 3, D) an uncursed staff of summoning (unseen) (29, 3, D) Cigotuvi's Disquisition on Moulding Spells Type Level a - Alistair's Intoxication Transmutation/Poison 4 b - Blade Hands Transmutation 5 c - Statue Form Transmutation/Earth 6 (38, 3, D) a +0 long sword (62, 3, D) a +2 quarterstaff of chaos a +0 cloak (63, 3, D) a +0 hand axe a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (21, 4, D) a +1 rapier of venom (unseen) (25, 4, D) a +0 robe (38, 4, D) a +0 rapier (unseen) (39, 4, D) a +0 short sword (unseen) (54, 4, D) a +0 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (37, 5, D) a +0 short sword (unseen) (38, 5, D) a +0 short sword (unseen) (40, 5, D) a +3 glaive of freezing a +0 leather armour (41, 5, D) the +1 halberd of Ostraely {flame, +Blink rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It lets you blink. a +0 shortbow 18 arrows (51, 5, D) a +0 flail 2 tomahawks the ring "Radoeme" {+Fly AC+6} [ring of protection] It affects your AC (+6). It lets you fly. a +0 war axe a +7 blowgun a +0 chain mail a +0 great sword a +0 plate armour (52, 5, D) a +0 short sword a +0 ring mail a +0 great sword a cursed +0 chain mail a +0 giant spiked club a +0 club a +0 chain mail (53, 5, D) a +0 mace a +0 plate armour a +0 whip (63, 5, D) a +0 robe (unseen) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (24, 6, D) a +0 robe (37, 6, D) a +0 shortbow (unseen) (38, 6, D) a +0 longbow a +2 ring mail of cold resistance a +0 longbow 43 arrows a +1 scale mail of poison resistance (39, 6, D) a +2 rapier of holy wrath a +0 ring mail a +0 longbow 54 arrows a +0 leather armour (51, 6, D) a +0 giant club (52, 6, D) 3 tomahawks (53, 6, D) a +0 dagger a +0 robe a +2 hand axe of distortion (4, 7, D) a +3 large shield a +3 shield a +3 buckler (38, 7, D) a +0 longbow 17 arrows a +0 leather armour (39, 7, D) 16 arrows (45, 7, D) an arrow (53, 7, D) a +0 flail of protection (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (39, 8, D) a +0 long sword (still there?) an arrow (still there?) (21, 9, D) an uncursed staff of cold (unseen) (23, 9, D) an uncursed staff of wizardry a +0 robe (39, 9, D) 2 arrows (61, 9, D) a +4 plate armour of cold resistance (62, 9, D) an uncursed staff of poison (63, 9, D) a +0 morningstar (70, 9, D) the cursed +2 dagger of Defiance {vamp, rC++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from cold. It has a curse placed upon it. (71, 9, D) a +0 short sword (72, 9, D) a plain deck of destruction (62, 10, D) a +0 dagger (70, 10, D) a +2 plate armour of positive energy (72, 10, D) an uncursed staff of wizardry (63, 11, D) a +3 morningstar of protection (unseen) (71, 11, D) a +0 short sword a +0 leather armour a +0 rapier a +0 scale mail (38, 12, D) an arrow (39, 12, D) 3 arrows (44, 12, D) an arrow (61, 12, D) a +0 whip (70, 12, D) a +0 leather armour a +0 buckler (71, 12, D) a +0 rapier (72, 12, D) a +0 long sword (2, 13, D) a +1 hunting sling of flaming (4, 13, D) a plain deck of changes (5, 13, D) an uncursed staff of poison (8, 13, D) a crystal ball of energy (9, 13, D) the +4 helmet of Depression {*Corrode Int+7} It affects your intelligence (+7). It may corrode your equipment when you take damage. (10, 13, D) a sack of spiders (11, 13, D) an uncursed staff of cold (49, 13, D) the +2 broad axe "Zyiblupe" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (50, 13, D) a +1 morningstar of crushing (51, 13, D) a +1 scale mail of magic resistance (52, 13, D) a Grand Grimoire a +1 dagger of flaming (53, 13, D) a cursed -3 ring of strength (55, 13, D) a box of beasts (2, 14, D) a +0 dagger of venom (3, 14, D) a +0 spear (4, 14, D) a +2 leather armour of fire resistance (5, 14, D) an uncursed staff of energy (6, 14, D) a fan of gales a kraken corpse (7, 14, D) a +0 spear (8, 14, D) a +0 helmet of see invisible (9, 14, D) a lamp of fire (10, 14, D) a +0 trident (12, 14, D) an uncursed staff of wizardry (50, 14, D) an uncursed ring of fire (51, 14, D) a +6 ring of intelligence (52, 14, D) a +6 great mace of protection (54, 14, D) a +4 vampiric hand axe (55, 14, D) a +1 hand crossbow of flaming (2, 15, D) a phantom mirror (3, 15, D) a +0 rapier (4, 15, D) a +2 vampiric hand axe (7, 15, D) a cursed amulet of inaccuracy (8, 15, D) an uncursed staff of air (9, 15, D) a phial of floods (10, 15, D) a book of Hinderance (12, 15, D) an uncursed staff of air (35, 15, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a book of Envenomations (37, 15, D) a book of Conjurations (43, 15, D) a +4 greatsling of velocity (5, 16, D) a book of Beasts (35, 16, D) a +4 scale mail of poison resistance (39, 16, D) the ring "Kuq Ehyck" {*Corrode rN++ MR- Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. It makes you less stealthy. (43, 16, D) a book of Annihilations a plain deck of war (8, 17, D) a hippogriff corpse (9, 17, D) 4 large rocks a cyclops corpse (10, 17, D) a +1 rapier of electrocution (19, 17, D) a +0 hand crossbow of flaming (20, 17, D) a +6 rod of inaccuracy (13/13) a disc of storms (21, 17, D) a +5 ring of dexterity (22, 17, D) a +0 hand axe of pain (23, 17, D) a cursed ring of loudness (24, 17, D) an uncursed staff of death (25, 17, D) Iskenderun's Catalogue of Flamy Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 (26, 17, D) 3 scrolls of brand weapon a book of the Sky (28, 17, D) an uncursed staff of energy (29, 17, D) the cursed +1 ring mail of the Ecumenical Temple {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (38, 17, D) the amulet "Atzeihov" {Ward rN+ SInv} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. It lets you see invisible. (42, 17, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (61, 17, D) the +9 blowgun "Roikk" {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (63, 17, D) an uncursed ring of ice (72, 17, D) a +1 ring of protection (73, 17, D) an uncursed ring of fire (5, 18, D) the Handbook of the Shifting Escort Spells Type Level a - Sticks to Snakes Transmutation 2 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Statue Form Transmutation/Earth 6 (6, 18, D) a +4 rapier of draining the cursed +1 hunting sling "Hazarph" {venom, Int+4 Dex+2 Stlth+} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. 12 javelins a +0 leather armour a merfolk corpse (7, 18, D) a +0 trident a +0 robe (8, 18, D) a +0 trident 5 tomahawks (9, 18, D) a book of Party Tricks a merfolk corpse (19, 18, D) a +3 leather armour of positive energy (22, 18, D) the ring "Fiobb" {rF+ Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It protects you from fire. It lets you see invisible. (23, 18, D) a +0 spear of flaming (24, 18, D) a manual of Maces & Flails an uncursed staff of summoning (25, 18, D) a +3 ring mail of positive energy (26, 18, D) a disc of storms (27, 18, D) an uncursed staff of conjuration (63, 18, D) a +2 spear of flaming (64, 18, D) a +1 quarterstaff of holy wrath (71, 18, D) a +2 short sword of venom (73, 18, D) a book of Annihilations (6, 19, D) a +0 robe (7, 19, D) a +6 rapier of speed a cursed +0 robe a merfolk corpse (9, 19, D) a +3 rapier of flaming (10, 19, D) a +2 dire flail of crushing 4 tomahawks (11, 19, D) a +0 spear (unseen) (24, 19, D) an uncursed ring of sustain attributes (6, 20, D) a +0 trident of venom (8, 20, D) a +0 robe a +0 trident a +6 rapier of venom a +0 robe (9, 20, D) a +0 robe (24, 20, D) a manual of Unarmed Combat (27, 20, D) a book of Maledictions (5, 21, D) a +4 vampiric trident (unseen) (6, 21, D) a snapping turtle corpse (10, 21, D) a +0 trident of protection a +0 robe a merfolk corpse (21, 21, D) a book of Transfigurations (22, 21, D) a +6 ring of dexterity a +6 ring of strength the +6 shillelagh "Devastator" {shatter} (4, 22, D) a +4 mace of holy wrath (unseen) (7, 22, D) a +2 mace of draining a +2 scale mail of magic resistance a sea snake corpse (9, 22, D) a +0 robe (3, 23, D) a +0 trident (unseen) (7, 23, D) a poisoned javelin (64, 23, D) a +0 dagger (unseen) (7, 24, D) a tomahawk (49, 25, D) a crystal ball of energy (50, 25, D) the +5 falchion "Ibrynil" {freeze, rElec rC+ Dex+5 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. It makes you less stealthy. (51, 25, D) a +5 ring of strength (52, 25, D) a +1 long sword of draining (53, 25, D) the amulet of Reprav {rCorr *Corrode rElec Dex+4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (+4). It insulates you from electricity. It may corrode your equipment when you take damage. (54, 25, D) a +3 plate armour of fire resistance (55, 25, D) a book of Flames (51, 26, D) the +1 scale mail of the Fisher {*Confuse rPois MR+ SInv} It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It may confuse you when you take damage. (54, 26, D) a +1 antimagic morningstar (61, 27, D) a +0 dagger (62, 27, D) a +0 dagger (63, 27, D) a +3 chain mail of magic resistance (64, 27, D) Peucivee's Guide on Air Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 (65, 27, D) a +2 rapier of venom (71, 27, D) the +3 leather armour of Foqaowk {*Contam rN+++} It renders you almost immune to negative energy. It causes magical contamination when unequipped. (72, 27, D) an uncursed ring of protection from cold (62, 28, D) a +0 dagger (64, 28, D) a +6 ring of intelligence a +6 ring of intelligence (71, 28, D) a +0 hand axe (72, 28, D) a +0 trident of venom (34, 29, D) an uncursed staff of energy (36, 29, D) an uncursed ring of sustain attributes (39, 29, D) the Compendium of the Scorpion Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Dragon Form Transmutation 7 an uncursed staff of air (40, 29, D) a plain deck of wonders (41, 29, D) a book of Flames the Incunabulum of Destiny Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Force Lance Conjuration/Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Orb of Destruction Conjuration 7 (42, 29, D) a +1 mace of protection (43, 29, D) a book of Summonings (36, 30, D) a +0 greatsling of flaming (38, 30, D) a +3 leather armour of fire resistance (39, 30, D) the +2 quarterstaff of the King {crush, *Corrode Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you see invisible. It may corrode your equipment when you take damage. (40, 30, D) an uncursed staff of death (41, 30, D) a cursed +1 flail of freezing (42, 30, D) a fan of gales (43, 30, D) a book of Envenomations (53, 30, D) (unseen) (62, 30, D) a +0 falchion (unseen) (63, 30, D) an uncursed staff of conjuration a +0 robe (64, 30, D) a +0 flail (unseen) (39, 31, D) an uncursed ring of protection from magic (41, 31, D) a +2 robe of fire resistance (63, 31, D) a +1 morningstar of crushing a cursed +0 robe an uncursed staff of summoning a +0 robe a cursed -2 club a +0 ring mail (64, 31, D) a +0 short sword (unseen) (70, 31, D) a cursed -1 whip (71, 31, D) a +0 hand axe (72, 31, D) a +0 short sword a +0 battleaxe (73, 31, D) a +2 long sword of slicing (unseen) (38, 32, D) a +3 great sword (71, 32, D) a +0 broad axe (1, 33, D) an uncursed staff of conjuration (2, 33, D) a +4 ring mail of fire resistance (3, 33, D) a disc of storms (unseen) (4, 33, D) the +5 great mace of Havoc {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (unseen) (5, 33, D) a plain deck of destruction (6, 33, D) a +2 ring of strength (7, 33, D) an uncursed staff of death (unseen) (8, 33, D) the +5 great sword of Doom {venom, rF+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. (9, 33, D) a +0 long sword (11, 33, D) the +9 demon trident of the Heavens {venom, *Drain Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It causes draining when unequipped. (12, 33, D) a book of Death (13, 33, D) an uncursed staff of power (19, 33, D) an uncursed staff of cold (23, 33, D) a +0 large shield of reflection (24, 33, D) an uncursed ring of magical power (27, 33, D) a legendary deck of summoning (41, 33, D) a +2 scythe of venom (43, 33, D) a cursed staff of fire (1, 34, D) a +2 plate armour of cold resistance (2, 34, D) an uncursed staff of fire (3, 34, D) a +3 scimitar of flaming (still there?) a +0 antimagic flail (still there?) (7, 34, D) a +2 pair of boots of stealth (8, 34, D) a disc of storms (10, 34, D) a +0 hand crossbow of flaming (11, 34, D) a +1 leather armour of positive energy (12, 34, D) a stone of tremors (13, 34, D) an uncursed ring of fire (20, 34, D) the +5 robe of vines {NoDeviceHeal Regen+10} It increases your rate of regeneration. (21, 34, D) the ring "Syonaamn" {rElec rN+ MR- Dex+5} [ring of positive energy] It affects your dexterity (+5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (22, 34, D) a Grand Grimoire (24, 34, D) a +2 broad axe of holy wrath (25, 34, D) the +9 rapier of Valour {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (26, 34, D) a +3 flail of holy wrath (39, 34, D) a +0 robe (22, 35, D) a book of Cantrips (24, 35, D) the Incunabulum of Summoning Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Demon Summoning 5 (25, 35, D) the +6 halberd of Nuqippan {flame, rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. (26, 35, D) the +4 scimitar of Instant Death {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). (27, 35, D) a book of Enchantments the +7 dagger of Cebleapt {pierce, MR- Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (37, 35, D) a +1 scythe of venom (39, 35, D) a +2 vampiric demon whip (12, 37, D) a shapeshifter corpse (49, 37, D) a +0 hand crossbow of flaming (50, 37, D) the Volume of Supportive Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Call Imp Summoning 2 c - Vampiric Draining Necromancy 3 d - Summon Demon Summoning 5 e - Death Channel Necromancy 6 (52, 37, D) a +2 short sword of protection (53, 37, D) a +0 falchion of holy wrath (54, 37, D) an ornate deck of defence (59, 37, D) a +0 great mace of draining (60, 37, D) an uncursed staff of death (61, 37, D) the +3 leather armour of Tulips {Dex+3} It affects your dexterity (+3). (62, 37, D) a +3 plate armour of poison resistance (69, 37, D) an uncursed staff of summoning (70, 37, D) a +4 ring of strength (71, 37, D) an uncursed ring of wizardry (72, 37, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. the cursed +1 chain mail "Siuxt" {rC+ Regen+ Str+2} It affects your strength (+2). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (73, 37, D) a plain deck of changes (6, 38, D) an apocalypse crab corpse (49, 38, D) a cursed staff of poison (50, 38, D) a +0 flail of holy wrath (59, 38, D) an uncursed staff of fire (60, 38, D) an uncursed staff of earth (61, 38, D) a cursed staff of cold (62, 38, D) a Fen Folio (63, 38, D) the Guide on the Virous Frostbite Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Simulacrum Ice/Necromancy 6 the Handbook of Floating Fire Spells Type Level a - Repel Missiles Charms/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Inner Flame Hexes/Fire 3 f - Deflect Missiles Charms/Air 6 a book of Ice (71, 38, D) a +2 long sword of draining (72, 38, D) a plain deck of summoning (73, 38, D) a +5 hand crossbow of flaming (70, 41, D) a +0 giant club (unseen) (71, 41, D) a +0 giant club a +0 giant club a +0 dire flail a +0 giant club (72, 41, D) a +0 giant club (unseen) (9, 42, D) a raiju corpse (70, 42, D) a +0 giant club (unseen) (72, 42, D) a +0 giant spiked club (unseen) (70, 43, D) a +0 giant club (unseen)